
Erich_Jager |

I had a question from one of my players the other day.
He was wondering if there was a feat that allowed a character to use their Dex bonus for damage, rather than Str. Kinda like the feat that allows Dex to be used instead of Str for to hit rolls.
I don't know of one, but I thought I'd ask the board.
Thanks
-Erich

Fredrik |

Actually, there is Dervish Dance, but it's highly specific to the scimitar (and kind of implies Sarenrae worship). I think I read something about a new prestige class that does something similar for the Aldori dueling sword, but I don't have that supplement yet.

Paraxis |

Honestly I think there should be a feat that let's you use any ability score for attack and damage.
Maybe a feat chain the first to get the attack bonus, the second to get the damage bonus. It would make a lot of character builds more optimal, wisdom or dexterity based monks, clerics that could dump strength but still be front line guys, magus using int to know where and when to attack, ect....

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Honestly I think there should be a feat that let's you use any ability score for attack and damage.
Maybe a feat chain the first to get the attack bonus, the second to get the damage bonus. It would make a lot of character builds more optimal, wisdom or dexterity based monks, clerics that could dump strength but still be front line guys, magus using int to know where and when to attack, ect....
This is Pathfinder, not 4E

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Honestly I think there should be a feat that let's you use any ability score for attack and damage.
Maybe a feat chain the first to get the attack bonus, the second to get the damage bonus. It would make a lot of character builds more optimal, wisdom or dexterity based monks, clerics that could dump strength but still be front line guys, magus using int to know where and when to attack, ect....
I would not be able to take a CON-based attack seriously. You cannot be so healthy that it hurts.

Azaelas Fayth |

Personally there are many archetypes that allow replacing Attack and Damage stats with another. Also there are Magical Properties that do it as well.
We don't need feat chains that allow any stat to be used for attack and damage.
P.S. a Magus can get something that adds INT to attack or damage rolls.

Kybryn |

Erich, there isn't a generic feat to accomplish this.
How do you feel about the concept as a GM? Do you think that it's possible that certain types of fighters could use their speed and finesse to increase the damage of their weapon attacks? I do.
Here's my house rule. My players seem to like it:
Weapon Finesse: Bonus feat for all players
Finesse Strike (Feat) [Prerequisite- Weapon Finesse, Dex 15]: As a move action, you may use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls with light or finessable melee weapons.
Improved Finesse Strike (Feat) [Prerequisite – Weapon Finesse, Finesse Strike, Dex 17, BAB +6]: Finesse strike no longer requires a move action.
Obviously my wording is not perfect, but the idea is there. Really just depends on how you feel about it. I like to watch this clip for inspiration.
He's not incredibly strong but his mastery of motion just makes him incredibly powerful!

Azaelas Fayth |

@Kybryn: Why DEX 15? I would think DEX 13 more reasonable...
Here is the one I am going to use:
Fatal Finesse(Combat)
Prerequisites: Weapon Finesse, DEX 13
Benefit: When using a Weapon with Weapon Finesse. You may use DEX in place of STR for your damage bonus.
Normal: You use your STR when determining your damage bonus.
This allows my NPC Experts to use this feat while still using the array.
And when I use a point buy it allows my players to get it before to many levels.

8 Red Wizards |
There is the Agile Weapon Enhancement in APG it's a +1 mod and uses your Dex to damage, but I would make it a feat chain starting with weapon finesse and make another feat for Dex to damage. Dex already gives AC, initiative, Reflex save, range attack bonus, if you took weapon finesse and let it add dex to strength than it would turn strength into a dump stat since it would lose all of it's value.

Paraxis |

Paraxis wrote:This is Pathfinder, not 4EHonestly I think there should be a feat that let's you use any ability score for attack and damage.
Maybe a feat chain the first to get the attack bonus, the second to get the damage bonus. It would make a lot of character builds more optimal, wisdom or dexterity based monks, clerics that could dump strength but still be front line guys, magus using int to know where and when to attack, ect....
I like both Pathfinder and 4E, run games using both systems and Savage Worlds. They could all learn from each other.
I like how a paladin in 4E can use charisma to swing a great sword and do damage with it. It is based on them channeling divine power through the weapon. But then I also like being able to trip oozes and push huge dragons around the battle mat like a cat with a toy.

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When crafting a feat like that, I would compare it with other feats that imitate weapon enhancements. Keen is a +1 enhancement that is imitated by the Improved Critical feat, but only with a specific weapon. I don't see anything wrong with allowing Improved Weapon Finesse that requires BAB +6 or +8 that allows a character to pick one type of weapon they're really good at finessing.

Kybryn |

what about agile? isnt that what the Op is looking for
The granted power is exactly what he's looking for. The fact that he proposed it as a feat gives me the impression that he feels that with training, someone can use their Dex to increase the damage they deal in melee.
@Kybryn: Why DEX 15? I would think DEX 13 more reasonable...
I chose 15 and 17 for a couple of reasons. Obviously these are just my perceptions of reality, and I accept that you may disagree.
1. (background) I give Weapon Finesse as a bonus feat to all players because I think that it's more than feasible to use your Dexterity to aim your strike... though the true definition of Dexterity works to aid my case better than the Pathfinder definition.
2. I think that to even have the capability of increasing the damage of a strike takes serious mastery and precision. I think that 15 is just more accurate than 13. 13 is a +1, which is barely effective anyway, and close to useless unless you have a 6 to strength.
3. As for the 17, being able to always use your Dex for damage instead of Str is an amazing feat. You basically need to be in a circumstance where no focus is required to strike with such precision and momentum. I think 17 captures that.
Just my logic when building the requirements.

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Actually, there is Dervish Dance, but it's highly specific to the scimitar (and kind of implies Sarenrae worship). I think I read something about a new prestige class that does something similar for the Aldori dueling sword, but I don't have that supplement yet.
Since no one's mentioned it by name yet, it's called the Aldori... Dueling Master? Sword Lord? First Sword of Pentos? Something like that. At 1st level, you can use your Dex for attack and damage with an Aldori Dueling Sword.