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Scene: 5 Villains are up a 20' ledge, 10' x 15' Raining down Ranged touch spells, and arrows, on the PCs.
The PC's are on a 5 ft 10inch wooden walkway that leads both to the ledge with the villains and away from it.
If the PC's don't want to have Spellcasters in their back ranks pick them off a ledge like playing the Atari game Carnival...
How do the PC's climb up the ladder and fight the villains?

Itchy |

By climbing up the ladder and fighting the villains. That's what I would do.
As a GM, I would give them a climb DC of whatever damage they take if the villains shoot them while they are climbing the ladder. If they want to climb the ladder at half speed (I would), I would make the DC 5+ damage taken. If they fail by 4 or less, they make no progress. If they fail by 5 or more, they fall off the ladder. Here are the Climb rules for guidance.
Also, at the top of the ladder, enemies would get an attack of opportunity if they were standing within attacking range as the PC climbed up onto the ledge. I'd consider it much like getting up from prone.
Depending on their level, it shouldn't be too hard. I would have someone stand back and sling spells or arrows at them to distract them from the fighter climbing the ladder, but that's up to them.
-Aaron

coyote6 |

Move up to the ladder, make a DC 0 Climb check to ascend at 1/4 speed per move action. With a DC 0, most characters should take -5 penalty to make an accelerated climb, and double their ascent rate.
If the PCs are awesome enough, they could also fly, levitate, or teleport up. I guess it might be possible for them to make the DC 80 Acrobatics check to (running) jump up, too.
(Let's see, 7th level barbarian/rogue, Acrobatics as a class skill, Dex 18, with expeditious retreat and a CL 9 jump spell active, and wearing boots of elvenkind -- that gives a 4+7+3+4+12+30+5=+65 to Acrobatics for jumping, so it's possible, though not terrifically likely.)
It might be a good idea to get some concealment -- smokesticks, obscuring mist or fog cloud, if possible, or (better) invisibility. That way you don't take quite as much fire while you're climbing/jumping/flying. Wind wall will stop the arrows, but not spells.

pobbes |
Don't climb the ladder. The problem is the ledge. Use spells like Warp Wood to bring it down. Utilize nets or lassos to drag your attackers off the platform. spells like hydraulic push could also be useful for pulling the baddies down to your level. Once you have split them up and weakened their numbers. Fire a smoke arrow up on the platform before ascending so you have concealment. Grease on the ledge might also bring about some great results as would the Create Pit spell. Also, I can't tell very well from your description, but a tower shield might also do the trick if you can get up the ladder quickly and then provide cover for the other people ascending.
Edit: Oh yes, Create Pit would be perfect.

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I love the idea of the Create pit spell! That would be perfect. But do the PC's have to be able to see the area of the pit from where they are?
What I'm really trying to ask here... Is, say a really tough fighter climbs the ladder. He can't move into a space because it's occupied by hostile opponents. His back up is kinda pinned down, and now because they're behind him he can't really retreat. He climbs at 1/4 speed.
He's got to fight on the ladder. He'll use both hands to Climb up 20', draw a 1 handed weapon, and swing at his opponents until they drop.
When he can finally climb up the last of the ladder and step into the fallen villains spot, provoking 1 AOO, and insuring there will be 3 bull rush attempts on him next turn.
Can he do any cool fighter stuff? Like a 1 handed, Reposition the bad guy off the ledge from the ladder? Or a grapple, then move the target off the edge? Or even a drag, and they both fall off?
Would the bad guys get some cover from these kind of attacks?
Would the fighter have some cover from the villains? Or do the villains have a straight up +1 to hit higher ground while the fighter has no Dex, no shield to AC?
Because if an 18str level 3 fighter wants to reposition you, and you don't have a some way of slowing him down, you go where he wants you to go.
Does he provoke an AOO, every round while climbing from up to 2 villains for maintaining his climb?
Is it easier to reposition someone while climbing on a ladder than being prone?
Because it's going to come up sooner or latter. Here's climbing in a nutshell.
You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

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By climbing up the ladder and fighting the villains. That's what I would do.
As a GM, I would give them a climb DC of whatever damage they take if the villains shoot them while they are climbing the ladder. If they want to climb the ladder at half speed (I would), I would make the DC 5+ damage taken. If they fail by 4 or less, they make no progress. If they fail by 5 or more, they fall off the ladder. Here are the Climb rules for guidance.
Also, at the top of the ladder, enemies would get an attack of opportunity if they were standing within attacking range as the PC climbed up onto the ledge. I'd consider it much like getting up from prone.
Depending on their level, it shouldn't be too hard. I would have someone stand back and sling spells or arrows at them to distract them from the fighter climbing the ladder, but that's up to them.
-Aaron
nicely said.

MicMan |

What I'm really trying to ask here...
Ok, you got the rules for climbing a sheer wall or similar surface without any devices to make it easier. Even a rope-ladder has a climb DC of 0 so I guess there is no climb DC for a real wooden ladder.
I would rule that the ladder is difficult terrain which means the Fighter can not charge up on it. When he is at the top up to two opponents can try and push him off but this is gonna be hard (unless he uses 2 hands for fighting) because he holds the ladder with one hand (+4 to CMD). As soon as he fells one opponent he can 5 foot step off the ladder and make way for the second PC.
Alternatively any "cloud" spell can end the threat fast.

pobbes |
I love the idea of the Create pit spell! That would be perfect. But do the PC's have to be able to see the area of the pit from where they are?
What I'm really trying to ask here... Is, say a really tough fighter climbs the ladder. He can't move into a space because it's occupied by hostile opponents. His back up is kinda pinned down, and now because they're behind him he can't really retreat. He climbs at 1/4 speed.
He's got to fight on the ladder. He'll use both hands to Climb up 20', draw a 1 handed weapon, and swing at his opponents until they drop.When he can finally climb up the last of the ladder and step into the fallen villains spot, provoking 1 AOO, and insuring there will be 3 bull rush attempts on him next turn.
Can he do any cool fighter stuff? Like a 1 handed, Reposition the bad guy off the ledge from the ladder? Or a grapple, then move the target off the edge? Or even a drag, and they both fall off?
Would the bad guys get some cover from these kind of attacks?
Would the fighter have some cover from the villains? Or do the villains have a straight up +1 to hit higher ground while the fighter has no Dex, no shield to AC?Because if an 18str level 3 fighter wants to reposition you, and you don't have a some way of slowing him down, you go where he wants you to go.
Does he provoke an AOO, every round while climbing from up to 2 villains for maintaining his climb?
Is it easier to reposition someone while climbing on a ladder than being prone?
Wow... alot of questions. Let me see if I can answer them....