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So I guess my questions regarding the above listed feats is, do they link together?
For clarification on how they work.
Gang Up - Provides flanking to your character as long as two allies are threatening the creature.
Outfank - Gives the owners of this feat and a flanking bonus of +4 instead of +2 bonus to flanking and when one of the players scores a crit the other player provokes an attack of opportunity, as long as they both have the feat.
Paired Oppoptunists - Gives the owners of this feat a + circumstance bonus on AoO and when both you and another ally have this feat when both of you are threatening the same enemy and one of you provokes and AoO you do as well.
So would that mean if there was 3 of you all possesing this feat would that mean if one of you scores a crit and confirms it that the other two players would then provoke an AoO and because one of them is getting an AoO that in turn would grant you one as well?
I'm sure just reading to much into this but I'm highly curious if that could possibly work. If not that's find an dandy as well.
Thanks for the help when you guys get a chance go give me some feed back and your thoughts!

Cheapy |

It's a reference to butcher equipment where you insert meat, and it quickly grinds it up.
Basically, what's going to happen when someone scores a crit is that both other people will get AoOs. From that, the other two people will get AoOs from each of the people who got AoOs from the critical hits.
So, A, B, and C all have these feats.
Player A critically hits. This provokes an AoO from B and C. Since B got an AoO from the critical hit, A and C get an AoO. Since C got an AoO from the critical hit, A and B get an AoO.
I think it would continue on from here, so the provoking events were all different from each other, but it's probably best to just limit them to just one "iteration" of AoOs. Basically, stop where I stopped in the example.
By RAW, you would resolve these in reverse order, choosing between the AoOs B and C granted others as the most recent. So basically, A confirms the critical hit. Stop right here before you roll damage. B and C get their AoOs now. We say that C gets their's last, so they attack. C takes their AoO and...STOP! before you roll the attack, this provokes an AoO from A and B. A and B take their AoOs. Now we get to C, and they take their AoO. And now B takes their original AoO, stopping right before they roll the at tack so A and C can get their AoOs...etc etc
Or you can just give each 2 AoOs in whatever order you want.

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So it would actually work? Hrm good to know not that I thought about the fact that.
Thanks for the info!
I agree in general, but disagree with the number of AoOs each would get. One trigger event typically only allows one AoO per person - for example movement that leaves more than one threatened square. So I think that A, B and C would all get exactly 1 AoO each, being resolved on the order of A first, then B/C at the same time.
On the other hand, the fact that you would also need Combat Reflexes to take advantage of the multiple AoS, it isn't overkill to rule 2 per person.
It depends on whether you consider the first round of AoOs an independent effect, or subordinate to the triggering event of the crit.

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Wouldn't your characters also need the Combat Reflexes feat to give them the ability to make additional attacks of opportunity per round? I thought that without that feat, you could only make 1 AoO per round.
Combat Reflexes (From HeroLab since I have it open):
Normal: A character without this feat can make only one AoO per round, unless flat-footed.
Bonus: You get your dexterity bonus in additional AoO per round and can make them while flat-footed.

Quatar |

If you don't have Combat Reflexes, it's easy.
A crits, then all three get AoOs.
However I think even with CR it stays like that, because the original trigger is the crit, so it only gives you one AoO.
If you start ruling "But each AoO is its own trigger" than nothing stops an AoO spiral, where one crit triggers 3 or 4 AoOs from each till Combat Reflexes are used up and that's just silly.
If you crit again on the next hit, then yes, another round of AoO.
If one of the AoOs crit, I might even be inclined to start a new round of AoOs but only then.

Tursas |

Paired Oppoptunists - Gives the owners of this feat a + circumstance bonus on AoO and when both you and another ally have this feat when both of you are threatening the same enemy and one of you provokes and AoO you do as well.
This works with another ADIACENT ally. But adiacent allies can't flank!

Umbranus |

Jonathan DesLauriers wrote:Paired Oppoptunists - Gives the owners of this feat a + circumstance bonus on AoO and when both you and another ally have this feat when both of you are threatening the same enemy and one of you provokes and AoO you do as well.This works with another ADIACENT ally. But adiacent allies can't flank!
They can with gang up or if they are ratfolk with the swarming trait.

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Jonathan DesLauriers wrote:Paired Oppoptunists - Gives the owners of this feat a + circumstance bonus on AoO and when both you and another ally have this feat when both of you are threatening the same enemy and one of you provokes and AoO you do as well.This works with another ADIACENT ally. But adiacent allies can't flank!
It's true that adjacent allies can't flank.
An effective way to use Paired Opportunists is to wield a reach weapon and ride e.g. an axe beak. The pair of you will get double+ AoOs. Combine with other AoO generating techniques, as suggested by the OP.

Monkey_V |
Tursas wrote:Jonathan DesLauriers wrote:Paired Oppoptunists - Gives the owners of this feat a + circumstance bonus on AoO and when both you and another ally have this feat when both of you are threatening the same enemy and one of you provokes and AoO you do as well.This works with another ADIACENT ally. But adiacent allies can't flank!It's true that adjacent allies can't flank.
An effective way to use Paired Opportunists is to wield a reach weapon and ride e.g. an axe beak. The pair of you will get double+ AoOs. Combine with other AoO generating techniques, as suggested by the OP.
Hmmm. I didn't read it that way. The way it read to me is that you get the +4 bonus if you are adjacent to the ally and threatening the opponent. You get the triggered AoO if you are threatening. So, if you are threatening and not adjacent, you get a triggered AoO without a bonus. Plus, you only get one AoO unless you have Combat Reflexes. If you got the triggered AoO only when you were adjacent, you wouldn't need another sentence to describe it. The first sentence could have just included it in all the effects of being adjacent to an ally and threatening the opponent.
So, using this with Outflank, even with two people, if one of the flankers hits it should be followed by two total AoO (one each), for a total of three attacks. Your critical triggers an AoO from your flanking ally as per Outflank and their AoO grants you an AoO with no circumstance bonus as per Paired Opportunists. If you have Combat Reflexes, it does seem to loop and I wouldn't normally say that except for the one sentence in Paired Opportunists which says "...(even if the situation or an ability would deny you the attack of opportunity)."
It's pretty clear that you can't get anything beyond your normal compliment of AoO with Paired Opportunist, but with Combat Reflexes there is no reason to believe your enhanced compliment can't be used other than pure "That's broken" sensibilities. As written, though...Ugh.

Oddman80 |
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I had this combo in my last campaign. though instead of gang up i had pack-flank. And I was TWFing with dual-Keen Rapiers. with the expanded crit range, and sheer quantity of attacks I would make per round, there was a decent chance that i would trigger the AoO's cascade each round in which i could full atack. You throw in things like broken wing gambit (or come and get me) and vicious stomp then it just increases the chances of things going crazy (especially if your AC has tripping capabilities as well)
You know when you play pinball - and the ball just stays up top getting knocked back and forth between the bumpers... and you just wait in wonder as it keeps going and going... That happened with my Dex Based PC and his Dex Based AC as they both burned through their entire cache of AoO for the round.... it was brutal.

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So let's take these three feats, give them (and combat reflexes and a reasonable dex bonus) to 3 medium sized PCs all standing in a line. They walk up to a medium sized thing s they all are adjacent to each other and all threaten it with a scimitar (a non-reach weapon). The PC "in the middle" (and as such adjacent to both alies) swings and crits to set off the proposed chain.
They all have Gang Up, so all are considered flanking. They have Outflank, and are Gang-up-flanking, so the PCs on the outside get an AoO (it actually doesn't matter who makes the original attack, they're all flanking anyway so they all get an AoO). This gives the original attacker an AoO because of Paired Opportunists, because they are adjacent to an ally that the enemy provoked an AoO from.
This is where the immediate chain ends because of the wording of Paired Opportunists on d20pfsrd.
Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them
It doesn't say "If an ally gets an AoO you get an AoO". It says an enemy that provokes from an ally also provokes from you. That single provocation can't grant two AoOs to any ally, because no second opportunity has arisen (until one of your allies crits on their AoO, causing Outflank to trigger all over again as long as everyone has enough Combat Reflaxes to keep this going). All three would receive the +4 bonus from Paired Opportunists on all AoOs.

Oddman80 |

Mr.Cab - yes - thats why things like Vicious Stomp and Broken Wing Gambit are also great - they trigger AoO when they attack you, you and your allies get an AoO - one of you trips the target, you get an AoO for the guy falling adjacent to you - so do your adjacent allies with the feat. You are all using High Crit range keen weapons - one of the attacks crits and therefore triggers an AoO - as well as from all of your adjacent allies.

Gwen Smith |

My husband and I run a Brawler/Holy Tactician/Holy Guide Paladin and Mouser Swashbuckler pair.
Mouser gets into the opponent's square, and all allies adjacent to that square are also considered flanking. Holy Guide activates Outflank for all allies within 30 feat (standard action), Brawler learns Paired Opportunists as a move action, then Holy Tactician swaps (base teamwork feat) for Paired Opportunists as a swift action.
For the next 4 rounds, all adjacent allies are also flanking, and all allies within 30 feet have both Outflank and Paired Opportunists. We can't pull it off very often, but it's fun when we can.
(And we play that you only get 1 AoO per critical hit.)