Fallout 4


Video Games

2,101 to 2,150 of 3,548 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

The Broadsider is a heck of a fun weapon. :)

The Exchange

Turin the Mad wrote:
The Broadsider is a heck of a fun weapon. :)

I agree, I would love to see more costumes and such in the game though because of it and some others....Dressing in pirate garb and running around with a broadsider, putting on a kung-fu outfit and using a chinese sword, stuff like that. I mean I roam around looking at 200year old Halloween decor, why can't I find a cool robot costume or a creature from the black lagoon outfit? That would be pretty cool....


Fake Healer wrote:
Turin the Mad wrote:
The Broadsider is a heck of a fun weapon. :)

I agree, I would love to see more costumes and such in the game though because of it and some others....Dressing in pirate garb and running around with a broadsider, putting on a kung-fu outfit and using a chinese sword, stuff like that. I mean I roam around looking at 200year old Halloween decor, why can't I find a cool robot costume or a creature from the black lagoon outfit? That would be pretty cool....

Well, in a way power armor is kind-of a robot costume. And I hear there's a mascot head floating around somewhere... ;)

Word to the wise with the Broadsider: do NOT shoot something in front of your face, such as a solid wall or perhaps an elevated rowboat. You will probably die, even wearing power armor depending on your perks.

RPG Superstar 2015 Top 8

The U.S.S. Constitution bots do give you a cool hat. Wear it with Hancock's, Preston's, or the General's uniform and it looks pretty snazzy. I just wish you could upgrade the lieutenant's hat with ballistic weave or I'd still be wearing it; same for the militia hat. Right now Danse is wearing the lieutenant's hat while he sulks on guard duty in his power armor. His punishment for not being an available companion any more, just because I became enemies with the faction THAT WANTS TO KILL HIM, is to wear any silly looking hats I find.

There is a mascot head, and that will be Danse's next hat once I find it.

Actually, come to think of it, it's funny (bear with me on the lengthy explanation getting to the wan punchline): so Danse became unavailable as a companion once I became enemies with the Brotherhood (again, even though they actively try to shoot him on sight). But he was in a settlement assigned to guard duty, so assigned to guard duty he remains, and I can trade with him like an ordinary settler (hence being able to equip him in hats).

Now, guards in power armor don't fit in the guard stations, so they just stand somewhere nearby. For some reason, Danse started taking his post right in front of the pool of water at Starlight Drive-In -- which I'm fine with, guarding the water source makes sense.

Later during a fight -- in fact with the Brotherhood, who were all directly shooting at Danse while he was shooting down their vertibirds while shouting "Ad Victoriam" all while refusing to talk to me because I was "enemies with the Brotherhood" -- Cait, my other person on guard duty, jumps into a nearby power armor suit I hadn't taken the core out of to help fight.

I decide not to ask Cait to leave the power armor, she picked a nice suit I wasn't using and she looked cool in it (it was winterized T-60). At first, she stood near her own guard post as usual.

But then one day, she shows up standing next to Danse at his spot.

Then a couple days later, Drinking Buddy is standing there with them as well instead of his usual spot by the caravan post.

I can only therefore assume Cait got sick of Danse's sulking, started standing guard with him to keep him company and snap him out of it, and naturally, where Cait and venting went, alcohol naturally became part of the deal.

Here is a terrible screenshot of it. (I'll try to get a better one later, in you know, stuff like light, and closer so you can recognize the characters, and without my character in the way. On the upside, you can see the kum-ba-yah circle I made for my minions.)

===
Back to costumes, there is of course the Silver Shroud costume and Grognak's costume. Arguably some outfits like the greaser jacket also count.

I would not be surprised at all if the Automatron DLC came with a number of more pulpy/superheroey costumes.


^That's very funny, DeathQuaker, re: Danse and Cait and drinking buddy.

-----

I want my XBox update! 1.4.xx is supposed to bring some cool stuff with it long with the fixes.


That is hilarious, DeathQuaker. Buddy's eager to serve, and with two 'customers' commiserating while wearing power armor, one might understand why the bartender'd mosey on over to its customers. ;)

It seems especially ironic re: Danse given that moments before he had come to terms with being blowed into toaster parts.

I'm surprised you went with enclosing Starlight instead of building atop the watering hole. (The hole will fit 3 industrial and 1-3 more regular purifiers, if you're able to muster enough defense to keep them from being overrun...)

1.4xx is s'ok. It fixes some stuff, but right now it's left plenty of things broken. It does help those with non-NVIDIA graphics card issues and adds a few unimportant goodies to settlements.

Cabot House for one remains easily breakable ... do not wipe out the Pillars of Community con artists at the amphitheater until after you get Emogene.

The Exchange

Automatron. Looks like the first DLC being released....build your own robotic buddy.


Fake Healer wrote:
Automatron. Looks like the first DLC being released....build your own robotic buddy.

Given that 1.4xx is still in beta, I'm going to guess that Automatron is coming along nearer to the end of the month rather than the middle.


Turin the Mad wrote:
Cabot House for one remains easily breakable ... do not wipe out the Pillars of Community con artists at the amphitheater until after you get Emogene.

Huh. I've never had that glitch on me so far. I either slaughter them all, and then rescue Emogene, or I talk that guy into trying to enlist me into their ranks and convince him to let me take her. Either way, Emogene's been fine.

RPG Superstar 2015 Top 8

Turin the Mad wrote:

That is hilarious, DeathQuaker. Buddy's eager to serve, and with two 'customers' commiserating while wearing power armor, one might understand why the bartender'd mosey on over to its customers. ;)

It seems especially ironic re: Danse given that moments before he had come to terms with being blowed into toaster parts.

It is weird, and he never says anything to you about it. He just ceases becoming available as a companion.

Quote:


I'm surprised you went with enclosing Starlight instead of building atop the watering hole. (The hole will fit 3 industrial and 1-3 more regular purifiers, if you're able to muster enough defense to keep them from being overrun...)

I like having the open water--not any particular reason, just a personal preference; at some point I might decorate it with potted plants and make a proper water feature--and have never seen reason to enclose it. Nothing's damaged my purifier yet, nor do I feel a need to build more--given I'm level 57 with most equipment and such that I need, I don't need the caps for surplus water.

I like putting walls around my settlements themselves, both gives me a sense of security and helps me see the borders of my settlement even when I'm not in build mode. Nothing has ever gotten into the Drive-In except one extremely confused radstag. Now that I've joined the Minutemen it will probably be attacked more often, but it's got high defense and it's where all my incredibly well-equipped minions live (alone, Cait in T-60, Ashmaker, and about 5000 rounds of ammo will do the trick), so I'm not too concerned.

My only plan for Starlight is to rebuild my minion hut (it's behind where my character was standing) over the collapsed "wing" of the projection house and add a library to the already existing laboratory and office space. But I'm too busy wrapping up other quests and such to get started on that right now.

Interesting thing about Starlight--I sent young S9-23 to live with me there, and he put himself to work tending the corn (complete with comments like "it's dirtier work than I had to do at the Institute, but more fun"). In my other game, wherever he went he just kind of stood there and did nothing, so it's interesting he actually engages himself in work here.

Quote:
1.4xx is s'ok. It fixes some stuff, but right now it's left plenty of things broken. It does help those with non-NVIDIA graphics card issues and adds a few unimportant goodies to settlements.

The best additions are the extra art pieces and I actually like some of the new doors. I guess it's fun for some people, but I don't see a point in stuff like the super mutant clutter, especially as they require blood packs to build which I'd much rather keep to make healing items.

I had a weird memory-usage spike issue that seems to have reduced since 1.4 as well.


Turin the Mad wrote:
1.4xx is s'ok. It fixes some stuff, but right now it's left plenty of things broken. It does help those with non-NVIDIA graphics card issues and adds a few unimportant goodies to settlements.

It's exactly those "unimportant goodies" that I'm after for my more Raider-esque melee/cannibal character! And I don't want to have to wait until the April workshop DLC to start getting some of it.


This playthrough I've already hit 45th and haven't touched the main quest line yet, let alone most of the faction side quests (although Deacon has started cropping up, first time I've noticed him hanging around).

I do like enclosing settlements if possible ... but some of them are tooth-infection-grade painful to try to make it work without eating up at least half of the size limit.

My understanding on how often settlements get jacked up is mostly derived from how much chow and purified water is in the workshop.

I've never bothered "farming" purified water for caps, as there is almost always a small army of adhesive-devouring mini-onions to gear up via veggie starch. Given the new survival mode will also require regular farming for gourds and razorgrain on top of the veggie starch (we won't talk about tarberries yet), well, I'm preparing for that now in vanilla survival mode.

At some point there should be several hundred assorted loot drop .308 compatible weapons in stores. Then the fun begins.


I like the fact that settlements present different defense issues. Some can be enclosed, others work better more open - it allows them to be more unique and differentiated.

I'm running a Grognak melee build, and even with 1 INT and no Idiot Savant, I've hit lvl 20 quite easily, and still haven't rescued Nick Valentine. There's so much in this game, experience doesn't seem to be a problem.

RPG Superstar 2015 Top 8

Indeed, different set ups for different settlements are called for. I like enclosing Starlight because it's nice and rectangular, and because radscorpions tend to spawn just outside the gates. It DOES use up a lot of the size limit because Starlight's so huge, but I haven't hit it yet (I did have to remove the flooring for my basketball court though).

What will the gourds and razorgrain be needed for in Survival mode?


Gourds are needed for one of the soups iirc, and razorgrain for noodle cups.

I'd like to know what irradiated thistle can be used for. And the mutated fern seems only useful for that one quest for Solomon. I've never seen any use for wild foods, nor the flowers of food crops you can find.

I'm looking forward to getting the Creation Kit on console so I can devise something for them.


Once your lead belly is up to snuff, wild foods are very weight-efficient healing (beat only by stimpacks), especially once you nab the pertinent issue of the WSG that bumps that up by +50%.

Razorgrain has other uses if memory serves, chems as I recall, or perhaps one of the roasts, or both.


I have a feeling that Lead Belly will be an almost essential perk. I guess there is a first time for everything. This will be the first game that I have EVER used Lead Belly in the Fallout universe.


Power Armor usage is going to be an issue with the new hardcore survival mode. Walking EVERYWHERE is going to drain too many fusion cores before you even get to use it.


If the new Survival Mode ends up as has been leaked, then - yeah - it's going to completely change the game. Quest lines were not developed with No Fast Travel in mind, and power armor needing both fission cores and to be repaired will make those who have been using power armor need to change their Perk investment. SPECIAL points will be more valuable as your character builds will be more MAD.


So who wants to take bets as to when the first DLC will be out and when the Survival Hardcore mode will be out? I am offering 200 caps to the winner.

RPG Superstar 2015 Top 8

Sharoth wrote:
Power Armor usage is going to be an issue with the new hardcore survival mode. Walking EVERYWHERE is going to drain too many fusion cores before you even get to use it.

I feel like the intent for power armor was always to be "special occasion" armor -- which this in some ways would force you to use it as... BUT not being able to fast travel to it when you need it means you've got to pretty much keep it with you. Stuff like walking all the way to the Glowing Sea (which I've done, mind) becomes a huge drain on resources (which I know because I've done it...).

I can see power armor builds suddenly pumping up Int so they can get the the Nuclear Physicist perks, as well as beelining for the Repair Bobblehead.

Quote:
So who wants to take bets as to when the first DLC will be out and when the Survival Hardcore mode will be out? I am offering 200 caps to the winner.

My guess for the DLC is March 20, and that Survival Mode will either come out at the same time, or when the GECK does in April.


I've walked a lot with power armor. By the time you hit lvl 30 or so, if you have taken any of the ammo ups, you collect cores faster than you spend them. I don't see this being a huge difference personally.

The Exchange

Caineach wrote:
I've walked a lot with power armor. By the time you hit lvl 30 or so, if you have taken any of the ammo ups, you collect cores faster than you spend them. I don't see this being a huge difference personally.

That's kinda my experience also but I could see the Minuteman/Preston/settlement defense line of missions being an issue unless you do it early on and without power armor...they took me all over the place and on some fairly strict timelines sometimes. I am not a fan of 0 fast travel idea personally, I would rather it be 0 fast travel except on established provisioner routes from settlement to settlement. Then if you have established some key settlements you can work from them a bit easier. Makes having a network of places more important also which I like.


DeathQuaker wrote:
My guess for the DLC is March 20, and that Survival Mode will either come out at the same time, or when the GECK does in April.

I hope that the new Survival Mode comes out independent of the GECK since I'm on console. It doesn't need to be tied into either the DLC nor the Creation Kit, and can be modified at any time, though most likely with one of the next (necessary) patches.

RPG Superstar 2015 Top 8

To clarify, I don't think it will come packaged with the GECK, I just think the release periods will be close.


At least one article indicates that Bethesda intends to release Automatron simultaneously with "1.4xx" or whatever (which should incorporate the revised Survival difficulty setting).

GECK, going on memory, is/was to be released between Automatron and Wasteland Workshop, or perhaps between WW and Far Harbor...

RPG Superstar 2015 Top 8

1.4xx is already out for all platforms. ETA: it includes the software to prep the game to receive DLC, so perhaps the author of the article got confused.

The GECK is slated for release in April (I wasn't making that part up).


1.4.xx still hasn't shown up for the Xbox as of this morning. Hopefully by the time I get home tonight!

The GECK for consoles is supposed to be at least 1 month after it releases for PC, so mid-to-late May at the earliest. :(

Still, I'm glad we're getting it at all, plus the option to use mods! And I've got plenty to do in the meantime!


IIRC, XBox gets the GECK last, a month-ish after PS4, who in turn are a month-ish after PC.

As all have said, at least the consoles are getting the ability to mod FO4. Does anyone know if this this a first for consoles in general terms, or just a first for Bethesda titles on consoles?


Turin the Mad wrote:

IIRC, XBox gets the GECK last, a month-ish after PS4, who in turn are a month-ish after PC.

As all have said, at least the consoles are getting the ability to mod FO4. Does anyone know if this this a first for consoles in general terms, or just a first for Bethesda titles on consoles?

As far as official, totally kosher modding on consoles, I think it's a first overall. People have modded games on console before, but it was always illegal/disallowed before.


On the topic of console mods, what sort of things are my consular compadres hoping for?

My big one is clothing/armour textures. I adore having many looks available for my characters.


Scythia wrote:

On the topic of console mods, what sort of things are my consular compadres hoping for?

My big one is clothing/armour textures. I adore having many looks available for my characters.

+1

I doubt that I'd be able to mod much on my own, even with the Creation Kit, simply because of lack of both experience and modding sources. (How do you create your own textures on Xbox?)

But there are some settlement mods and clothing/armour mods that I'd like to get. Being able to tweak a few things in terms of gameplay here and there would be nice, too. But largely I'll be using the work of people with far more expertise and know-how.


Otherwhere wrote:
Scythia wrote:

On the topic of console mods, what sort of things are my consular compadres hoping for?

My big one is clothing/armour textures. I adore having many looks available for my characters.

+1

I doubt that I'd be able to mod much on my own, even with the Creation Kit, simply because of lack of both experience and modding sources. (How do you create your own textures on Xbox?)

But there are some settlement mods and clothing/armour mods that I'd like to get. Being able to tweak a few things in terms of gameplay here and there would be nice, too. But largely I'll be using the work of people with far more expertise and know-how.

I learned how to make my own textures for Sims 2, and WoW, but I've never worked with a Bethesda game before. I'm probably not going to try it myself unless nobody else is doing stuff I like. In that unlikely event, I'll share what I learn.

The Exchange

Scythia wrote:

On the topic of console mods, what sort of things are my consular compadres hoping for?

My big one is clothing/armour textures. I adore having many looks available for my characters.

Clothing and armour is one aspect...I would love to be able to dye my stuff to be matching. Another aspect is settlement building, I would love to have further options for walls, paint, maybe being able to restore old buildings to whole. I would like some oddball stuff like maybe a kit that allows the scrapping of armor or weapons anywhere(not sure if I like it but it could work out), I would like to be able to CLEAN up stuff...seeing piles of trash in my settlements is weird as I would be assigning someone to sweep the roads and remove all rubbish.

I don't know, just some things to make the game more my own, I want to make the Blue Tower of Azul, roam the wasteland in my green-toned Combat armor, and retire to my clean, terracotta colored abode that doesn't look like a bunch of 10 year olds were trying to make a cool fort.
Customization is what I am hoping for.


Hell!!! Just expand the settlement build limit!!!


So what are your most favorite perks and what are your least favorite perks in Fallout 4?


Favourite would be Scrounger. For guns using characters it's security, for all characters it's weightless trade goods, and it gives you so many fusion cores that you can wear power armour full time, if you're into that.

Silver Crusade

Aquagirl/boy. It opens up so much stuff.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Rysky wrote:
Aquagirl/boy. It opens up so much stuff.

I've seen people praise this perk, but personally, I don't see the advantage. I've never had a shortage of Rad-X or RadAway, so saving yourself the radiation damage seems mostly pointless. Is there something I'm missing?

Silver Crusade

RainyDayNinja wrote:
Rysky wrote:
Aquagirl/boy. It opens up so much stuff.
I've seen people praise this perk, but personally, I don't see the advantage. I've never had a shortage of Rad-X or RadAway, so saving yourself the radiation damage seems mostly pointless. Is there something I'm missing?

It also lets you breathe underwater.


RainyDayNinja wrote:
Rysky wrote:
Aquagirl/boy. It opens up so much stuff.
I've seen people praise this perk, but personally, I don't see the advantage. I've never had a shortage of Rad-X or RadAway, so saving yourself the radiation damage seems mostly pointless. Is there something I'm missing?

~shrugs~ It is more of a convenience perk than anything else, but the ability to breath underwater and not take any rads is VERY nice. The same goes for Lead Belly. You can get by without either one of them, but they are nice to have.

RPG Superstar 2015 Top 8

Sharoth wrote:
Hell!!! Just expand the settlement build limit!!!

That's actually there for system resource reasons. It may be frustrating for those who want to build castles and skyscrapers but it isn't there just to be annoying.

RainyDayNinja wrote:
Rysky wrote:
Aquagirl/boy. It opens up so much stuff.
I've seen people praise this perk, but personally, I don't see the advantage. I've never had a shortage of Rad-X or RadAway, so saving yourself the radiation damage seems mostly pointless. Is there something I'm missing?

In addition to what's been said, it's also about the amount of time you can stay in the water (Rad-X doesn't stop all rad gain) without having to stop and pop chems every once in awhile. Combined with the ability to breathe underwater indefinitely (i.e., likewise not having to shove mirelurk cakes in your mouth), it allows you to thoroughly explore watery areas, where there is some treasure and the occasional Easter egg. Some folks have explored the whole sea area on the map.

I've actually never used it but I can see its value. It's the kind of perk I might take once I'm largely done with everything else and just want to explore.

My favorite perk? Nothing flashy comes to mind, but for my Stealth character, maxing stealth so I can run and whatnot is always helpful. Sandman to increase sneak attack damage is also nice. I tend to always take some crafting perks. On my Charisma character I liked somewhat the various intimidation/pacification perks but I wished they worked more consistently. On the same build, I also noticed Inspirational really does help make your companions more useful and wish you could gain it at a lower level.

I actually haven't bothered with Scrounger and the like as I like to an extent feeling that there is a limited quantity of stuff in the Wasteland (though the constant respawns limits that anyway). For me it's an atmosphere thing.

I have no use for Dogmeat, so I have no use for Attack Dog. But that's just, I like companions I can talk to... or just being by myself.


Ghoulish is a least favorite.

Don't really have a favorite. There are ones I find myself taking on almost every character: Scrapper; Hacker, and Locksmith (at least the 1st lvl of it); Armorer; Gun Nut; Sneak. I often take Lady Killer/Black Widow just to help boost my interaction chances. For a melee character, BLITZ is insanely good!

I'd like more Perks that were unique - that gave you the ability to do something you can't do otherwise - instead of simply improve things you can already do &/or keep you relevant vs enemies as you level up.


Pain Train....max ranks.

The Exchange

I find that the perks are either must haves for a certain character (ie, stealth for a sneaky character, certain gun perks, etc) or just plain must haves like being able to open locks and hack terminals. It isn't about if I like them or not, they are pretty much necessary (not really, but close to it).
I like the perks that aren't must haves and are true choices that you take to make your character your own, Pain Train, Aquaboy/girl, Medic falls into this for me, most of the luck perks....I like them because I don't tend to use them on every character build, I toss them in to add a special flavor to the character.
my 2...

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I really liked playing with Critical Banker and Better Criticals. Being able to chain 4 crits on a legendary is nice.


Favorite perks (discounting the hacking/locksmith/crafting perks since they are effectively "must haves" on the highest difficulty levels with the first two being must haves on all difficulty levels):

Aquacritter 1 is at level 2, on all characters. Irradiated water is everywhere, and sometimes there's no faster way to get those godawful mos-kwee-toes off your keister than to sprint into the drink and dive. Many of the hidden/side/quest areas are rife with it, and I'd rather hoard rad-x and radaway for fighting the Children of Atom and any expeditions to the Glowing Sea, let alone renovation/scrapping at such fun locations as the Drive-In. Combine a hazmat suit with 10-12 shots of rad-x, you can wade into the CoA with a butter knife and a smile and kill 'em all while giggling gleefully.

I've been killed almost entirely by bloodbugs across all difficulty levels, up to and including when wearing an X-01 Mark VI power armor set. "Top shelf" bloodbugs can and will perforate power armor as if it were tissue paper. I can handle everything else in the game far more easily than those accursed bloodbugs. Including stealth assaultrons and chameleon deathclaws, although they are certainly no fun, they can't fly quietly and impale your face before you've gotten your bearings. This will be especially nasty on the revised Survival difficulty...

For the weight, asides from stimpaks, Lead Belly 1-3 lets me drink and nom on 0.1 weight food for field healing, let alone entertain the notion of being semi-permanently drunk for added fun on dialog options. Sometimes I don't need/want the buffs, just the health.

Add in the benefits from certain issues of the WSG and per-pound only stimpaks (currently) provide better healing. I'd rather hoard stimpaks for "oh NO!" moments. 670 health per pound is far in excess of any non-stimpak healing and most stimpak healing until VERY late game. You can get ~10-12 pounds of said healing just from the starting zone in the form of wild corn/mutfruit/tarberries. This doesn't account for blamco mac & cheese, fancy lads snack cakes, bubble gum and gumdrops which are 0.1 pound health items themselves, although I don't know their health-per-pound like I do for the wild veggies.

Demolitions Expert 1-2, grabbed together at 10th. I love that throwing arc, and explosives are ... well, modern genre fireballs. Being able to make your own can alleviate supply concerns. When in doubt, burn them out.

For sheer buggery of the bad guys regardless of what I'm using, the combination of Bloody Mess 1-3, Better Criticals (all), Critical Banker (all), Grim Reaper's Sprint (all) and Four Leaf Clover (all) makes an enormous difference on Survival difficulty. By the 40-50 level range, if you've acquired these relatively quickly, you have as many as 4 guaranteed hits in your pocket for significant damage regardless of circumstances, your only limit being your AP in combination with the weapon's AP cost. With the benefits of GRS and 4LC, you have a good chance of retaining 1 or more criticals for when you continue the fight if anything survived your opening salvo.

Partycritter 1-2 and Chem Resistant (both) allow all kinds of foolishness, mayhem and a slathering of the old ultraviolence especially in combination with biocomm mesh on your torso armor piece, regardless of what you're using.

Melee build? Down a bottle of whiskey/Bobrov's best/Wastelander Special, pop an assortment of chems and carry a few spare bottles of hooch, you're good to slaughter everything except maybe bloodbugs for twelve minutes (for the minutes-duration chems), shorter if you fast travel. Even the 15-second-duration chems last more than a minute with this set up. You gain no addictions as a result, making your awesome pre-war semi-ghoul the King of the Toxic Hill. <bleeping> KILL!!!

Pick one melee perk (iron fist, heavy hitter or basher) and stick to it. The other two are "get 'em after level 200". Basher and heavy hitter IMO should be swapped on the perk tree and are my recommended melee perks.

Perks I've never taken and see no significant value to in the present state of the game:

Aquacritter 2. Of the "I've gotten everything else I want" perks (which in itself is a very, very long list), this is near the top of that, after bloody mess 4 and fortune finder 4.

Sneak 5, taken after aquacritter 2. I'm not sure that it actually works, although they may have fixed it since the last time I had it.

Nuclear Physics 3. I love grenades and hate this perk as a result. I can live without it just fine, so for me it is Perkus Lastus.

Pain train looks like a lot of fun, but I've never gotten around to actually getting and using it.

Ghoulish is the "beginning of the end". After that is VANS. After those 4 is Idiot Savant. After all of these is Cannibal. If you're comfortable enough with gacking the bad guys, put Awareness in front of Ghoulish. Altogether, these are most of the last 15-20 perks to be taken, so ... starting in the vicinity of 260th-265th level.

Liberty's Edge

First DLC date and trailer


CapeCodRPGer wrote:
First DLC date and trailer

~feels the knife in my back as I am ninjaed by CapeCodRPGer~ So your girlfriend is the villain and you are her faithful minion! ~falls over dead~


New crafting station. New player goodies. LOTS of variety in the robots themselves. Looks like a new vault to dive into. Sweet!

Edit: assemble your Troubleshooter's armor and weapons sets. You're going to need them. ;)

2,101 to 2,150 of 3,548 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>
Community / Forums / Gamer Life / Entertainment / Video Games / Fallout 4 All Messageboards

Want to post a reply? Sign in.