Fallout 4


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RPG Superstar 2015 Top 8

I seem to do fine with bugs with my laser pistol.

==

Ugh, the Legendary system. You know, I would be willing to trade the entire system for the ability to learn special weapon upgrades where you could just give weapons a cool ability like Cryo or whatever at a reasonable cost of supplies and having to find the recipe.

As it is, I get about 98% weapons I can't scrap and are never near enough a trader to sell. In my current playthrough--level 61, a couple hundred hours in (on this one playthrough), I can think off the top of my head two Legendary items I felt worth keeping: an explosive shotgun and a plasma-throwing combat shotgun. And those I didn't even use much because this was my pistols build (although at level 61 I've maxed out rifle ability at this point). Almost everything else has been stuff that either doesn't work for my build or the likes of things like Junkie's Pool Cues (which IIRC was the thing a Legendary Super Mutant Primus recently dropped for me).

All the weapons and armor I currently carry are uniques (not legendary) - Deliverer, Limitless Potential, Experiment Whatever It Is, Alien Blaster (although some of these just have Legendary features, but I don't need additional ones). Wearing Maxson's Battlecoat, which you can't wear armor pieces with (Legendary clothing items would be cool). I've found nothing that makes me want to switch out, with the only exception being an Incendiary Gauss Rifle I keep for super tough monsters but don't always carry because it's too heavy (but even then I managed to take down a Mirelurk Queen recently with my plasma rifle so I'm fine there).


I guess the thinking was: "The system will drop so much loot, you're bound to find something worthwhile every once in a while!"

I suppose it makes the really good drops rare?


Anyone else creating a new character for the Automaton DLC?

I'm making Myron: a robophile, with max INT, and planning on making and modding rifles and robots. (Inspired by Myron from Fallout 2.)

RPG Superstar 2015 Top 8

I'd rather have rare good loot than tons of worthless junk (that unlike actual junk you can't even scrap for parts).

As for Automatron, nope, gonna use one of my two existing characters. I'd rather get to the new quest and its features right away--with loads of spare stuff to build with right off--than start with nothing and have the main quest and a million side quests hanging over my head.

Not to dissuade you--do what's fun!--but wdn't Myron a biochemistry expert? He was the inventor of Jet. I don't recall him having an interest in robots,but I may not be remembering correctly.


Hi DQ!

Yes - Myron in Fallout 2 was the inventor of jet. I'm not making him, but a character inspired by him. Too smart for his own good; kind of obnoxious; good at chemistry and (in FO4 terms) Science!

"Myron" just seemed too good of a nerd name to pass up.

And with the robot DLC due Tuesday, I thought I'd start him now so that he's level 15 by Tuesday and can carry on from there.


A heads up for settlement building aficionados: scrap even the lowliest weapons and armor on the ground via workshop. At present doing so reduces the amount of that settlement's size limit that has been gobbled up by all of your other stuff. Even standard pipe pistols and leather/raider armor bits contribute size points back to the pool.

Junk items do not seem to do so, although it still seems best to scrap the complex multiple component items in this fashion rather than letting the workshop do it for you. Single component junk remains best tossed into the workshop and forgotten about.

Verified at Red Rocket Truck Stop and Starlight Drive-In today on PC. In essence, as long as this bug/feature persists, you can build each settlement to your heart's content as long as you're farming the junk weapons and armor to make the most of it.

Hopefully those that are playing on consoles can test this to see if it is across all platforms or not. :)

As an aside, Lorenzo's artifact gun is highly amusing to use, making it the only weapon personally used worth hoarding gamma charges for. Especially with the antennae that can be charged up for added mayhem and ultraviolence.


I wonder if the Wasteland Workshop DLC will change the settlement limit at all? (Given that it will add so much more stuff.)

Scored a Wounding Shotgun off a Legendary Radroach. Really comes in handy against Mirelurks!


I doubt WW will do so given that they're working with consoles that have a hard cap of 8 gig of RAM. More likely we're going to have to walk a fine line with abusing pipe pistols et al to liberate size points.

If anything, I expect WW will remove that bug/feature and re-tool the size points consumed by item ...


Automatron went live on Steam 12:01 a.m. Eastern time, downloading without a hitch.

An hour in, so far, no hitches. An odd assortment of items, a new group of brigands to dispatch (so far, these guys are showing skulls for me, so they're not coming in as lightweights at least).

Have fun! :)

RPG Superstar 2015 Top 8

Otherwhere wrote:

Hi DQ!

Yes - Myron in Fallout 2 was the inventor of jet. I'm not making him, but a character inspired by him. Too smart for his own good; kind of obnoxious; good at chemistry and (in FO4 terms) Science!

"Myron" just seemed too good of a nerd name to pass up.

Fair enough! Let us know how he turns out!

Regarding settlement size: Or, horrifically crazily, people may just have to start planning their builds more carefully and save their crazy sky fortresses for perhaps only one or two settlements. ;)

The item scrap thing works but the game still has to render everything you put in the settlement, which depending on your rig can still slow things down. If you've got a high-end PC you might be fine though.

Note that if you store stuff in the workshops (like spare walls, etc.) this does not count against your size limit.

Will probably not really get to play the new DLC till later this week, though if I have time I might peek this morning...


Downloaded Automatron this morning before I left for work so I have it ready when I get home.

Now - how to speed up time...

The Exchange

Have it, installed it, desperately trying to get some things cleared so I have time to play it.....grrrr, life!


LOL

I put glasses on Preston, and removed his hat and put him in a Vault suit - and he looks like Urkle!


The end fight is hellaciously nasty. I loved it!

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

At a work conference all week, and couldn't fit my gaming laptop AND my work laptop in my luggage. I'll be waiting a few more days to download it...


... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)


Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.


Sharoth wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.

He's now a red, sexy beast of mayhem, murder and always-polite ultraviolence.


I will do the second mission after finishing The Silver Shroud questline.

Edit - I also just hit level 20. I need to go back to no fast travel and save only at a bed. Being tired makes me impatient.

RPG Superstar 2015 Top 8

Speaking of the Silver Shroud, I kind of want to take on the Mechanist in that costume. I can't seem to get Arlen to upgrade it though.

The Exchange

Turin the Mad wrote:
Sharoth wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.
He's now a red, sexy beast of mayhem, murder and always-polite ultraviolence.

Wow, he looks really cool! I am gonna have to take him to lead into the Automatron run I just started...fits with my concept of an ex-army robotics expert to have a cool robotic companion from the start and to be able to upgrade like that is pretty sweet.

Hey Turin, I was looking through some other stuff and saw you had a bunch of Scavenger Stations in Starlight...what is the mechanic of Scavenger Stations? Do they pull in a certain amount of junk for you? I've never read or seen any stats for what they do so I haven't put much effort into them, do they keep your supplies up or what?


Fake Healer wrote:
Turin the Mad wrote:
Sharoth wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.
He's now a red, sexy beast of mayhem, murder and always-polite ultraviolence.

Wow, he looks really cool! I am gonna have to take him to lead into the Automatron run I just started...fits with my concept of an ex-army robotics expert to have a cool robotic companion from the start and to be able to upgrade like that is pretty sweet.

Hey Turin, I was looking through some other stuff and saw you had a bunch of Scavenger Stations in Starlight...what is the mechanic of Scavenger Stations? Do they pull in a certain amount of junk for you? I've never read or seen any stats for what they do so I haven't put much effort into them, do they keep your supplies up or what?

RE: Uber Codsworth, you need to deal with a bunch of robot bad guys and learn a bunch of mods from their smoldering wreckage to get the Mr Handy goodies. You'll NEED Robotics Expert 1 as well as Science! up to 3 and the same smattering of perks that provides most settlement defenses and systems. I don't recall having seen any requirements for Science 4 nor any higher developments of Robotics Expert. To be fair, I wasn't meticulously monitoring those requirements.

I'm mopping up MacCready's affinity by way of the fast track via the Longneck Lukowski Cannery before parking him in guard position and snagging Curie for a similar 'upgrade package'. She'll be getting the regeneration field. I'm going to miss her if I ever get her affinity high enough to trigger her personal quest...

Scavenger stations amplify the junk scrounging that settlers used to do by default. I'm not sure of the mechanics of them. Scavengers double as guard patrols, although they don't provide defense ratings, so the way I figure things is to have them contributing to the junk beyond what the player brings home. A few scavengers doesn't seem like much. 5-10 per settlement over 10-20+ settlements linked together via supply lines adds up PDQ. They definitely have helped over the passage of longer amounts of in-game time when you have them en masse, especially as wood can get scarce in later settlements.

I view scavengers as "post farmer/low wallet" settler assignments, what you get going after the essential needs are met but don't have the luxury of affording artillery and especially the cap-intensive traders. What they collect isn't predictable as far as I can tell, although it seems to be spread across rarities (common/uncommon/rare) with some influence felt by 'encounter banding' (area level) and player level.

When your character starts being flush with caps to afford luxuries such as traders and shipments of processed materials you are also able to afford to reassign scavengers to new posts.


DeathQuaker wrote:
Speaking of the Silver Shroud, I kind of want to take on the Mechanist in that costume. I can't seem to get Arlen to upgrade it though.

There was at one time a bug on the Shroud Armor that if you were in excess of 45th level when you are first handed the armor its upgrade wouldn't trigger until 100th, although the armor should have been handed to you fully upgraded on the spot if you were high enough to qualify for the top tier version. This might have been fixed.


[Silver Shroud Voice]The Silver Shroud walks again! Beware, evildoers! Your time has come![/Silver Shroud Voice]

RPG Superstar 2015 Top 8

Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

Can't find your link, Turin. You mind reposting?


DeathQuaker wrote:
Speaking of the Silver Shroud, I kind of want to take on the Mechanist in that costume. I can't seem to get Arlen to upgrade it though.
Sharoth wrote:
[Silver Shroud Voice]The Silver Shroud walks again! Beware, evildoers! Your time has come![/Silver Shroud Voice]

Great. Now there's another build I need to do!


Otherwhere wrote:
DeathQuaker wrote:
Speaking of the Silver Shroud, I kind of want to take on the Mechanist in that costume. I can't seem to get Arlen to upgrade it though.
Sharoth wrote:
[Silver Shroud Voice]The Silver Shroud walks again! Beware, evildoers! Your time has come![/Silver Shroud Voice]
Great. Now there's another build I need to do!

With enough patience/time, you can attain all of the builds. ;)

Isn't Arlen the pre-war ghoul creator of the Buttercup horse? You want the stuttering ghoul in the Memory Den in Goodneighbor, not the chap in the Slog.


DeathQuaker wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

Can't find your link, Turin. You mind reposting?

Here


[Silver Shroud Voice]It is I, The Silver Shroud, with my trusty sidekick, Newsgirl!!![/Silver Shroud Voice] ~Piper slaps the back of The Silver Shroud's head, knocking The Silver Shroud's hat off~ "I am nobody's sidekick, Blue!" ~coughs~ Ok. Lets try this again. [Silver Shroud Voice]It is I, The Silver Shroud, with my trusty partner, The Reporter! Beware criminals! Your time has come![/Silver Shroud Voice] ~Piper rolls her eyes at "The Silver Shroud"~


I saw that the New Survivor Mode will be out in beta on PC next week sometime.


Otherwhere wrote:

I saw that the New Survivor Mode will be out in beta on PC next week sometime.

[Silver Shroud Voice]The Silver Shroud laughs at the tricks that evildoers will resort to. The Silver Shroud will not be hampered by these petty attempts to stop me.[/Silver Shroud Voice]

I heard that too.


Hrmmm .... my heroic selfish plans to have a largely robotic population seem to have hit a snag.

I had been planning on an "Uber Mr. Handy" population supplemented by Assaultrons (for manning eventually acquired artillery/acting as guards) with assaultron-robobrain hybrids acting as provisioners. Humans would get to largely occupy Sanctuary and the choice settlements, the ghouls would all stay in the Slog and everyone would receive robotically delivered convoys of purified water and chow whilst they (mostly) are smart enough to not live in places reeking of sewage and/or constantly overrun by horrible creatures bent on eating tasty long pork on the half-rack.

Sadly, one needs to loot or acquire spare Mr Handy eyes, or accept the sorry state of having one-eyed Handy robots. Not sure how I feel about cyclopean robots just yet, since the Mr Handy eyes are noted as being perceptive and accurate...

Updated screenies are posted showing Curie and my first (and so far only) Minion.


Sharoth wrote:
[Silver Shroud Voice]It is I, The Silver Shroud, with my trusty sidekick, Newsgirl!!![/Silver Shroud Voice] ~Piper slaps the back of The Silver Shroud's head, knocking The Silver Shroud's hat off~ "I am nobody's sidekick, Blue!" ~coughs~ Ok. Lets try this again. [Silver Shroud Voice]It is I, The Silver Shroud, with my trusty partner, The Reporter! Beware criminals! Your time has come![/Silver Shroud Voice] ~Piper rolls her eyes at "The Silver Shroud"~

I can so see Piper Gibbs-slapping Blue. ;)

RPG Superstar 2015 Top 8

Turin the Mad wrote:
Otherwhere wrote:
DeathQuaker wrote:
Speaking of the Silver Shroud, I kind of want to take on the Mechanist in that costume. I can't seem to get Arlen to upgrade it though.
Sharoth wrote:
[Silver Shroud Voice]The Silver Shroud walks again! Beware, evildoers! Your time has come![/Silver Shroud Voice]
Great. Now there's another build I need to do!

With enough patience/time, you can attain all of the builds. ;)

Isn't Arlen the pre-war ghoul creator of the Buttercup horse? You want the stuttering ghoul in the Memory Den in Goodneighbor, not the chap in the Slog.

Yeah, I was thinking the right guy, but said the wrong name (common problem I have; it's way worse when I talk). I meant Kent. (Although Arlen also won't give me the finished buttercup, so they're both in the category of "Ghouls who won't give me stuff I should get.")

And I checked--I must have hit that bug you mentioned because the stats are definitely not upgraded (they stats are only around 42, and the max IIRC is 85). I did the Silver Shroud quest quite late (after the MQ) and I'm sure I was over level 45 so that must be the problem. I'm level... 67 ish? now. So I guess unless I devconsole it, I'm stuck with a subpar Shroud costume.

I did take Piper with me on the Shroud quest. It felt appropriate to have a spunky reporter sideki-- erm, partner in crime-fighting.


Is there no level cap in 4?

RPG Superstar 2015 Top 8

Nope


captain yesterday wrote:
Is there no level cap in 4?

Perk every level starting at 2nd and more that you earn on the side between permanent companion perks and assorted magazines. You'd have to exceed somewhere north of 270th level to grab every perk.


Nice! My biggest annoyance with New Vegas is the every other level perks. :-)


Damn it! I can't save Kent no matter how hard I try.


Sharoth wrote:
Damn it! I can't save Kent no matter how hard I try.

Best way I've found thus far is via sneak attack sniper head shot from the elevator before any dialog has a chance to begin, preferably under the influence of a combination of Jet Fuel, Ultrajet, Overdrive and Psycho. Do not use anything with an area of effect as Kent's sorry butt is very squishy.

It is theoretically possible to talk Sinjin's crew into shooting at you first ... but it's far faster to blow his brains out before he gets a word in edgewise. Sinjin's sidekick and mini-onions I understand are possible to talk them down/intimidate them, although the most reliable method of inducing them into a state of pants-wetting fear is to murder Sinjin yourself - generally not the most desired way to resolve this particular item.


Fallout Rampage Cap'n Yesterday wrote:
Nice! My biggest annoyance with New Vegas is the every other level perks. :-)

One of the features of FO4's perks is that you're not "stuck" with your starting SPECIAL array - you can invest perks into increasing your SPECIAL. Bobbleheads can increase each SPECIAL once, so I recommend saving off from grabbing any SPECIAL bobblehead until you have one of them at 10. It's been pretty sweet having a Charisma of 13 with only a pair of black-rim spectacles and clothes that fit under all of that super sweet shadowed Sentinel's combat armor.


Frack it!!! I can beat them all on Survival mode, but I can't save Kent. Frack it! I will turn it down to the easiest level just for this.


Sharoth wrote:
Frack it!!! I can beat them all on Survival mode, but I can't save Kent. Frack it! I will turn it down to the easiest level just for this.

VATS immediately after Jet, Psycho Jet or Ultra Jet before stepping an inch forward from the elevator at a bare minimum, and make it quick. Orange Mentats help! This is one of those rare fights where you pretty much have to risk multiple addictions to save the ghoul-in-distress.

Sinjin sneak attack to the face, then his minion right next to him. The guards usually don't attempt to murder Kent ... usually.


Sharoth wrote:
Damn it! I can't save Kent no matter how hard I try.

I stayed in character to scare away the adds, then VATS head crit the main guy as soon as dialog ended. Artemis (my full auto fully modded two shot combat rifle) did the rest.


Wow. There is such a difference in damage between Easy and Survival.

RPG Superstar 2015 Top 8

Fallout Rampage Cap'n Yesterday wrote:
Nice! My biggest annoyance with New Vegas is the every other level perks. :-)

Well, there are no skills or skill points in FO4, so the only way to improve your abilities is to buy perks (skills got folded into the perk system).

This actually means you can only get better at one thing per level--you want to be better at sneaking AND pistols? Well, you have to choose between a gun or a stealth perk. You can't do both at once--pick one, and then you'll have to wait till the next level to get the other.

Whereas in prior games, at a given level up you could put skill points in, say, both guns AND stealth, AND also, if it was an even level, buy a unique feeling perk that might further boost those--or even do something totally different. So every level, you could potentially improve yourself in multiple ways rather than just one.

Ultimately, Fallout 4's advancement actually feels much slower to me than in prior games.

That said, I like the system, it's just different, and probably not quite the power boost you think it is. The removal of the level cap is a great tradeoff, as is, as Turin notes, the ability to raise your SPECIAL.


Sharoth wrote:
Wow. There is such a difference in damage between Easy and Survival.

About 400% (you do 4x the damage in VEasy that you do in the current version of Survival). ;)


DeathQuaker wrote:
Fallout Rampage Cap'n Yesterday wrote:
Nice! My biggest annoyance with New Vegas is the every other level perks. :-)

Well, there are no skills or skill points in FO4, so the only way to improve your abilities is to buy perks (skills got folded into the perk system).

This actually means you can only get better at one thing per level--you want to be better at sneaking AND pistols? Well, you have to choose between a gun or a stealth perk. You can't do both at once--pick one, and then you'll have to wait till the next level to get the other.

Whereas in prior games, at a given level up you could put skill points in, say, both guns AND stealth, AND also, if it was an even level, buy a unique feeling perk that might further boost those--or even do something totally different. So every level, you could potentially improve yourself in multiple ways rather than just one.

Ultimately, Fallout 4's advancement actually feels much slower to me than in prior games, actually.

That said, I like the system, it's just different, and probably not quite the power boost you think it is. The removal of the level cap is a great tradeoff, as is, as Turin notes, the ability to raise your SPECIAL.

I like it overall. The added bonus for me is that you can potentially continue with the same character for a long time and a pile o' content if they're willing to accommodate.


Minor dislike of the "unlimited leveling" systems: eventually, every character becomes the same. They all have maxed attributes and skills and all the perks, so there's no specialization.

But then, most people don't play the game with multiple characters, so they don't experience this. They'll play it through, and just keep on progressing that one or two characters they started with.

Otherwise, I don't really have strong feelings about it. As DeathQuaker said, it's a different system than the other Fallout games.

-----

On the DLC: I started Myron over again. I initially started him with just a STR 1, not knowing I'd need Blacksmith, or even Armorer, to build a lot of robots. So I've bumped him up a little, and plan to head over to Mass Fusion for the STR bobblehead to open up that crafting.

This DLC stands to greatly change gameplay as we can customize robot followers and have ready-made missile launchers, etc., that can travel with us. They can hack terminals or pick locks, freeing up my character from taking certain perks.

I like the Mechanist's armor!

The Exchange

Otherwhere wrote:

Minor dislike of the "unlimited leveling" systems: eventually, every character becomes the same. They all have maxed attributes and skills and all the perks, so there's no specialization.

But then, most people don't play the game with multiple characters, so they don't experience this. They'll play it through, and just keep on progressing that one or two characters they started with.

Otherwise, I don't really have strong feelings about it. As DeathQuaker said, it's a different system than the other Fallout games.

-----

On the DLC: I started Myron over again. I initially started him with just a STR 1, not knowing I'd need Blacksmith, or even Armorer, to build a lot of robots. So I've bumped him up a little, and plan to head over to Mass Fusion for the STR bobblehead to open up that crafting.

This DLC stands to greatly change gameplay as we can customize robot followers and have ready-made missile launchers, etc., that can travel with us. They can hack terminals or pick locks, freeing up my character from taking certain perks.

I like the Mechanist's armor!

The unlimited leveling thing really hasn't been an issue to me in that I keep getting to around level 40 (have one guy who was 47 and around 4-5 others between level 27 and 45) and then I decide to just start over and try to build a different character. I mean I guess eventually they start becoming more alike but I haven't really felt the need to do everything in the game with one character. I tend to do storylines that pertain to who I am in that character an ignore other storylines that wouldn't interest that person in my mind.

On the DLC, I am totally ageeing with you. I can't wait to get it really rolling and such. I also dumped strength but not as much as you did so it hasn't been too hard to build up. I do like that I can have a companion that is good at lockpicking or hacking so I don't have to level both up always.

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