| Jus me |
So, tonight we started rolling for our next adventure path, Carrion Crown.
The point is either 15 point buy, or roll 2d6+6 for each stat on Hero Labs and keep the stats, in the order rolled.
I chose option 2, and got
13 Str
16 Dex
16 Con
18 Int
18 Wis
18 Cha
Thank you Hero Labs!
so the question becomes:
What class? I have decided to go Halfling, because as my avatar may suggest, I like them.
Modified with race, I would be a 11 Str; 18 Dex; 16 Con, 18 Int; 18 Wis; 20 Cha.
I am leaning either towards a Master Summoner, or Synthesist. I just got done playing GOD in a 12 month Worlds Largest Dungeon campaign (Elf Wizard Conjuration build). So I'm loving the idea of playing the tank, but I know my summons inside and out, so tempted to roll what I am good at.
Special Consideration:
I don't want to be the center stage rock star of the group, it tends to make the game less fun for everyone if one person could solo the whole campaign, and at the same time, I dont want to gimp out.
Thoughts?
What would you do, feel free to step outside the Summoner box.
Fromper
|
With stats like that, you can pretty much do anything other than strength-based combatant. Heck, you could even do that, just not be great at damage, because your dex and con will keep you alive on the front line.
I think Master Summoner as a class might be too dominant, and run into the "rock star" problem you mentioned. Besides, I'd say they don't need such good stats, since it's the stats of what you summon that matters for that class. You might want to try something that makes use of your great stats better, instead.
I'm thinking cleric is a great option. Clerics are very MAD (multi-attribute dependent), and you've got the stats to be good at it. High wisdom will make you a good spellcaster, and the high charisma will make you a master at channeling energy. Go ranged combat to use your dex, and you're golden. Halfling clerics get a great favored class bonus that lets them use a first level domain power more times per day than usual. I have a halfling cleric in PFS that uses that for the Luck Domain power.
Another good option to consider might be Dawnflower Dervish Bard. You'll have the high charisma for bardic spellcasting, but you'll also be able to play as a front line fighter with your dex bonus on to hit and damage with a scimitar. With your 16 con, HP won't be an issue, and you'll have insane skill ranks.
Or you could just do the obvious and go for any charisma based pure spellcasting class - sorcerer, oracle, etc.
| boring7 |
Well the obvious choice is support-bard, always tagging people with boosts and staying in the back.
Mystic Theurge does the same.
Hmm...
Monk, then paladin (maybe some fighter), then wisdom-casting prestige classes will eventually make you the all-saving, all-dancing, tank who doesn't wear armor. Your obvious weakness with be AC but you have room for Expertise and no dex cap, oh and you have decent touch AC for once.
| Greg Wasson |
I love the halfling cleric idea...
As for summoner, I think that is precisely the one man module fellow. Avoid avoid avoid. I am sincerely regreting playing a halfling summoner in Kingmaker... The DM and I are discussing ways to phase him out and bring in a less dominating character.
Anyway, slingstaff halfling cleric of "choice". Sounds AWESOME!
Greg
EDIT: or, with those insane stats... Go halfling rogue!
| Jus me |
so while reading your replies, I took time to read random posts, and take a look at the good ole tier system.
I decided Witch (my new fav. class) is tier 1.5, master summoner is 2, and synthesist is 2.5-3.
I know there were no .5s in the origional tier system. I only rank witch so high because the hexes are unlimited casts per day, and a nice spell list with SM. I rank Master Summoner a 2, because of insane SLA power from summons, but insanely narrow casting power.
With that said, I think I will go Bard, the number of skills I will get will be insane, they will all have high levels, and no one really complains much about "wow, the bard was totally OP in that social/research situation."
I think I will go net + awesome display to weaken baddies, and let the group go for the kills.
| Bertious |
How about Evangalist Cleric? That way you get bard like performance as well as full casting to use with the wisdom.
Or a Theologian Cleric with the fire domain would let you double up as a semi blaster/healer and if you pick up finess at level 1 and devish dance at 3 (assuming saenrae as a god) you would also be effective in combat.
| Jus me |
So I made a bard with fun sounding feats (Fey Foundling at level 1) and odd ball goals...
Feat tree will be Exotic Weapon Proficiency (Net) -> Weapon Focus (Net) -> Dazzling Display
I also made a gimp(isn) Oracle, Heavens and Blind... the blind limitation should almost force some level of gimp...
Wonder how far I can get with -5 to HD of all inside cone of Color Spray? Con will make the otherwise horrible combination of short range spells with blindness more survivable.
| Harrison |
Wow, you got the equivalent of a 74 point buy. You ARE a rockstar compared to your groupies with a 15pt buy.
Or people who just have a really terrible time with rolls. For fun, I tried out the 2d6+6 stat idea as well and came up with STR12/DEX14/CON12/INT12/WIS12/CHA11... Dice be a fickle mistress and she seems to hate me when it comes to rolling for stats.
With those stats, you could also be a really kick-ass Sorcerer as well.
| Umbranus |
The blind curse isn't so much of an issue if you're not going for a ranged build.
With stats like that I think I'd try and make a Bard/monk with flagbearer feat.
Most classes have issues with holding the flag because it needs a hand. But as a Monk you can use your feet as well.
I'd stay human with the build and take fast learner and improvisation as feats so you can use every skill untrained and get a +2 bonus if you do.
That way you can max out as many skills as you got skill points and you still can use all the other skills with some bonus, too.
| Phasics |
You should jump on the PFSRD as there are several new illusion pattern spells now that bridge the gap between colour spray and scintillating pattern such as Hypnotic pattern and loathsome Veil
If you take 1 level of heaven oracle and then take levels in Sorc you can get acess to all these illusion pattern spells and go to town with your -5HD effect which will improve as you get +CHA items.
| EvilMinion |
Bah, avoid optimization entirely, and go for the interesting persona.
Like the fighter, with the 18's in all the mental stats... who spurned wizard college to be a warrior like her grandpa (Sort of an amped up Roy Greenhilt)
Or perhaps The Sorceror with an 18 in con and str (perhaps a local blacksmith who learned she had some magical potential)...
That sort of things... A character with all the potential in the world for a certain avocation, who chooses instead to pursue something else for personal reasons.
If you don't want to outshine everyone else, you're going to have to put some of those stats where they are not immediately advantageous.
Hell, if you're really feeling frisky, take those stats, and bump her up 2 age categories.... then, despite the -3 to str/dex/con, still make them a melee character. You can be the wise old lady who can still kick those young whipersnappers uppity behinds.
Edit: hrmm.. just noticed your stats are already assigned... well, that changes my old person idea. Still, I think it'd be far more fun to choose a martial character, where your main stat is your lowest =)
| Ravingdork |
Play something that really takes advantage of all of your stats, such as a fighter-type (physical scores, wisdom) who duel-wields (requires high dexterity), is a capable conman (intelligence and charisma-based skills), and has a latent bloodline via Eldritch Heritage (requires high charisma).
| Greg Wasson |
If you don't deliberately nerf your character, you're likely to overshadow the other player characters. That's no fun.
I'd build a character that doesn't directly benefit from those wild stats. A rogue, ranger, monk, or fighter might be interesting.
Rogue... with some archtype that is universally maligned. Really, with those stats, most folk would not even come close to whatever "build" you do.
Long ago, played a post holocaust game where we rolled characters. Everyone rolled pretty average to below average...except one player. His dice seemed magic. Over the course of the game, it very much became Uberman and his lackluster band of rejects. He wasn't even trying to overplay us..his base character was just that much better.
Good luck in the non-overshadowing.
Greg
| Grimmy |
Doesn't 2d6+6 work out better then 4d6 drop one?
I would have thought if you want to provide an option between Point Buy vs Rolling, 20 pt buy or 4d6 drop one would be a more even pair of choices. Then again I'm not basing that on any math, just past experience and my players seem to roll really well for stats.