Need advice on a Healing Hands Monk


Advice


Please tell me there's some errata that makes their healing more powerful. Right now I'm not even as good as a Paladin and yet I give up SO many class abilities for the meager ki healing I CAN do. I have to wait til 7th for it as well, and we started this campaign as level 5...so I can't even do my JOB yet (support healer and DD). I just feel like 1hp/monk level for 2 ki and a FULL ROUND ACTION is way underpowered. Yeah, the other abilities, like a no-cost raise dead and resurrection are awesome, but no more awesome than a Magus being able to whip out a full attack and a spell at the same time. They're on the same level as the other classes. The Ki Healing ability is just way too weak.


you should just be a 5th level cleric with heavy armor prof.


g0atsticks wrote:
you should just be a 5th level cleric with heavy armor prof.

Yeah, that doesn't really help me...I'm trying to be the agile type here.


basically what goatstick said. Monk of the healing hand and the level 7 ability sucks quite hard, so id go with the same advice and say play cleric or a monk like oracle if you fancy that.

If you are hell bend on going monk, then i would suggest a drunken master / sensei / quinggong archtype monk. In that way you will be able to give allies a bardish buff (you actually get bardic music), you can focus on only wisdom giving you a high ki pool, and then swapping any of the other standard abilities out with spells via quinggong. Technically you can then be a moving, buffing (bardic music) dps turret (with scorching ray in every round due to drinking), almost invulnrable (gaining +HD temporary hit points every round is insane via a drink feat), and still able to pull combat manouvers and higher general survivability than other supports.

Ofc you would lose out on the full divine caster progression, but as i said this was only if you really wanted to run a monk.

I can mock up the actual stats for the DM/sensei/quinggong monk if you want.


The cleric doen't have to be in Heavy Armor. If all you want to do is heal. You need wisdom anyways being a monk/cleric. If you want speed, wear light or no armor. Even taking 3 levels in cleric and the rest in monk would set you up better than where your at now. But I'd just go unarmed cleric. OR some dips in it at least.

You get TWO AWESOME domains of your choosing if you take the drop. Thats why 1 drops in cleric are so strong. Just look luck domain up and tell me what happens to your pants.


I guess I was just hoping to find some errata or a prestige class that would improve that ability to at least be balanced with other choices. If it's an ability you'd never use because there's always a better option, it needs to be improved. For example, if I have a choice between healing the tank for a few points or wailing on the boss...I'll wail on the boss and if he kills the tank I don't care because I can raise him. <.<; that's really a crappy way to play.

And thanks for all the ideas it just...doesn't fit my character, and I want the 20th level cap for her. VERY bad. If the last boss of the campaign is slaughtering everyone and doesn't care about me because I'm barely hitting it...It'd be appropriate for RP to pop that True Sacrifice and give them a chance to win.


technically healing in combat is always very ineffective, but you are right that the level 7 ability is a complete joke, and healing with that in combat can never be optimal. sorry that there is no errata i know of.


indeed. stay thirsty my friend.


There's an alternative build I made for the monk of the healing hand you can download here if you want, and if Paizo want to use this for errata they are more than welcome to. In fact, please, please do!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Need advice on a Healing Hands Monk All Messageboards

Want to post a reply? Sign in.