Gluttony |
Hey there, in designing a new character I've gotten permission to do what I think are some phenomenal not-quite rules legal things revolving around my witch abilities. I'm looking for ideas to make good use of, and expand upon the tricks I've been given permission to use.
First of all: I've gotten permission to take Improved familiar to grant my witch's familiar a single level in a class of my choice. I intend to choose the witch class for the familiar (though the GM says the familiar wouldn't have a familiar of her own, instead she'd be her own familiar). I intend to take Improved Familiar twice; once for the witch level and once to turn my familiar into a Sprite.
Second: I've gotten permission for a custom staff, which contains the soul of a night hag trapped within it. That hag staff, plus the coven hex on me and my familiar allows me to essentially be able to form a coven without the aid of anyone else, and would grant us all the abilities coven membership entails.
So, what sort of tricks would you suggest for my fey witch to-be? (I don't know exactly what level she'll be yet, but I can always build on abilities as I reach appropriate levels to obtain them.)
SmiloDan RPG Superstar 2012 Top 32 |
Probably try to combine the Evil Eye hex, the Misfortune hex, and some sort of save-or-suck effect, like the Slumber hex or sleep spell. Basically, they would have to roll the saving throw twice, take the lowest result, and subtract 2 from it, making it unlikely they succeed on their save against the save-or-suck effect.
That usually takes 3 rounds to pull off with a witch, but with your combo of familiar and intelligent staff, you might be able to do it in 1 round, which would super awesome.