
Limond |

I'll be playing my first pathfinder societies game next week and I am looking for some advice on how to build a dwarven cleric. The plans I wanted to go with him were to mainly to hinder enemies via debuffs, be mobile, and maybe get into melee a bit once the enemy is probably debuffed.
I have no deity so I am looking at the Travel and Madness domains, possibly the Caves subdomain.
Could anyone recommend a good stat array, and feats that would suffice for debuffers. I am thinking that Channel Energy would mostly be used outside of combat for healing purposes since the idea i had in mind for this character was healing only as a last resort in combat.
Thanks for reading.

SwnyNerdgasm |

Well if this is a PFS game you have to pick a diety, but otherwise I'd look into Tark's cleric guide, which can be found here

Limond |

Since going through the deity list shows no travel and madness domains I guess that is something I'm unable to do.
I am still a fan of the travel domain (and exploration subdomain to see through walls) I guess then I am looking for the best buffing domains out there then. Luck seems to be fairly good but i'd rather give buffs to multiple people at once rather then a single person. Is anything possible to that extent given the domains?