Thoughts on building a dwarven cleric


Advice


I'll be playing my first pathfinder societies game next week and I am looking for some advice on how to build a dwarven cleric. The plans I wanted to go with him were to mainly to hinder enemies via debuffs, be mobile, and maybe get into melee a bit once the enemy is probably debuffed.

I have no deity so I am looking at the Travel and Madness domains, possibly the Caves subdomain.

Could anyone recommend a good stat array, and feats that would suffice for debuffers. I am thinking that Channel Energy would mostly be used outside of combat for healing purposes since the idea i had in mind for this character was healing only as a last resort in combat.

Thanks for reading.


Debuffing's not a Clerics strong point, it's more the Wizard's thing.


Well if this is a PFS game you have to pick a diety, but otherwise I'd look into Tark's cleric guide, which can be found here


Pick a diety where you get the luck domain. Easily the best domain in my opinion. Re roll glory!!!
and if you can get the chaos domain.....you'll be unstoppable.

I personally like human clerics better, that extra feat does help out, but the dwarf +2 vs spells. F-ing awesome to.

Grand Lodge

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Forgemaster seems cool.


Since going through the deity list shows no travel and madness domains I guess that is something I'm unable to do.

I am still a fan of the travel domain (and exploration subdomain to see through walls) I guess then I am looking for the best buffing domains out there then. Luck seems to be fairly good but i'd rather give buffs to multiple people at once rather then a single person. Is anything possible to that extent given the domains?


My very first PC ever was a Cleric of Cayden Cailean. Travel and Good Domain. Add to the fact he was a Dwarf and the sterotype is complete.

What a glorious death......

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