lantzkev |
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Alright I am new to pathfinder society and was going to make a skilled synthesist until I saw the upcoming ban on em.
My back up however was going to be a wizard with skills out the wazoo.
To this Extent I present Caladrel the snob. (Wizard)
str 7
dex 18
con 10
int 20
wis 10
cha 7
skills
Disable device,
know: arcana
Know: history
linguistics
perception
spellcraft
know: nature
know: religion
Feat: Breadth of Experience.
conjuration/teleportation specialist
Trait Vagabond child (DD) and Eyes and Ears of city (perception class skill)
I only put the skills I'm trained in, but are there any ways to get moar/higher skills in pathfinder as a wizard?
I like playing the smarty pants of the group, and no one is playing for traps, so I want to handle that as well.
Are there feats etc to keep a eye out for later as well?
Kitsune Knight |
Personally, I am going to say that you NEED toughness. You're looking at about 6 hp (7 hp if you take the favored class bonus to hp) at level 1 and dying at any damage beyond 16 or 17 with the favored class bonus (since you die when going past your negative constitution modifier which in your case is -10). Even with your 18 dex you are only looking at a 14 AC total (which granted may be enough as long as you aren't caught flat-footed). I suggest you re-think your ability scores and put something into CON if you're going to survive long enough to make it to Lore Keeper.
As far as skills, I think they are more than covered with what you have, especially with your Breath of Experience feat, but again I don't know how long you'll survive to use them. Just my personal opinion, I tend toward trying to have more survivable characters, but too each his own.
lantzkev |
the survivability I can handle, the goal there will simply be to work on AC and staying out of the fight as wizards normally do. I'm really just trying to figure out how to get the most out of the skill side of this game with him and not be a rogue.
Synthesist was going to cover it, but bleh to that nerf! although I can see the monsterous abuse that some could do with it.
Morgen |
How about stats more along the lines of 7/16/12/17/12/14? That could be like way more useful for the Pathfinder Society. You might complete faction missions and make saving throws with stats more like that.
You might say, "Well I loose skill points," where I would counter with, "You gained +4 to all 7 charisma based skills."
Kitsune Knight |
lantzkev wrote:Synthesist isn't a legal archetype option anymore for PFS as of the 16th?this is interesting, what happens with higher level characters that are already that?
I believe they get to simply choose a different class, and they are allowed to re-arrange their ability scores. Stuck with the same race they had as a summoner though.
lantzkev |
With that said, I understand the time investment and care put into a character’s background and the planning that goes along with making sure the character fits exactly how you envision him. If you have a character affected by the changes above, I am offering a rebuild along the following guidelines:
You may rebuild any class levels affected, to levels of other classes as necessary. (For example, if you have a 10th-level character with one level of rogue and nine levels of the synthesist summoner archetype, you may rebuild the nine summoner levels into any other class or another summoner archetype).
You may retrain any feats that directly apply to the changes above as necessary.
You may sell affected equipment for the full price paid when you purchased them (as listed on past Chronicle sheets).
There is Zero about attribute changes, and thus you can't....
lantzkev |
also about the +4 to charisma skills, diplo and bluff and intimidate? because I'm not worried about UMD, or perform.... and those three can be left for sorcerers and clerics or bards... or even paladins.
I'm really looking for advice on feats I may need to keep an eye out on in the future for. Or even different races.
Ryu Kaijitsu |
consider Archeologist Bard then, maybe
of course with these stats it would be bad, but if you are willing to swap wizard for full Archeologist class levels then you would have a loremaster that is still able to wear light armor, and deal with traps like a rogue, and gain a few rogue tricks as well
EDIT: also evasion
+races: humans get a plus feat, half-elves get the Skill Focus that is required for the prestige class
lantzkev |
the elf was purely for the breadth of experience feat which gives a +2 to all knowledge skills, pretty swanky for a feat =P not to mention it's untyped so it stacks with skill focus.
The constraints I've placed on myself are that it has to be wizard at its core, can splash one lvl. If I was going to go the route of full bard, I'd just go ahead and do full rogue.