How many attacks?


Rules Questions

Sovereign Court

Okay, lets say we have a 10lvl Ratfolk Vivisectionist that has the following:

Feats: TWF, ITWF, Sharp Claws, Multiattack
Traits: Mother's Teeth (Grants Bite Attack)
Discoveries: Vestigial Arm (x2), Tentacle, Feral Mutagen
Items: Tailblade, Two Manufactured Weapons

Now, lets say we drink our mutagen. That gives us two claw attacks (on our vestigial arms because our main hands already have claws), a bite attack, a tentacle attack, a Tailblade attack, and finally 4 manufactured weapon attacks (two at Highest BAB-2, and two at Highest BAB-7).

That should give me 5 natural attacks at BAB-2 because of Multiattack and 4 Manufactured weapons. Thus having the full attack action look like the following: +5/+5/+5/+5/+5/+5/+5/+0/+0 without adding any modifiers except BAB.

Is this all legal? Or am I giving myself too many attacks? Also is that the correct BAB adjustment for the attack series?


Oh no, you didn't just start this up again :D
what you've written is correct IF you accept that you can grow claws on vestigial arms and use them to make attacks and if you can use the tentacle attack as part of a natural attack routine ;)

EDIT: actually what are you holding the 4 manufactured weapons with because you can't make claws attacks from a hand holding a weapon

Sovereign Court

Phasics wrote:

Oh no, you didn't just start this up again :D

what you've written is correct IF you accept that you can grow claws on vestigial arms and use them to make attacks and if you can use the tentacle attack as part of a natural attack routine ;)

EDIT: actually what are you holding the 4 manufactured weapons with because you can't make claws attacks from a hand holding a weapon

Yeah, I didn't mean to bring up any old thread wars lol, I just wanted to double check that this may be okay under certain assumptions.

Grand Lodge

Do need to explain why using the vestigial arms to make claw attacks is totally legit?
Again?

OP: You seem fine.


blackbloodtroll wrote:

Do need to explain why using the vestigial arms to make claw attacks is totally legit?

Again?

OP: You seem fine.

hahaha mate I'm holding up my hand and backing away slowly as I said if you assume you can do what he's listed then what he's written is correct I'm leaving it at that :P


Phasics wrote:


actually what are you holding the 4 manufactured weapons with because you can't make claws attacks from a hand holding a weapon

That's what I thought, too.


It's a lot of attack, but your attack bonus is really low. You'll still be out-dpr'd by the heavy hitters against most enemies, so I think it's fine really.

Sovereign Court

Umbranus wrote:
Phasics wrote:


actually what are you holding the 4 manufactured weapons with because you can't make claws attacks from a hand holding a weapon

That's what I thought, too.

Two manufactured weapons each used twice courtesy of TWF and ITWF.


This will be strong if you have a buffer in the party. However if you confront a monster with high ac you will be somewhat screwed.


instead of melee go into gunslinger and use touch AC revolvers

Scarab Sages

Wasn't there a thread earlier relating to the fact that Vestigial Arms doesn't grant you any extra attacks, per the description right in the Discovery? So you couldn't take any more attacks with Vestigial Arms than you would be able to make with your normal attack routine, unless you're using them to reload your dual-wielded double barrel pistols. Which is probably the best use of them you could ask for, really....

Sovereign Court

Okay, how about a Ratfolk Vivisectionist with the following:

Feats: TWF, ITWF, Exotic Weapon Proficiency (Double Barreled Pistol), Rapid Reload, ?
Discoveries: Vestigial Arms (x2),
Equipment: Doubled Barreled Pistol (x2), Alchemical Cartridges

Round 1: Extract of Greater Invisibility, move into range
Round 2: Fire all four barrels from both guns, reload w/Vestigial Arms, fire all four barrels again.

This gives me 8 attacks against touch and flatfooted AC, making my target AC 10.
My attack action without bonuses is: +1/+1/+1/+1/-4/-4/-4/-4

So while I get 8 attacks w/Sneak Attack, I have to deal with an atrocious miss fire rate.
The Prob that one shot does NOT misfire is 17/20 so (17/20)^8 ~ .27 giving me a 27% chance of not misfiring on any given attack action. That is definitely not the sort of efficiency I was looking for.

Edit: If I make each barrel Reliable then the prob of NOT misfiring on an attack action goes up to about 43% and if you can afford Greater Reliability, you will never miss fire. However, greater reliability is a +3 enhancement so for 4 barrels that is a min off 32000*4= 128000gp.

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