Make me an army of Minions!


Advice

Sovereign Court

So, I was thinking of being a Summoner in a campaign and I need some advice. Now, this will be no ordinary Summoner, this is going to be a small Broodmaster (haven't decided what race but any small one) That is going to have a massive number of Eidolons that run around looking like him.

Now the question is what to do with his new minions? I was thinking at high levels have a couple that use TowerShields to form a defensive line while others stand behind the line with reach weapons or natural attacks. Or maybe my shadow will suddenly split into several copies and attack the enemy (using evolutions from the ARG). Maybe even a crew of myself that carry around siege weapons, set them up and fire them at the enemies (with unseen servants assisting in the reload).

I'm not asking for help with my Summoner, that is no problem... I just need help envisioning what my hoard will look like! If possible give me a brief rundown of how to accomplish your idea (I don't need specifics just generals will help).

Edit: I will also be taking extra evolution when ever possible (so 1st, 5th, 10th, ect).

Also for those of you how don't know what a Broodmaster is:

Broodmaster:

Eidolon Brood

At 2nd level, instead of a single eidolon, a broodmaster summons two Small eidolons to his side, each less powerful than the single eidolon of a standard summoner. Each eidolon has it own base form and associated base statistics and free evolutions. Regardless of the number of eidolons in the brood, each eidolon has the same base attack bonus and base saving throw bonuses, but the rest of the eidolons’ base statistics must be divided between the eidolons, including Hit Dice (minimum 1), skill points, number of feats, armor bonus, Str/Dex bonus, evolution pool (but see below), and maximum number of natural attacks. Individual eidolons in the brood must purchase evolutions separately. Once a broodmaster decides on the forms and abilities of his eidolons, they cannot be changed until the summoner gains a level. Example: A 2nd-level broodmaster can summon two eidolons. Each eidolon has 1 Hit Dice, BAB +2, +3 on its two good saves and +0 on its bad save. The broodmaster decides to give the first eidolon 4 skill points, one feat, a +1 armor bonus, a +1 bonus to Strength, 2 points from the evolution pool, and a maximum of two attacks. The remaining 4 skill points, +1 armor bonus, +1 bonus to Dexterity, and 2 points from the evolution pool go to the second eidolon, but it gains no feats and can have only one natural attack.

The broodmaster must dismiss all of his eidolons at one time. Likewise, all of the eidolons in a brood are banished if the broodmaster is unconscious, asleep, or killed. However, each eidolon in the brood is sent back to its home plane individually when its hit points are reduced to a negative number equal to or greater than its Constitution score.

This ability replaces the summoner’s normal eidolon ability.

The following are new class features of the broodmaster archetype. Those with the same name as the standard summoner class have slightly different rules, but otherwise work as and replace the standard summoner class features of the same name.

Brood Link (Su)

At 2nd level, a broodmaster forms a close bond with his eidolons. This ability works like the standard summoner life link ability, except the broodmaster can only sacrifice hit points to prevent damage to one eidolon in the brood at a time. If two or more eidolons in the brood take enough damage to send them back to their home plane, the broodmaster can only sacrifice hit points to prevent damage to one of them.

This ability replaces life link.

Bond Senses (Su)

The broodmaster can only share the senses of one eidolon in his brood at a time.

Shield Ally (Ex)

The broodmaster or an ally can only gain the bonuses from these abilities once, regardless of how many eidolons in the brood are within reach.

Maker’s Call (Su)

The broodmaster can only call one eidolon in the brood to his side with each use of this ability.

Transposition (Su)

The broodmaster swaps his location with that of one eidolon in the brood with each use of this ability.

Larger Brood

At 8th level, the broodmaster can spend 4 evolution points from the evolution pool for the large evolution; unlike with other evolutions, he spends these 4 points before he assigns evolution points to his individual eidolons (for an 8th-level broodmaster with 11 evolution points, this leaves 7 evolution points to distribute among the eidolons). This allows him to summon two Medium eidolons, four Small eidolons, or one Medium eidolon and two Small eidolons.

At 13th level, if the broodmaster has purchased the large evolution for his brood, he can spend an additional 6 evolution points from the evolution pool for the huge evolution, distributing the remaining points among his eidolons. This allows him to call two Large eidolons, four Medium eidolons, eight Small eidolons, or any similar combination in which two smaller eidolons count as one eidolon of one size larger.

Greater Shield Ally (Su)

The broodmaster or an ally can only gain the bonuses from these abilities once, regardless of how many eidolons in the brood are within reach.

Brood Bond (Su)

At 14th level, a summoner’s life becomes linked to his brood. This functions as the life bond ability, except the broodmaster can only transfer damage to one eidolon in the brood at a time. If that eidolon takes enough damage to send it back to its home plane, all excess damage remains with the broodmaster, killing him.

This ability replaces life bond.

Merge Forms (Su)

The broodmaster can only merge with one eidolon in the brood at a time.

This ability otherwise works like and replaces merge forms.


Well it's only two, right? The usual trope in this situation is the Yin Yang, one is red and one is blue (or black and white or whatever) and one looks all spiky and monstrous while one looks all armored and defensive.

I'm having images of one being good at holding an enemy down while the other hits it. But I'm afraid I don't know eidolons well enough statwise.

Sovereign Court

boring7 wrote:

Well it's only two, right? The usual trope in this situation is the Yin Yang, one is red and one is blue (or black and white or whatever) and one looks all spiky and monstrous while one looks all armored and defensive.

I'm having images of one being good at holding an enemy down while the other hits it. But I'm afraid I don't know eidolons well enough statwise.

No, you can have as many Eidolons as you have HD.


Please Don't Kill Me wrote:
boring7 wrote:

Well it's only two, right? The usual trope in this situation is the Yin Yang, one is red and one is blue (or black and white or whatever) and one looks all spiky and monstrous while one looks all armored and defensive.

I'm having images of one being good at holding an enemy down while the other hits it. But I'm afraid I don't know eidolons well enough statwise.

No, you can have as many Eidolons as you have HD.

Just to be clear you have to split the HD on the edolon's HD from the Eidolon chart. You also have to split the evolution points, feats, etc. So you'll have a crap ton, but they'll all be really weak and kinda suck.

If you have the maximum numberof Eidolon's they'll be 1HD and easily killed. If you dead set on that I'd recommend making them ranged combatants, though even so they wont be able to hit well. Perhaps get the skilled evolution and make them all wand weilders with something that can't miss such as fireballs,lightning bolts, magic missiles,etc.

Broodmaster is a cool idea, but really sucks mechanically.

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