Is masterwork sufficient to add magical qualities to an item?


Rules Questions

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Grand Lodge

I am glad you have come to your senses. By your original logic, a simple casting of Magic Weapon meets the qualifications to be able to enchant a weapon with +1 abilities.

You are not a fool, or a trickster, but simply one who misunderstood some rules.

This requires no FAQ. It is a given.

Dark Archive

Pendin Fust wrote:
there are ALWAYS exceptions to absolutes

*dies from a feedback loop*


Grammar Nazi wrote:
Pendin Fust wrote:
there are ALWAYS exceptions to absolutes
*dies from a feedback loop*

That was just for you :)


Pendin Fust wrote:
Jiggy's link. This is SKR's response to iteratively attacking with a single weapon (or fist) on FoB.

Thank you. Without knowing what was said as part of the discussion, the Search Box is almost useless for finding a specific post or thread.


blackbloodtroll wrote:

I am glad you have come to your senses. By your original logic, a simple casting of Magic Weapon meets the qualifications to be able to enchant a weapon with +1 abilities.

You are not a fool, or a trickster, but simply one who misunderstood some rules.

This requires no FAQ. It is a given.

I don't think that at all for reasons of developer quips by SKR where he and James went back and forth about qualifying for feats. Masterwork is a permanent quality. A spell effect is not permanent, unless it says so, of course. Now, if it's on the permanency list or a GM lets you put it there then maybe. If the text of Magic Weapon says no explicitly then it's no as well, obviously.

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