Question about natural weapons


Advice

Shadow Lodge

Is there anyway for a fighter to pick up natural weapons that doesn't already come with them through their race like say a human or an elf or through multiclassing?


Eldritch Heritage? Probably a poor example. Are we talking about single classed or multiclassed? I think there might be some necessary multi-classing.

Half-orcs get toothy for a natural weapon.

Shadow Lodge

I'm looking for a way to go savage warrior with say a human that fights with teeth and claws the problem is I cannot think of a way that doesn't require some monstrous/fiendish ancestry or multiclassing into something like barbarian. The only thing to me that really comes to mind is aspect of the beast but that I believe requires wild shape or ranger levels with a focus on natural weapons to pull off. I also would like to avoid the whole magic item route as well if possible as it feels like a cheat and a bit of a disservice to this idea of a savage warrior who uses nothing but teeth and claw.

Wayfinders

You know, since you do have a Human character, and Half-Orcs are treated as being both Human and Orc. You would legitamately by the wording that they put in the books be able to pick up anything from the list of Human, Half-Elf, and Half-Orc. So, you can pick up Toothy. ;) Something I ran into when I was making billions of characters.


Since you don't want monstrous/fiendish ancestry, probably rules out what I was first thinking: Using Racial Heritage. Since you don't want multiclassing, that rules out other thoughts I had. So that leaves me with one final thought:

Contract Lycanthropy to bypass Aspect of the Beast prerequisites?


Easy way to get natural weapons :

- reincarnate as Lizardfolk or Troglodyte
- become a Lycanthrope
- become a Vampire


Mr_Nevada wrote:
You know, since you do have a Human character, and Half-Orcs are treated as being both Human and Orc. You would legitamately by the wording that they put in the books be able to pick up anything from the list of Human, Half-Elf, and Half-Orc. So, you can pick up Toothy. ;) Something I ran into when I was making billions of characters.

Please elaborate how you come to this conclusion.

Even if a Half-Orc had access to both the Human and the Orc list (which he hasn't; this was discussed at length before)... what on earth makes you think that this effect might work two ways?

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Midnight_Angel wrote:
Mr_Nevada wrote:
You know, since you do have a Human character, and Half-Orcs are treated as being both Human and Orc. You would legitamately by the wording that they put in the books be able to pick up anything from the list of Human, Half-Elf, and Half-Orc. So, you can pick up Toothy. ;) Something I ran into when I was making billions of characters.

Please elaborate how you come to this conclusion.

Even if a Half-Orc had access to both the Human and the Orc list (which he hasn't; this was discussed at length before)... what on earth makes you think that this effect might work two ways?

Agreed, it doesn't work like this. Humans can't use Toothy.

Ok so the simplest way to do this is obviously with Racial Heritage, but it sounds like you wouldn't be a fan of that. The only other way I can think of doing it is to take either two levels of Ranger with the Natural Weapon combat style (which will give you Aspect of the Beast as a 2nd level bonus combat feat) OR to take two levels of Alchemist (to get Feral Mutagen as a Discovery). The Ranger option gives you permanent claws, so that's definitely the better choice of the two.

Essentially, what you're trying to do really is meant to be "unarmed strikes" not natural attacks. So, I would build it as an unarmed fighter, and then using fluff say "he punches you twice" and when he's grappling an enemy "he bites the Goblin in the face" as your unarmed damage while grappling. Make sense?

Wayfinders

Sorry, I was think of Racial Heritage, it was something I was reading and I didn't double check my typing and thought I was typing something totally different.


It isn't a fighter but the Psychic Warrior from Dreamscarred Press (also on d20pfsrd.com) has a claw & bite power available as well as a natural weapon path. It would do justice to your concept and give everything you seem to be asking.

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doc the grey wrote:
Is there anyway for a fighter to pick up natural weapons that doesn't already come with them through their race like say a human or an elf or through multiclassing?

Having natural weapons be an option is not as much a thing for player characters, honestly, as it is for monsters with fighter levels.

Shadow Lodge

Ahh to be honest I hadn't even remembered racial heritage and could be interesting but like other people said before doesn't really feel like it goes along with the spirit of the thing. When I started thinking about this I was picturing something like a zulu warrior charging into battle, spearing, slicing, and biting with filed teeth at anything that gets in his way or an amazonian warrior who files and modifies her nails so as to imitate the spirit animal or symbol of her tribe and was hoping for something that would allow you to do that or maybe even something for an elf fighter so that he can better imitate that natural predators he bases his fighting strategies and tactics on.
Now I kind of want to see a feat that can get someone these like Filed Teeth or something that says you've learned how to file your teeth and use them as deadly weapons gain a bite attack.


Refluff.

The answer to all these question. Rules are rules. Fluff is fluff. You can change fluff as you like - so long as there are rules to support it.

Racial heritage - tooth and nail sharpening is perfectly acceptable...

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