Gun-Fist: A Gunslinger / Monk Prestige Class


Homebrew and House Rules

Sczarni

Geeks,
I'm playing a Gunslinger/Monk character right now and I was to blend the classes into a prestige class called the Gun-Fist (maybe there's a cooler sounding name?). My question is, what would the class look like? How do I balance it without making it a gamebreaker?

Gun-Fist
Alignment: Any Lawful
HD: d8
Skill Ranks: 4+INT
Class Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Heal, Intimidate, Perception, Sense Motive, Sleight of Hand, Stealth, Survival, Swim. (What Knowledge skills should I include?)

I'm stuck from here on out. Maybe the Gun-Fist can use Ki and Grit points together for some awesome effects/attacks?

What would the BAB be?

Saves?

Any bonus feats?

Requirements to become a Gun-Fist?

Thanks in advance!


Tweedle D20 wrote:

Geeks,

I'm playing a Gunslinger/Monk character right now and I was to blend the classes into a prestige class called the Gun-Fist (maybe there's a cooler sounding name?). My question is, what would the class look like? How do I balance it without making it a gamebreaker?

Gun-Fist
Alignment: Any Lawful
HD: d8
Skill Ranks: 4+INT
Class Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Heal, Intimidate, Perception, Sense Motive, Sleight of Hand, Stealth, Survival, Swim. (What Knowledge skills should I include?)

I'm stuck from here on out. Maybe the Gun-Fist can use Ki and Grit points together for some awesome effects/attacks?

What would the BAB be?

Saves?

Any bonus feats?

Requirements to become a Gun-Fist?

Thanks in advance!

If I were you, I'd just change the Prestige Class to be called an "Outlaw". Most Outlaws are proficient with Firearms as well as Hand to Hand Unarmed Combat, so the name is most fitting. Unfortunately, this would require the character to become Non-lawful, due to the nature of an Outlaw.

The HD should be D10, but Skills, and Class stuff is good. I'd include Knowledge Dungeoneering and Engineering (the Outlaw would need to know how to maintain fix up, and operate his firearms, which is a form of engineering, and similar mechanics are applied to Dungeons).

As for the general BAB, I would try to combine both the Gunslinger and Monk's total Base Attack; the result would be the net amount of BAB from the Monk's Flurry of Blows (that is, 18/13/8/3).

I would stick to the Monks saves. As to the levels it's up to you. I'd say the Prestige Class is a 10 level prestige class, and requires you to have 5 levels in Monk (any Archetype) and a Pistolero Gunslinger with a base attack of +8, Improved Unarmed Strike, 5 ranks in Escape Artist (Outlaw needs to know how to break out of Jail/Prison and such should he get caught), Stealth (Outlaw has tactics to avoid being spotted), and Acrobatics (Outlaw needs to have skillful combat maneuvers to avoid targets and keep them off his trail). Here's an idea for the Class Features (don't take the names of them for granted, can easily be changed up for more fitting titles):

Outlaw Points: At 1st level, the Outlaw's Grit Points and Ki Points are all consolidated into one Resource: Outlaw points. Feats such as Extra Ki and Extra Grit, and refresh conditions, such as a Critical Strike or Killing Blow from a Gunslinger, stack for the purposes of calculating and restoring Outlaw points.

Ambidexterity: At 2nd level, the Outlaw has learned to become ambidexterous, and can utilize a One-handed Firearm and Unarmed Strike(s) without suffering penalties due to weapon size differences. In addition, the Outlaw gains an additional +1 to AC while wearing Light or No Armor, and an additional +1 every 2 levels after (equating to +5 at 10th level).

Hand to Hand Combat Specialization: At 2nd level, the Outlaw is able to train in both One-handed Firearms and Unarmed Strikes, granting an additional +1 Skill bonus to hit and damage with One-handed Firearms and Unarmed Strikes, and a +1 Skill bonus to CMB and CMD. The Outlaw is given an additional +1 Skill bonus every 2 levels afterward (equating to a +5 Skill Bonus at 10th level).

Onslaught: At 3rd level, the Outlaw is allowed to use his/her One-handed Firearm as a melee weapon in conjunction with their Unarmed Strike while using Flurry of Blows, and does not consume or require Grit Points to utilize it in this manner.

Anti-Hero: At 4th level, the Outlaw is granted the Ki Pool (Non-Lawful) feature, and may select two Deeds from the Gunslinger's Deed list, using their total character level for the purposes of level requirements. The Ki Pool (Non-Lawful) requires the Outlaw to select the type of alignment, as long as it is Non-Lawful; once chosen, the choice cannot be replaced. The Outlaw is granted this bonus again at 8th level, selecting two different Deeds from the Gunslinger's Deed list, and receiving the Ki Pool (Adamantine) feature.

Special Tactics: At 5th level, the Outlaw may select two bonus feats. The feats must be Style, Combat, or Grit feats. The Outlaw may not follow the requirements of the feats, but must meet the pre-requisites of a standard or Improved level feat to obtain a higher tier feat(e.g. to obtain Crane Riposte, the Outlaw must have the Crane Wing and Style feats; to obtain Greater Bull Rush, the Outlaw must have the Improved Bull Rush feat, etc). The Outlaw is granted this bonus again at 10th level, selecting two different bonus feats.

Relentless: At 5th level, the Outlaw becomes more experienced in performing their profession. Action type options for Ki Pool and Deeds is lowered by one step (for example, a Full Round action becomes a Standard Action, a Standard Action becomes a Move Action, a Move Action becomes a Swift/Immediate Action, and an Immediate/Swift Action becomes a Free Action). An option that is already a Free Action cannot be lowered again.

Infamous Outlaw: At 7th level, the Outlaw selects one Ki Point option and 1 Deed. The Ki Point and Deeds selected require 1 less Outlaw Point to activate (minimum 0) and 1 less Outlaw Point to utilize (minimum 0). Once selected, the Outlaw cannot change the Ki Point option and Deed until the Outlaw levels again. The Outlaw may change how to allot this Class Feature at 10th level once every 24 hours.

Base attack would be +1 per level, combining with Flurry of Blows. Bonus feats are implemented in the Class Features, and I listed the Pre-reqs. Saves? I'd probably go with the Monks, in that it starts as 1/1/1, and gives an additional 1/1/1 every 2 levels, just to be safe.

I hope you like this one, it's actually one of my better house-ruled Prestige Classes.


I think what the OP is going for is something more along the lines of a Grammaton Cleric from Equilibrium, who used Gun Kata.

Silver Crusade

Mirrel the Marvelous wrote:
I think what the OP is going for is something more along the lines of a Grammaton Cleric from Equilibrium, who used Gun Kata.

If it can help the OP refine his idea, I made a Gun-Fu Master who is meant to emulate exactly this character concept.

It's not a prestige class, but a monk archetype, along with his own Qinggong powers replacement list to benefit from the best pistol-fighting and battlefield placement thematic spells.


I made a zen gunslinger out of a zen archer...just take out all references to bows and arrows, and replace with firearms and bullets.

Sczarni

Thanks for all the great input, peeps! I think the outlaw idea is cool, but my idea is more inline with the Gun-Fu Master. I imagine a Chow Yun Fat-type adventurer. Mybe he's an ex-monk, but he'd loose all his monk abilities. That's why this prestige class shouldn't loose his monk abilities.


I'm playing this guy in a gestalt game that is a Gunslinger (pistolero)/Monk (Zen Gunslinger). This is his avatar, and the link has his class crunch. Take a look at taht and see what jives. May give you some insight into how to combine them into a PrC.

Shadow Lodge

Does he punch bullets at his enemies?

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