Some advice on the relative value of style feats needed.


Advice


So I'm working a bit more on my 24d8 unarmed strike damage build (Drd 10/Mnk 10), and early on, the build has three levels of Master of Many Styles Monk, which basically means that I can get two style feat trees (optimally, that is)

I've settled on the three core style feats for this build:

1.) Crane - For negating the first hit basically
2.) Dragon - Extra strength damage is very nice
3.) Janni - Double unarmed damage on a charge is devastating with a 12d8 unarmed strike.

So the question here is, which two style feats would you recommend that I get early (i.e. before lvl 10). I lean towards

A.) Crane and Dragon: Crane at early levels means that you don't get hit (enemies usually only have one attack) and Dragon is guaranteed extra damage.

B.) Dragon and Janni: All damage here, dragon as mentioned before is extra damage, and Janni makes you able to deal 12d8 unarmed strike damage on a charge by lvl 10.

Also, this build has space for one or two more style feat trees, any suggestions?

Cheers,

prototype00


What's the focus of your character -- to draw enemy hits away from the party, not get hit, and do OK damage ... or to do awesome damage as a front-line or secondary fighter?

Crane's a great tree, I am a fan. However, I must disagree that enemies will only get 1 attack, even at low levels: many creatures in the bestiary get numerous attacks, including at lower levels. Your crane wing will only stop one of the eagle's claws, not stop the entire claw-claw-bite combo, and that goes for summoned eagles as well.

So, take crane because you like the tree and it will occasionally prove useful, especially when fighting defensively. Don't take it because it's somehow going to save you from being touched by enemies -- because it won't. It absolutely won't. Only PCs are held to the one-attack-at-a-time limit before 6 HD. Creatures never are, and the Bestiary is FULL of monsters that violate this rule.

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