Unloading Guns?


Advice


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Are there any rulings/errata on this.
Scenario: dragon pistol- loaded with scatter shot, idiot party member got in way = unload it and reload with a pellet.
Just defaulted to a standard action till can ponder it.

Is it a standard, move or free action?

Does rapid reload change it?

Is it like a misfire?

Do you wrack the cartridge or powder and shot?

Can you use grit to speed it?

Ideas/Opinions/Eratta/any rule I have missed that eloborates ?


Depends on the gun. For a one handed muzzle loader, I'd say free action (just point down).


deuxhero wrote:

Depends on the gun. For a one handed muzzle loader, I'd say free action (just point down).

Im not sure about that,

In reality the balls had to be crammed in tight enough that that I don't believe they could just fall out. Thats what the ram rod was all about.

but I guess I could be off on that.

You could always discharge it into the air or the ground.

Liberty's Edge

Having shot both of my muskets, one with a round ball, the other with a minie ball, the unloading process is quite extensive. For gaming purposes, I would say a full-round action at the least (realistically, you're looking at a process that takes a number of minutes to do). Practically speaking, you're better off firing your weapon into the ground and then reloading it.

The Exchange

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insaneogeddon wrote:


Scenario: dragon pistol- loaded with scatter shot, idiot party member got in way = unload it and reload with a pellet.

Unload it into the party member. Solves your immediate problem and prevents reoccurrence.

The Exchange

It is HARD to remove the ball from a flintlock, you need to screw the end of a rod into it and pull like crazy, no less than a full round more accurately 2 or 3. scatter shot would have wadding in front of the shot that would be slightly easier to get out the same way, so full round action, maybe a standard if the DM is nice. and would waste the powder as well.

My family shoots the real thing and my father did a tv special about them in the 80's


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From a purely gaming point of view, make it the same action it took to load it.


Just shoot the gun in the air, and charge the party member for the ammunition cost. Unloading a muzzle-loading firearm is time-consuming.

cheers

Sovereign Court

The easiest solution is to waste the shot and fire it into the air away from other party members.

Sczarni

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Nebelwerfer41 wrote:
The easiest solution is to waste the guy that stepped in front of you like a fool.

Fixed.


Cheers.


I would say fire through your comrade or into the air. Either way good luck.

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