Deadly enhancement on whip -- suppress lethal damage, keep ability to hit armored?


Rules Questions


I'm making an character centering around the use of intimidation. I have this feat:

Advanced Player's Guide wrote:

Enforcer:

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.

Because of some racial traits, I get free proficiency in whips. Whips deal nonlethal damage only and have this:

Core Rulebook wrote:
A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

I found this magic weapon enhancement.

Advanced Race Guide wrote:

Deadly:

This special ability can only be placed on weapons that normally deal nonlethal damage, such as whips and saps. All damage a deadly weapon deals is lethal damage. A whip (or similar weapon that cannot damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until told to resume it.

Here's my question:

Does the suppression include the lethal damage AND the ability to hit creatures with armor?

I'm thinking not, but confirmation would be helpful.

Grand Lodge

Actually, you could just take a -4 penalty to attack rolls, and deal nonlethal damage to creatures with armor.
You can also combine the Deadly enchantment with the Merciful enchantment.


The last sentence of deadly says if you want to suppress the power you can, which means that it is turned off.

Bbt's idea of merciful and deadly works well because dealt makes the whip deal damage to creatures as well as lethal damage. Merciful makes all non lethal damage, lethal. You would have to say, or mention, or whatever, the order of abilities, so in this case, deadly goes first, then merciful.

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