Michael Brock Pathfinder Society Campaign Coordinator |
I hate to mention this, as it benefits my character, but Angel Quill Arrowheads are legal. The last sentence in the items description says that silver and adamantine are also available for the same price. That makes an adamantine angle quill arrow 50 gp cheaper than an adamantine arrow. I do not know if this is an actual issue as I always use a weapon blanch on my arrows so the price is equivalent, but thought I should mention it.
Already changed and will be reflected in AR going live this Wednesday. Thanks for pointing it out though.
Michael Brock Pathfinder Society Campaign Coordinator |
Okay, working on a new PC, and was looking at traits that add UMD as a class skill, and found the Adaptive Magic Trait in People of the North.
Additional Resources shows that all traits in this book are legal.
Adaptive Magic is a trait from PotN, but, and here's my question,. it is in a section labeled as Campaign Traits, starting on page 30 and covering page 31.
So, are these traits, being in PotN, legal, or, as campaign traits, are they not allowed for PFS?
It doesn't advise all traits are legal. It advises all traits on pages 6-23 are legal.
Jiggy RPG Superstar 2012 Top 32 |
Michael Brock wrote:Already changed and will be reflected in AR going live this Wednesday. Thanks for pointing it out though.Oooh, should we look forward to some new chronicle sheets yet? Maybe Dragon's Demand? Or news about Wrath of the Righteous?
Or trait retraining? A little note in AR is all it would take... ;D
Michael Brock Pathfinder Society Campaign Coordinator |
2 people marked this as a favorite. |
CRobledo wrote:Or trait retraining? A little note in AR is all it would take... ;DMichael Brock wrote:Already changed and will be reflected in AR going live this Wednesday. Thanks for pointing it out though.Oooh, should we look forward to some new chronicle sheets yet? Maybe Dragon's Demand? Or news about Wrath of the Righteous?
Not going to happen.
Jiggy RPG Superstar 2012 Top 32 |
Jiggy wrote:Not going to happen.CRobledo wrote:Or trait retraining? A little note in AR is all it would take... ;DMichael Brock wrote:Already changed and will be reflected in AR going live this Wednesday. Thanks for pointing it out though.Oooh, should we look forward to some new chronicle sheets yet? Maybe Dragon's Demand? Or news about Wrath of the Righteous?
Hooray, it's settled now! Thanks, Mike! :D
Mike Lindner |
On elven arrows...
Though elven alchemists created these formulas, any alchemist can use them, either on arrows or crossbow bolts.
Are these purchasable for anyone or are they only available as items crafted by an alchemist PC?
If they are purchasable by anyone, then is the purchase price simply the listed cost times two?
kinevon |
kinevon wrote:It doesn't advise all traits are legal. It advises all traits on pages 6-23 are legal.Okay, working on a new PC, and was looking at traits that add UMD as a class skill, and found the Adaptive Magic Trait in People of the North.
Additional Resources shows that all traits in this book are legal.
Adaptive Magic is a trait from PotN, but, and here's my question,. it is in a section labeled as Campaign Traits, starting on page 30 and covering page 31.
So, are these traits, being in PotN, legal, or, as campaign traits, are they not allowed for PFS?
I guess I am mis-reading it?
Pathfinder Player Companion: People of the North
The kellid, snowcaster elves, ulfen, erutaki, and jadwiga sections of the book are legal for play. The traits on pages 6–13 are only legal if your character is of the same ethnicity as the section with the trait.Archetypes: all archetypes on pages 24–25 are legal ; Equipment: buoyant harpoon, cloak of the saga keeper, helm of the mammoth lord, hex nail, and mammoth lance are legal for play; Feats: all feats on page 24 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc.: the oracle mystery on pages 26–27 is legal; Roles: all roles on pages 6–13 are legal; Spells: all spells on page 26 are legal; Traits: all traits are legal.
My quoted text above is from the version of the Additional Resources page available on the web site. Other than bolding the word equipment, which isn't actually bolded on the web page, that is a direct copy/paste from the page.
Maybe just add that to the changes for Wednesday, if it isn't too late.
Tangaroa |
1 person marked this as a favorite. |
For the updated Ultimate Campaign, there are a few traits which are very, very good, for certain classes or in general:
Iammars |
For the updated Ultimate Campaign, there are a few traits which are very, very good, for certain classes or in general:
Surprise Weapon: +2 to attack with improvised weapons - very good for certain monk, barbarian and fighter archetypes. Fates Favored: Amazing! +1 additional to any luck bonus? Archaeologists and Halflings are dancing in the street, or anybody with a Jingasa. Reincarnated: +2 vs fear & death. Just better then Courageous. Black powder fortune: +2 vs curese, fear, and emotion. Tremendous for gunslingers.
Fate's Favored: Halflings shouldn't be dancing. It's not a luck bonus. Half-orcs with tattoos on the other hand...
neferphras |
I love the PDF that you can fill out for inventory tracking, but they are not editable, and we really need a version that is reversed for the ammunition heavy. I went through 5 sheets with my archer just filling out the bottom section when really if i had a version for just ammo i could have dont it one easily. Sorta frustrating. Or make the format editable that would help as well.
neferphras |
It's perfectly editable. Make the snapshot tool your friend. You'll find several player-made versions if you search the forums. I made one that better suited my needs, too, but I don't have one especially tailored for ammunition heavy builds, yet.
Yeah you can snap shot a bunch of them together then check the boxes yourself sure, i was just hoping for an editable PDF with basically a sheet of the ammo mini section at the bottom. Why that was so small to begin with is sort of a mystery to me. The main point of the rework, from my understanding, was to better track expendables... great ... love it... ammo is the main expendable so buh?? why is that so small?? I will search for the player made tracking sheets thanks for the suggestion.
Jeffrey Fox |
Nefreet wrote:It's perfectly editable. Make the snapshot tool your friend. You'll find several player-made versions if you search the forums. I made one that better suited my needs, too, but I don't have one especially tailored for ammunition heavy builds, yet.Yeah you can snap shot a bunch of them together then check the boxes yourself sure, i was just hoping for an editable PDF with basically a sheet of the ammo mini section at the bottom. Why that was so small to begin with is sort of a mystery to me. The main point of the rework, from my understanding, was to better track expendables... great ... love it... ammo is the main expendable so buh?? why is that so small?? I will search for the player made tracking sheets thanks for the suggestion.
Well the sheet was intended for purchases 25gp or more which is probably why it isn't tailored for ammo heavy builds as most of them don't spend more than 25gp a shot.
But I agree it would be nice to have a page just for ammo tracking.
Iammars |
Someone made one on the forums that can be found here: http://www.bardez.net/images/games/pfs/custom/PFS_Inventory_Tracking_Sheet_ Ammo.pdf
neferphras |
To Michael:
I posted some rules clarification questions for you in the rules forum, maybe that was a mistake/wrong place. Anyway the questions were:
1. The additional resources section opens these up except for trip arrow (cool with that) are these items elf only? I ask because the Goblins of Golarion say Goblin only, even for the spells, which seemed odd, so thought i would ask before someone else does.
2. Crafting these arrows is a craft alchemy check, so i am assuming that an alchemist gets the 1/3 cost if the can make the craft check. I would rather not assume so want something official on that because they are both ammo and alchemical.
3. abundant ammunition does it work on these arrows? Does it work on alchemical gun rounds? I think the answer is yes to both but ....asking to be sure.
4. The book itself says these rounds can be used for bows or crossbows. Just want something out there before someone ask so that it is for sure usable for both.
Played with these for the first time this past Saturday. It was really fun, really got the Green Arrow vibe going.
Bbauzh ap Aghauzh |
Micheal could you weigh in on this thread in Rules?
'Conductive and Explosive missile. Can you do Both?'Really curious about your thoughts on that and you seem to watch this tread more than the others (rightfully so).
I may have screwed this up on Saturday.
I don't believe you can do both. Explosive is one of the alchemist discoveries with an asterisk (*) which means you cannot use that discovery with any other discoveries.
neferphras |
i was not using a discovery on any of them actually, that was just the Grenadier ability, so your fine. I actually dont have have the conductive bow.......yet.. big yet. The only actual bombs I used I threw. Everything else was applying alch potions via the Grenadier ability.
Mind you that is still another question out there.
Can you do conductive weapon ability and the Missile weapon discovery on the same arrow? Another good question for Michael to be sure.
neferphras |
If you have rules questions, you should post them in the Rules Forum. If you have PFS questions, you should post them in the PFS Forum. There is procedure and hierarchy when it comes looking for an answer, and it does not begin with Mike Brock.
Both of these questions are in rules forums also. I did ask (above) if this was the right or wrong place to get this looked at. No one seemed to notice the question in rules forum, twas but a day true but other threads were getting a response so... Also, this was in regards to a recent additional resources update so it kinda made sense to bring it here.
There was some discussion on the conductive+missile discovery but no 'official' ruling, which is really what is needed on that one.
Patrick Harris @ MU |
Nefreet wrote:If you have rules questions, you should post them in the Rules Forum. If you have PFS questions, you should post them in the PFS Forum. There is procedure and hierarchy when it comes looking for an answer, and it does not begin with Mike Brock.Both of these questions are in rules forums also. I did ask if that was the right or wrong place to get attention. No one seemed to notice the question in rules forum (twas but a day true but other threads were getting a response so...). There was some discussion on the conductive+missile discovery but no 'official' ruling.
You'll want to get used to that. They don't answer every question.
neferphras |
neferphras wrote:You'll want to get used to that. They don't answer every question.Nefreet wrote:If you have rules questions, you should post them in the Rules Forum. If you have PFS questions, you should post them in the PFS Forum. There is procedure and hierarchy when it comes looking for an answer, and it does not begin with Mike Brock.Both of these questions are in rules forums also. I did ask if that was the right or wrong place to get attention. No one seemed to notice the question in rules forum (twas but a day true but other threads were getting a response so...). There was some discussion on the conductive+missile discovery but no 'official' ruling.
True, but at least, if a GM ask, i can say i tried to get clarification. A lot of those have logical assumptions built it, just looking for finality vs assumption.
Bbauzh ap Aghauzh |
Patrick Harris @ MU wrote:True, but at least, if a GM ask, i can say i tried to get clarification. A lot of those have logical assumptions built it, just looking for finality vs assumption.neferphras wrote:You'll want to get used to that. They don't answer every question.Nefreet wrote:If you have rules questions, you should post them in the Rules Forum. If you have PFS questions, you should post them in the PFS Forum. There is procedure and hierarchy when it comes looking for an answer, and it does not begin with Mike Brock.Both of these questions are in rules forums also. I did ask if that was the right or wrong place to get attention. No one seemed to notice the question in rules forum (twas but a day true but other threads were getting a response so...). There was some discussion on the conductive+missile discovery but no 'official' ruling.
So, are you trying to double your bomb damage with this idea?
Two things I think you did incorrectly on Saturday:
1) Infused alchemical weapons or bombs do not splash or otherwise affect any target other than the one you tried to hit.
2) I see nothing that indicates that you can choose to make a touch attack with your weapon to just trigger the alchemical infusion. The weapon has to hit normally to trigger the alchemical infusion.
I think using the Conductive weapon ability and your Explosive Missile discovery to apply your bomb twice, while even maybe possible, is pretty cheesy, don't you? By 12th level, that would be 12d6 bomb damage plus arrow damage. If you have fast bombs, you could infuse more than one arrow with a bomb, and shoot 1 bomb for 12d6, another for 6d6 and then another for 6d6, with 3 arrows worth of damage as well.
neferphras |
neferphras wrote:Patrick Harris @ MU wrote:True, but at least, if a GM ask, i can say i tried to get clarification. A lot of those have logical assumptions built it, just looking for finality vs assumption.neferphras wrote:You'll want to get used to that. They don't answer every question.Nefreet wrote:If you have rules questions, you should post them in the Rules Forum. If you have PFS questions, you should post them in the PFS Forum. There is procedure and hierarchy when it comes looking for an answer, and it does not begin with Mike Brock.Both of these questions are in rules forums also. I did ask if that was the right or wrong place to get attention. No one seemed to notice the question in rules forum (twas but a day true but other threads were getting a response so...). There was some discussion on the conductive+missile discovery but no 'official' ruling.So, are you trying to double your bomb damage with this idea?
Two things I think you did incorrectly on Saturday:
1) Infused alchemical weapons or bombs do not splash or otherwise affect any target other than the one you tried to hit.
It was not an infused alchemical weapon, it was a Rain Arrow. The only time i did a splash with with a thrown vial
2) I see nothing that indicates that you can choose to make a touch attack with your weapon to just trigger the alchemical infusion. The weapon has to hit normally to trigger the alchemical infusion.
Again it was not the weapon that made it a touch attack, it was the arrow itself. Tanglefoot and Dye arrows are naturally touch.
I think using the Conductive weapon ability and your Explosive Missile discovery to apply your bomb twice, while even maybe possible, is pretty cheesy, don't you? By 12th level, that would be 12d6 bomb damage plus arrow damage. If you have fast bombs, you could infuse more than one arrow with a bomb, and shoot 1 bomb for 12d6, another for 6d6 and then another for 6d6, with 3 arrows worth of damage as well.
Actually yeah i do think its cheesy, this was brought up by someone else (who has the most awesome alchemist page i have seen to date) on another thread. I am hoping the answer is no. My logic is this. Conductive uses your SU ability, so is the Missiles weapon discovery
. Since you can not use the same SU twice on a given attack you can not use Conductive and missile weapon on the same arrow. This was not my idea at all, I am hoping that is the ruling, an thus you cant use both on a given missile.Chris Lambertz Digital Products Assistant |
Chris Lambertz Digital Products Assistant |
Chris Lambertz Digital Products Assistant |
Furious Kender |
This isn't new, and as far as I'm aware the PFS ruling was a conscious choice by the leadership to restrict access to those things.
By the 9-26-13 date, I was assuming this was new, or at least the lack of confusion about what the devs desired their game to be like to be new.
If PFS is going to stop holding itself to these sorts of things, I would suggest making polearms able to attack in diagonal hallways be a starting point.
neferphras |
Hey Michael et all, can we have something to back up what Jacob said in this thread added to the FAQ or Additional Resource.
Honestly i am glad i was wrong about this one, but that being said i can easily see this being argued at a table because the feats as written lead to the alternate conclusion.
http://paizo.com/threads/rzs2qaak?First-Worlder-and-Starlight-Summons#17
Patrick Harris @ MU |
Could we please see documentation of the requirements for the Diabolist PrC in the next AR update? I've had a thread going for some time about this problem, but it's gotten no official response, so I thought I would bring it up here.