
Bandavaar the Brave |

Hey,
I was just wondering what the deal was with moving through an opponents threatened square.
A character of mine died last Thursday, because Worg's had managed to move through my allies squares to get to my character at the back.
The problem was that the pathway we climbed down to (in a cave) was 10 foot wide, but the front two squares had the fighter and druid's pet wolf next to each other, then the religious cleric was behind the wolf, with my guy next to him. I also had the druid standing behind me.
Anyway, I moved to the back and the Worg's we were facing ran straight through the square's occupied by my allies, to flank me at the back.
Now, I've looked at the Worg in the Bestiary and there isn't anything that says they have the Acrobatics skill to do this. It's also the first time I've properly encountered something that could move freely through two ally occupied squares.
Is this legit or did my guy die because our GM got the rules wrong? :/
I also couldn't retreat because although the rope to escape was right behind me in the square I was occupying, I was surrounded by three Worg's, so was doomed either way.
Thanks a lot. :)

Bandavaar the Brave |

Hmm, as far as I know, he was doing acrobatic checks and they all seemed to succeed, so I don't think we got AoO's against them.
It's too late for my character now, but just had me curious, because I'm running Rise of the Runelord's currently and always just go with the "they surround you and try to trip" approach, for dogs and animals. I haven't once had something run through an opponents square as until now, I thought you could only move through your allies squares.

Are |

There doesn't need to be a listed skill bonus. Most NPCs/Monsters only list the skills they have ranks in. For untrained skills, you simply use a d20 roll plus the appropriate ability modifier.
Since the DM in this case was making Acrobatics checks, this might be fine. At least if he remembered to add the +2s to the DC for each additional PC/companion beyond the first that could have made an AoO (a total of +6 in this case).
However, I don't see any way the worgs could possibly have flanked your character if the setup is as you describe. With a 10-ft wide corridor, two characters directly in front, one character directly next to yours, and one character behind yours, there only seems to be room adjacent to you in one location (next to the druid behind you). So, only one worg could have attacked.

Sekret_One |

If they're moving through an enemy space, the acrobatics check is CMD+5. Each additional opponent dodged in this way gets another +2.
Worgs have a +2 acrobatics check (attribute only). A decent level 2 fighter tends to have a CMD of 17ish ... and clerics actually aren't pushovers either. It is possible for the worgs to get through if the fighter's and cleric's CMD is crummy.
But each wolf has to make 3 checks it sounds like, the first to get past the fighter moving around him (fighter's CMD), then through the wolf (wolf CMD +5 +2 additional) and then through the cleric (cleric CMD +5 +4 (+2 +2 additional).
By the time it gets to the cleric, he's getting his CMD +9, and the worgs can only roll a 22. Again, possible, but law of averages bets against it. Especially with 2 wolves.

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From the Combat chapter of the Core Rules:
Tumbling: A trained character can attempt to use Acrobatics to move through a square occupied by an opponent (see the Acrobatics skill).
It's trained-only, but it's also one of those issues where that requirement is listed someplace other than where you'd think it would be (just like the rule saying potions can't be made from spells with a range of Personal isn't in the Potions section of the Magic Items chapter). So probably an honest mistake.