
Edinoiz |

So looking at things in the guid to duelists, I had this potentially awesome idea. Thing is that I don't know if it would be doable.
The concept: Decent damage while being useful and almost having AC to "the high heavens".
How to do so: Multi-classing with a human, base as a Fighter
1 - Weapon Finesse + Combat Expertise + Dodge
2 - Weapon Focus (Aldori Dueling Sword)
3 - Improved Initiative + Defensive Parry class feature
4 - Quick Draw + exchange Dodge for Aldori Dueling mastery
Monk; Maneuver Master lvl 1-2, Character lvl 5-6
5 - Two Weapon Fighting + Improved Disarm as Bonus Feat + Stunning Fist and Improved Unarmed Strike for 1st level Monk
6 - Improved Trip as Bonus Feat + Evasion Class Feature
Fighter; Aldori Swordlord 5-7, Character lvl 7-9
7 - Dodge + Disarming Strikes class feature
8 - Crane Style
9 - Mobility + Steel Net class feature
Duelist 1-10, Character lvl 10-19
11 - Crane Wing
13 - Crane Riposte
15 - Greater Trip
17 - Greater Disarm
19 - Improved Critical (Aldori Dueling Sword)
Fighter; Aldori Swordlord 8, Character lvl 20
20 - Disarming Strike
Monk; Maneuver Master lvl 3, Character lvl 21
21 - Tripping Strike
Fighter; Aldori Swordlord lvl 9-20, Character lvl 22-34
23 - Eclectic (Duelist) + Lunge
25 - Feats to be picked...
Monk; Maneuver Master lvl 4-20, Character lvl 35-50
35 - Feats to be picked...
Aldori Swordlord archetype
Maneuver Master archetype
The Premises:
There is no need for Exotic Weapon Proficiency (Aldori Dueling Sword) since I convinced my GM to exchange the Aldori Swordlord's proficiency in Tower Shields, Medium, and Heavy Armor for said feat. This build is also built on the fact that Crane Style does not require you to actually use it with Unarmed Strikes or "Monk weapons" to reap the benefits from it, and it is the same way with its child-feats.
So what do you guys think? Did I miss something?
Oh, and the usual "Iron Will" feat-chain won't be picked up until later levels because of flavor and having an Achilles Heel to rp.