Bullet Shield


Rules Questions


From the SRD:

Bullet Shield Description:
The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with an additional +1 to the bonus for every five caster levels you have (to a maximum of +8 at 20th level). Though the spell is called bullet shield, it also grants this protection from attacks made from firearms with the scatter weapon quality.

My question is: Why were all ranged attacks included in this? I see this spell was meant as a stop-gap to prevent Gunslingers with rifles from destroying everything in there first range increment, but why include another method of preventing a person with a Crossbow or a person with a Bow from hitting a target? I thought we already had spells like Wind Wall, or Entropic Shield to do that, until you got to Fickle
Winds and make ranged attackers throw up there hands in disgust.

I think I just need to start playing Gunslingers more often.


Ganny wrote:
My question is: Why were all ranged attacks included in this?

I assume it's because it's sort of a generic defensive spell. If it was only for firearms, who would ever use it? Even vs all ranged attacks, it still doesn't stack with Shield of Faith or Protection from [alignment], Arrow Catching armor, Ring of protection, smite evil, etc.


However, it starts as a +4 deflection bonus at level 5. Huge for a defensive buff, and with the added scale ability, out does the others for any ranged attack, which includes rays. Its too good a spell not to have on you list as a caster.


Its situational at best because unless you happen to fight Archers & Gunslingers nonstop in almost every battle, you're unlikely to use the spell that often.


It's an excellent spell, one of the very best of it's level. One of the few buffs with a duration beyond the current fight at 10 minutes per level, when you're mid level it has a duration (especially with a cheapo rod of extend metamagic) of hours. This alone makes it worth having because really, why not? a spell that will last the majority of most dungeons.

A duration like that makes it gold, even if its actual effect is minor.
Pathfinder generally stripped long lasting buffs out of the game so the majority are 1 minute per level, the ones that remain relatively long duration buffs are always worth having.

But its effect isn't /that/ minor at all. The buff to AC is very high for its level, on a par with very expensive alternatives (rings of prot +5, and higher). That it only affects ranged combat isn't a huge bother given for a straight wizard at least ranged combat is the most likely scenario for him. Unlike protection from arrows it'll work on anything (dr /magic is the easiest to get around), unlike shield of faith it lasts for ages, unlike wind wall/wall of sound/fickle winds it works on rays (and lasts for ages). Chances are it'll never be obsolete due to it's duration, even if you can cast fickle winds.

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