Half Elf Summoner Eidolon


Advice


I am attempting to make a character for a future game, the character its self I already know what I am doing its the eidolon giving me issue and I want opinions on it. It is meant to be designed almost exactly like a Copper Dragon in stats.

Also according according to my count the max evolution points is 35 (correct me if I messed up) with feats and favored class bonus. This is what it should look like at level 20, want to see if you agree with the choices think something should be changed and maybe an order of what evolutions to get when, as well as skills.

Copper Dragon
Chaotic Good Meduim Quadruped Speed 40

HD:15d10 HD

AC: 34 = 10 Base + 5 Dex + 16 Armor Bonus +4 Natural Armor - 1 Size

Init: 5

Fort: 14=9+3+2
Ref: 14=9+5
Will: 7=5+0+2

Str: 22=14+8+8
Dex: 20=14+8-2
Con: 17=13+4
Int: 7
Wis: 10
Cha: 18=11+3+4

BAB: +15 - 1 Size
CMB: 22 = 15 BAB + 6 Str + 1 Size
CMD: 37 = 10 Base + 15 BAB + 6 Str + 5 Dex + 1 Size

Attacks:
Bite (2d6+8/19-20) [Free Evolution]
Claws (2 1d6+8) [1 Point]
Tail Slap (1d8+8) [1 Point]
Wing Buffet (2 1d8+8) [1 Point]

Other Abilities:
Breath Weapon (20d6 Acid 60 ft Line DC Ref 10+7 Half HD+3 Con=20 1/Day) [4 Points]
Flight (80 Speed Average Maneuverability) [2+2 Points]
Spell Resistance (31 SR) [4 Points]
Damage Reduction (DR 5/Evil) [3 Points]
Immunity (Acid) [2 Points]
Frightful Presence (30 ft DC Will 10+7 Half HD+4 Cha=21) [3 Points]
Mount [1 Point]
Pounce [1 Point]
x2 Ability Increase (Cha) [4 Points]

Physical Evolution:
2x Legs [Free Evolution]
Large [4 Points]
Tail [1 Point]
Reach (Bite) [1 Point]

Feats (8)
Flyby Attack
Improved Natural Attack (Bite)
Improved Critcal (Bite)
Vital Strike
Improved Vital Strike
Power Attack
Great Foritude
Iron Will


I believe that SGG's Dragonrider is a far better fit for this build. Then you can actually use a copper dragon. Make sure that you and the GM read all of it before commenting on balance. It's subtle, but all in all less powerful than the summoner.


36 points. 26(base) + 5 (Extra Evolution Feats) +5 (Half Elf favored class bonus)

Also You can create custom items that give a constant Evolution Surge (Effectivly giving you more points).

Other than that I dont know of any additional ways to get more points.


For instance an item of continous Greater Evolution Surge would cost you 56,000 gp.

An item of continous Evolution Surge would cost you 42,000 gp.

An item of continous Lesser Evolution Surge would cost you 16,000 gp.


@ Cheapy As a group we don't allow custom classes or third party additions, we play it pretty much straight vanilla Pathfinder.

@ Dragonamedrake I wasn't aware that you could make a continuous ES item. You can do that or is it a with DM permission type thing? o.O


In that case, best of luck hamfisting the Summoner into the character concept you want to play.

And with GM's permission, you can make custom items, just like you could create a custom class or feat.


The character concept I want to play is simply having a massive dragon fight my battles for me XD.

The reason I gave it mount is for transportation reasons not riding into combat upon a dragon.


Dragonamedrake wrote:
36 points. 26(base) + 5 (Extra Evolution Feats) +5 (Half Elf favored class bonus)

Theoretically yes. In practice Eidolon of 20th level half-elf Summoner will have only 35 points because fifth Extra Evolution feat requires 20th level to take but characters don't get general feat at 20th level. It becomes possible if the GM allows retraining selected feats, however.


Are you missing 2 ability increases? You put 3 in charisma, where are the other two?

The damage on the breath weapon is wrong (its based on the eidolon's HD, not the summoner's level)

The damage on your physical attacks is wrong too.
(only half strength on the secondary attacks (tail slap/wing buffet). As well, the wing buffets are a 1d6 (not a d8)

His strength should be 30, not 22, and the natural weapon damage should therefore be +10's on the primary attacks (+5 on the secondary). Not srue where you got the +8 from.

You've assigned all its Armor Bonus as a straight up armor bonus, but you get the option to make it either an armor bonus or a natural armor bonus. You might want to consider pumping it all into natural armor. Then you still have the option of adding an armor bonus some other way (like from bracers of armor, or magical vestment). Don't think there's any downside to loading up natural over regular. Something to ponder.


EvilMinion wrote:
You've assigned all its Armor Bonus as a straight up armor bonus, but you get the option to make it either an armor bonus or a natural armor bonus. You might want to consider pumping it all into natural armor. Then you still have the option of adding an armor bonus some other way (like from bracers of armor, or magical vestment). Don't think there's any downside to loading up natural over regular. Something to ponder.

Also, if my memory serves me, I believe Natural Armor is effective against Brilliant Energy weapons where plain old armor bonuses are not.


EvilMinion wrote:

Are you missing 2 ability increases? You put 3 in charisma, where are the other two?

The damage on the breath weapon is wrong (its based on the eidolon's HD, not the summoner's level)

The damage on your physical attacks is wrong too.
(only half strength on the secondary attacks (tail slap/wing buffet). As well, the wing buffets are a 1d6 (not a d8)

His strength should be 30, not 22, and the natural weapon damage should therefore be +10's on the primary attacks (+5 on the secondary). Not srue where you got the +8 from.

You've assigned all its Armor Bonus as a straight up armor bonus, but you get the option to make it either an armor bonus or a natural armor bonus. You might want to consider pumping it all into natural armor. Then you still have the option of adding an armor bonus some other way (like from bracers of armor, or magical vestment). Don't think there's any downside to loading up natural over regular. Something to ponder.

According to the Chart in APG he only gets 3 ability increases from levels, and then I boost it by 4 with the evolutions. 11 (Base for Quad) + 3 + 4 = 15. Edit: OMG my brain fried on math >.< 18

Misread on breath weapon and Wing Buffet my bad. So only 15d6 for breath and 1d6 for Wing Buffet.

I apparently couldn't add the night I wrote this up! XD lol 30 STR

From the APG "An eidolon cannot wear armor of any kind, as the armor
interferes with the summoner’s connection to the eidolon." so adding armor is a no go, as for switching it to natural I will have to look into that.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ian Woods wrote:

@ Cheapy As a group we don't allow custom classes or third party additions, we play it pretty much straight vanilla Pathfinder.

@ Dragonamedrake I wasn't aware that you could make a continuous ES item. You can do that or is it a with DM permission type thing? o.O

All magic item creation is at the suffrage of the DM. :)

And it's for a very good reason. The book can provide formulas for any item you might want to make. What it does not guarantee, is that the resulting items will be balanced. The Magic Item creation section of the Game Mastery Guide goes into this at considerable length.


Ian Woods wrote:
EvilMinion wrote:


You've assigned all its Armor Bonus as a straight up armor bonus, but you get the option to make it either an armor bonus or a natural armor bonus. You might want to consider pumping it all into natural armor. Then you still have the option of adding an armor bonus some other way (like from bracers of armor, or magical vestment). Don't think there's any downside to loading up natural over regular. Something to ponder.

From the APG "An eidolon cannot wear armor of any kind, as the armor

interferes with the summoner’s connection to the eidolon." so adding armor is a no go, as for switching it to natural I will have to look into that.

Not being able to wear armor, is not the same as not being able to benefit from a magical armor enhancement bonus if its on something other then armor.

But irregardless, still seems more advantageous to pump up the natural armor bonus over the regular armor bonus (like the brilliant energy mentioned by Gilfalas).


I don't see the point in having a breath weapon you can only use once a day. Seems like a waste of evolutions points to me.


i dont think any sane GM should ever allow items of continuous evolution surge.

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