Gnomezrule |
Durring our game today we had a question pertaining to Quick Draw and when it can be used. Essentially are you able to draw a weapon or wand not on your initative and use it. For example a wand that has a spell that allows an interupt can it be drawn and used as interupt with quick draw. or Second example a character is armed with a range weapon can a person with quick draw pull out a melee weapon and attack. Or does the effect of quick draw only work on your initiative.
wraithstrike |
You can not use quick draw if it is not your turn. The only actions you can take when it is not your turn are immediate actions, and certain specified free actions. Talking is a specific rules exception. Drawing a weapon with quick draw is not.
IIRC interrupt is a 4th edition term. That mechanic as you are thinking of it does not exist in pathfinder. Pathfinder does allow you to interrupt(real life definition) someone's turn with AoO's and readied actions though.
wraithstrike |
Wands are not weapon-like.
Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce.
That is not a weapon. It is more like a twig off of a tree.
Rod
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Staves
Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Anguish |
Craft all your wands to also be clubs?
Craft all your wands in the shape of wooden daggers.
Which is to say... I absolutely don't get why Jason imposed this limitation on this feat. It has always struck me as arbitrary, and it may be causally linked to not one PC I've played or been DM for having ever taken it, except the throwing-daggers builds.
Ravingdork |
Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.
In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.
Ergo, you can take any other free action out of turn while talking, subject only to a GM's limitations.
EXAMPLE: "I'm going to cut your filthy head off! *draws axes*
Still can't quick draw wands, however. Don't you just love the rules?
wraithstrike |
Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.
As an exception to the rule, talking is itself a free ACTION that can be done outside of initiative order. Ergo, you can take any other free action out of turn while talking, subject only to a GM's limitations.
Still can't quick draw wands, however.
Talking just to activate another free action is not RAI.
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.
In short talking does allow you to perform any free action on your turn that you normally can't do when it is not your turn.
What actions you can perform other than talking when it is not your go is GM territory.
Ughbash |
Talking is a Free action that is called out as being able to do out of turn.
Other free actions can be done as part of a normal action (which IMPLIES a move, a standard, a swift or a full round). It is NOT normal to be doing an action out of your turn thus speaking is called out as an exception.
So currently the only actions you can do out of turn are Immediate actions and Speaking.
Btw, following your logic you could ONLY do a free action out of your turn when speaking since it is normal to speak out of turn. So to fast draw a sword out of your turn you would need to make some comment (preferably a witty one)... Which while I could see that for an interesting swashbuckler game... it is not RAW :)
Ravingdork |
I just showed that it is RAW. You've stated that you don't think it is the intent (you even use words like IMPLIES and LOGIC which doesn't support RAW, only the rules text does that).
Try not confuse the two.
wraithstrike |
Talking is a Free action that is called out as being able to do out of turn.
Other free actions can be done as part of a normal action (which IMPLIES a move, a standard, a swift or a full round). It is NOT normal to be doing an action out of your turn thus speaking is called out as an exception.
So currently the only actions you can do out of turn are Immediate actions and Speaking.
Btw, following your logic you could ONLY do a free action out of your turn when speaking since it is normal to speak out of turn. So to fast draw a sword out of your turn you would need to make some comment (preferably a witty one)... Which while I could see that for an interesting swashbuckler game... it is not RAW :)
RD often tries to bend the rules. Later he will say he is doing it for the good of the game.
Ravingdork |
RD often tries to bend the rules. Later he will say he is doing it for the good of the game.
Do I detect a hint of negativity in your post? I never advocated taking advantage of the free action rules. I merely pointed them out.
Becoming aware of problems such as this is how people learn, and become better. With a little luck, the developers will take notice as well and will make the game better as a result.