The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
I'm glade to cross swords with all of you, I haven't played pbp in a while, I'll be active for as much as I can, on Tuesday and Thursdays I'll only be able to post either before 6 am or after 10 pm due to work and karate, other then that I should be a regular poster
A cleric might have been a good choice, however with the melee power we have we should be able to plow trough most things at the lower lvs or at lease until we have a want of clw or potions
At low level you should be able to plow trough using brute strength and a paladin, a druid and a ranger should be enough healing especially when you get some wands.
'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6
Right now, I'm wondering if it'd be a good time to see how our characters know each other.
If any of the PCs have had dealings with the Korvosan Guard, Cassiel may recognize them, and he could perhaps be acquainted with Cedric because of his sewer maintenance work; Cassiel could have helped him wrangle a particularly uncooperative otyugh in the past.
Sorry for the slightly late arrival. Greetings everyone and thank you for the invite! Looking forward to getting this underway as I've really been wanting to try out an Urban Druid for some time and this AP is completely new to me.
A little about myself IRL - I work in IT, I have a wife and child, with another baby on the way (so there may be some slowed posting from me around the end of July) Otherwise, I usually post at a minimum every weekday around 8-9 AM central and noon to 1 pm central. A lot of times I can post much more often during the week between 8am-3pm. Weekends are hit and miss but I try and post on the weekends at least once a day.
I also GM a number of PbP games here. Currently 3 RotRL and 2 Shattered Star games plus 1 Thornkeep. So I am pretty active on the boards.
As for my character and knowing the others she is a merchant though pretty new to the profession sincer her father was murdered. The family business is around trade of various cloth, leathers, and the like. As such if you have had any mercantile business we could have meet. Additionally, Kira is always out and about exploring the city, she has done this since she was very young. If you have been in the city for some time it is likely we would have crossed paths at some point for any tie ins that way.
Yes the water is about 5 feet deep but is calm a dc 5 swim check is required. The water becomes shallow as you swim towards the shore if you move 15 feet towards the shore you can stand.
If you fumble.
01-19 Slip and be dazed for 1 round
20-33 Stumble and be Dazed for 1d6 rounds
34-39 Trip; Shaken for 1d6 rounds
40-44 Off Balance; Flat-footed until next round.
45-59 Lose grip on weapon; Drop held weapon.
60-61 Dumbfounded by own ineptitude. Will Save DC 20 or Slowed for 1d4 rounds.
62-63 Slip, knocked prone in current space.
64-65 Fluid gets in eyes. All opponents concealed (50% miss) and lose Dex bonus to AC for 1d6 rounds.
70-74 Weapon breaks (base chance 100%: -50% Masterwork, -100% for magical)
75-77 Hit Self; ½ damage.
78-79 Hit self; normal damage.
80 Hit self; normal damage + dazed 1d3 rounds.
81-83 Hit ally; ½ damage (if no ally in range hit self instead)
84-85 Hit ally; normal damage (if no ally in range hit self instead)
86 Hit ally; Normal damage + daze 1d3 rounds (if no ally in range hit self instead)
87-88 Critical hit self.
89-90 Critical hit ally. (if no ally in range hit self instead)
91-92 Twist ankle; Slowed for 10 rounds.
93-95 Trip and Fall; Prone, Slowed for 1d3 rounds.
96-97 Spectacular display renders you prone and Slowed for 1d6 rounds.
98 Knock yourself cold in a daring feat of incompetence. Helpless for 1d6 rounds.
99 Critical hit self, knocked unconscious 1d6 rounds.
100 Both 99 and 70-74.
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
If I'm playing Crain too pushy, just let me know guys. I don't want to ruin everyone else's good time by having him be too involved in finding Lamm. If I'm bugging anyone, just let me know and I'll pull him back a bit.
'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6
Not a problem for me yet...
In fact, that could be a way for Cassiel & Crain to know each other. Considering we both served in the Korvosan Guard, Cassiel could certainly have at least heard of him.
'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6
Just out of curiosity, what's Crain's ethnicity?
This is rather important for an ex-Korvosan Guard...
Guide to Korvosa wrote:
...700 soldiers of the Korvosan Guard, almost all of whom are human of Chelaxian descent. All other civilized races have representatives in the guard, as do Shoanti and Varisians. Despite an ever increasing integration of non-Chelaxians into its ranks, the Korvosan Guard remains steadfastly tied to its Chelaxian traditions. Only full-blooded Chelaxian humans can become generals or the field marshal, while only those with at least half-Chelaxian blood (including half-elves) can achieve a rank higher than captain.
...as it can influence how high Crain advanced in the ranks before dropping out.
Sorry guys -- busy day, plus earlier today the Paizo site was dragging. (Probably because they were trying to run the PaizoCon lottery while a million people were pressing "reaload" thirty times a second to see the result of the lottery.) I'm 14 posts behind, but will catch up tonight.