
CommandoDude |

It's not really an 'optimization' guide if your only suggestion is "keep your stats lukewarm, except for Charisma, dump the hell out of that"
Wizards for instance can easily get away with a 7 strength and should have no less than a 17 intelligence before racial stats. It's the only stat that matters for them really.
There doesn't seem to be any useful information here about stat optimization, sorry. Your advice seems counter intuitive or just plain meek.

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its good advice, i only have issue with any character dumping WIS. CHA even INT i can see but WIS is to important even for a fighter or pally.
thnk you for making this to help new players.
@ carbon d. metric
im confused... why cant a 7 cha talk to someone? i cant roll a diplomacy roll with a negative modifier and be sucessful?

Quantum Steve |

its good advice, i only have issue with any character dumping WIS. CHA even INT i can see but WIS is to important even for a fighter or pally.
thnk you for making this to help new players.
@ carbon d. metric
im confused... why cant a 7 cha talk to someone? i cant roll a diplomacy roll with a negative modifier and be sucessful?
I can do WIS, the worst part is the low saves, but that's manageable.
I've only ever made one 7 WIS character. He was a flighty Gnome Duelist, oh man did his Will suck, even after taking Iron Will.

Crysknife |

I was curious about what kind of cool stuff I was missing about attributes: it turned out I wasn't.
I don't mean to be mean, but this is not worth being called a guide.
To begin making this useful, I think you should start from attribute generation and deal with the two basic arrays and the most common point buy.
Then explore the implication that the attribute generation method chosen have on the choice of the game (e.g. one should be wary of MAD classes if playing with 10-15 pb).
You may focus on basic tips (e.g. warn people about starting with a very high attribute and a average one and keep putting increases in the average one, I see this happening a lot in my group).
Then analyze the relationship between classes and stats, possibly exploring archetypes (for example a sorcerer get to choose to cast on cha, wis and int: which should he choose?).
You should also look at the format: if you write a guide at least do it on Word before posting it. Form matters, man, I don't take advice from one who don't bother with capital letters at the beginning of a period.

Corlindale |
Wis is actually not *that* important for a Paladin - odds are his Will will still be awesome even when taking a -2 hit, between high base save and divine grace. In any case, Iron Will will cover up the penalty if its a real issue, and the 4 stat points gained beat a feat slot any day.
Also, it helps that Paladins are/become immune to a number of things that require will saves.
Of course, there might be good rp reasons for not dumping wis for a paladin.
I do think Paladin is probably the only class that can really afford to dump wis, though, as Will is a quite important save. For any other class, I usually cringe whenever I see a suggested stat array with 7 wis in a handbook.

Mathmuse |

doctor_wu wrote:This doesn't really tell me anything new.it's more for newbies.
Writing for newbies is fine. In that case, however, you should give more advice that the newbies need.
For example, on Wisdom you mention it is good for Will saves. Does a newbie know why Will saves are important? A sentence about being Charmed, Dominated, or fooled by an Illusion would make the picture clear.
Or perhaps you leave that information off because you want a short one-page guide that you can hand to a new player at your table. In that case, you want to advertise your guide as Shuriken's One-Page Guide to Pathfinder Attributes.