Spinotron |
I got this situation:
A Vrock shrieked with the players around it. The barbarian failed the con save and he got stunned for one round. When does the stunning effect ends, exactly? At the beginning of the Vrock next turn, is the barbarian still stunned? When does the barbarian regains his senses? Before the Vrock turn? After its round of attacks? At the beginning of the barbarian next turn?
Thanks in advance for any insight...
wraithstrike |
It is just before his initiative, not on his initiative. That matters because it stops the witch from cackling to extend certain hexes.
The Combat Round
Each round represents 6 seconds in the game world; there are 10 rounds in a minute of combat. A round normally allows each character involved in a combat situation to act.
Each round's activity begins with the character with the highest initiative result and then proceeds in order. When a character's turn comes up in the initiative sequence, that character performs his entire round's worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)
When the rules refer to a "full round", they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.