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I believe you could modify the Transformative weapon quality to go that route. While it is typically for melee weapons, I'm sure you DM would find the conversion from bow to quarterstaff as acceptable, more so if that's the only conversion possible.
If it is, then the cost should probably be in half (5K), if he allows it between ranged and melee like that, I'd probably increase it a bit more (say 13K?)

PSY850 |

I'm guessing your wanting a bow thats just reinforced so that when the bad guys get to you you can just slap away with the bow as is seen in many movies. I wouldn't have a problem allowing it to have the properties of a quarterstaff for melee with a little extra gold spent on it.
I believe if your dm allows it it will function for enchanting just like enchanting a double weapon. Other examples that follow this are the combined melee/gun weapons like the musket axe and the like. The tricky bit I see here is that if your looking to do 2 weapon fighting with the quarterstaff as well it essentially becomes a triple weapon for enchanting purposes.
Asta
PSY

Michael Radagast |

This was actually a favorite concept of mine from, oh, 3.5 I think it was. I ran a Monk/Ranger, stunning and tripping and firing as he saw fit. Very enjoyable. If I might inject one tiny portion of realism-lawyering, such a bow would definitely be magical, and/or made of materials not generally available in traditional bowmaking. (Ironwood?) An ordinary longbow will snap like a twig if you try to whomp a goblin with it. A composite longbow (probably reinforced with horn or bone) might have two or three hits in it, if you're not especially strong. My roommate is a bit of an archer, you see, and she very much felt the need to correct me when I told her that this is common practice in gaming and such. So in her name, and the names of those old fletchers up in the Appalachians who taught her how to craft a bow, I'm honorbound to relay this information. ;D

Foghammer |

This was actually a favorite concept of mine from, oh, 3.5 I think it was. I ran a Monk/Ranger, stunning and tripping and firing as he saw fit. Very enjoyable. If I might inject one tiny portion of realism-lawyering, such a bow would definitely be magical, and/or made of materials not generally available in traditional bowmaking. (Ironwood?) An ordinary longbow will snap like a twig if you try to whomp a goblin with it. A composite longbow (probably reinforced with horn or bone) might have two or three hits in it, if you're not especially strong. My roommate is a bit of an archer, you see, and she very much felt the need to correct me when I told her that this is common practice in gaming and such. So in her name, and the names of those old fletchers up in the Appalachians who taught her how to craft a bow, I'm honorbound to relay this information. ;D
Off-topic: Could you ask her where she got that bowcrafting specifically? I'm an art major with a concentration in fine woodworking, but I am very interested in archery and bow making. PM me about it if you don't mind.
On-topic: I've fiddled with this topic some. I think next time I end up DMing, I'm gong to say that with a feat, any character proficient with longbows may use any magical longbow (+1 or better) as a +1 quarterstaff (no other enhancements or abilities will apply).
Maybe there could be another feat later that grants the benefit of higher enhancement bonuses and special abilities the bow has that can also apply to melee weapons.
Maybe.