Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Talonhawke |
The following parts of the Advanced Player's Guide are NOT legal for play:
Craftsman alternate Dwarven racial trait,
Practicality alternate Halfling racial trait,
Heart of the Fields alternate Human racial trait,
Alchemist's Brew Potion class ability (he receives Extra Bombs instead as a bonus feat),
Cavalier's Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat),
Witch's Cauldron hex,
Antipaladin alternate class,
Cooperative Crafting feat,
all cursed magic items and artifacts,
the Hero Point new rule and associated feats, spells, and magic items, the Hedge Magician,
Magical Knack,
Natural Born Leader, and
Rich Parents traits,
and all of the Campaign Traits.
The Master Alchemist feat may only be selected by Alchemists and Poisoners.
Uh Mergy Magical Linage is not on this list, Magical Knack is.
Fromper |
Ok, so I don't know much about the magus class, what metamagic feats are they using with Shocking Grasp? I know they channel that spell's touch attack through their weapon attack, but are they just doing stuff like empower and maximize to add to the damage? Or is there something more subtle that I'm missing?
Personally, I've looked at Magical Lineage for my sorcerers. I didn't take it for my first sorc character, but I'm making a second one now. I haven't decided for sure yet, but I was thinking of going the ranged touch attack route, so I was considering Magical Lineage with Shocking Grasp to be able to add Reach Metamagic for free and make it a ranged touch attack. With the Tattooed Sorcerer archetype giving +1 CL on Evocation spells, that's 2d6 damage from 30 feet away at level 1. By the time I hit max damage with that, I'll have Scorching Ray, and/or I can add Intensify Spell metamagic to the Shocking Grasp to up the max damage to 10d6 instead of 5d6.
Now that I think of it, is Intensify what those magus guys are doing with ML and SG?