Magical Lineage / PFS


Pathfinder Society


Would Magical Lineage be legal in PFS play. I don't see it under additional resourses.

4/5

Yes, it is. Many, many characters I know (including one of my own) have it. Also, magus + magical lineage: shocking grasp is cliche in our PFS sessions.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Von Marshal wrote:
Would Magical Lineage be legal in PFS play. I don't see it under additional resourses.
Additional Resources wrote:
The following parts of the Advanced Player's Guide are NOT legal for play:

Dark Archive 4/5

Yiroep wrote:
Yes, it is. Many, many characters I know (including one of my own) have it. Also, magus + magical lineage: shocking grasp is cliche in our PFS sessions.

So your character and all the other characters you know will need a slight rebuild to be legal.


The following parts of the Advanced Player's Guide are NOT legal for play:
Craftsman alternate Dwarven racial trait,
Practicality alternate Halfling racial trait,
Heart of the Fields alternate Human racial trait,
Alchemist's Brew Potion class ability (he receives Extra Bombs instead as a bonus feat),
Cavalier's Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat),
Witch's Cauldron hex,
Antipaladin alternate class,
Cooperative Crafting feat,
all cursed magic items and artifacts,
the Hero Point new rule and associated feats, spells, and magic items, the Hedge Magician,
Magical Knack,
Natural Born Leader, and
Rich Parents traits,
and all of the Campaign Traits.
The Master Alchemist feat may only be selected by Alchemists and Poisoners.

Uh Mergy Magical Linage is not on this list, Magical Knack is.

Dark Archive 4/5

Oops. You are ever so correct! :)

This is me half-reading and reacting.


Yiroep wrote:
Also, magus + magical lineage: shocking grasp is cliche in our PFS sessions.

Scoff scoff yes all those bourgeois fighters with their typical weapon focus and those barbarians with their power attacking, how droll.

*eyeroll*

Silver Crusade 4/5

Ok, so I don't know much about the magus class, what metamagic feats are they using with Shocking Grasp? I know they channel that spell's touch attack through their weapon attack, but are they just doing stuff like empower and maximize to add to the damage? Or is there something more subtle that I'm missing?

Personally, I've looked at Magical Lineage for my sorcerers. I didn't take it for my first sorc character, but I'm making a second one now. I haven't decided for sure yet, but I was thinking of going the ranged touch attack route, so I was considering Magical Lineage with Shocking Grasp to be able to add Reach Metamagic for free and make it a ranged touch attack. With the Tattooed Sorcerer archetype giving +1 CL on Evocation spells, that's 2d6 damage from 30 feet away at level 1. By the time I hit max damage with that, I'll have Scorching Ray, and/or I can add Intensify Spell metamagic to the Shocking Grasp to up the max damage to 10d6 instead of 5d6.

Now that I think of it, is Intensify what those magus guys are doing with ML and SG?


Intesnsify Spell. +1 level bump (negated by ML) to up the damage cap by 5d6 to 10d6 at 10th level.

Silver Crusade 4/5

TwoWolves wrote:


Intesnsify Spell. +1 level bump (negated by ML) to up the damage cap by 5d6 to 10d6 at 10th level.

Yeah, I kinda figured that one out by the end of my rambling last post. :) Thanks for the confirmation that I'd come to the correct conclusion.

Community / Forums / Organized Play / Pathfinder Society / Magical Lineage / PFS All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society