Does Damage from Multiple Attacks Stack for Purposes of Overcoming DR?


Rules Questions


I assume it does not. I see nothing about it in the rules. We're talking about multiple attacks in the same round, of course.


Nope. Each attack applies DR separately, making single-big-hit attacks superior at overcoming DR-protected enemies than a flurry of smaller attacks.


Yep. DR pretty much ruins any attempt at "death of a thousand cuts" style characters, sadly.

Grand Lodge

It's why Power Attack is the ultimate response to most forms of DR.


Orthos wrote:
Yep. DR pretty much ruins any attempt at "death of a thousand cuts" style characters, sadly.

That is sad.


To be fair, Procastinator, DR does tend to ruin the output of two-hander wielders as well. Enemies with any kind of significant DR make it more than worth your while to find a way to bypass DR altogether; defeating such an enemy by just plowing through their resistance is a last-ditch effort, as by that point the damage average of your actions is crippled either way.

It may become more worth your while to try and crowd control the target instead, or bring it down with magic damage.


Lvl 12 Procrastinator wrote:
I assume it does not. I see nothing about it in the rules. We're talking about multiple attacks in the same round, of course.

The Clustered Shots feat lets you do this with ranged attacks.


Nemal wrote:

To be fair, Procastinator, DR does tend to ruin the output of two-hander wielders as well. Enemies with any kind of significant DR make it more than worth your while to find a way to bypass DR altogether; defeating such an enemy by just plowing through their resistance is a last-ditch effort, as by that point the damage average of your actions is crippled either way.

It may become more worth your while to try and crowd control the target instead, or bring it down with magic damage.

That's what I'm hoping. I'm the GM in this case, and I'm trying to create encounters where the solution is something other than a slugfest/ race to see who can reduce the other side's hit points the fastest.

It was one of my players who asked for this rules interpretation. As a monk who enjoys punching people in the face with Stunning Fist, he was disappointed to learn how helpless he was to harm my black panther-shaped stone golem. But the point of the encounter wasn't to kill the golem, it was to steal the gem it was guarding. They succeeded, but not through brute strength, and the golem took no damage.


Yeah, that's one of the big drawbacks of the monk, they're designed for lots of little hits and don't get much in the way of individual damage, and DR effectively cripples them. They're a bit limited as to how to bypass that.

For further information on that particular subject I direct you to one of the many, many monk discussion threads littering the forums. Be warned, it can get a little heated.

Dark Archive

It would be nice if there was a melee version of Clustered Shots; it would be even nicer if it was available as a monk bonus feat.


No thanks. Clustered Shots is enough of power creep / leap for me.


High level, but Penetrating Strike...

Grand Lodge

Something like Clustered Shots, but for unarmed strike(only), would be nice, and not create any significant power creep.


Nemal wrote:

To be fair, Procastinator, DR does tend to ruin the output of two-hander wielders as well. Enemies with any kind of significant DR make it more than worth your while to find a way to bypass DR altogether; defeating such an enemy by just plowing through their resistance is a last-ditch effort, as by that point the damage average of your actions is crippled either way.

It may become more worth your while to try and crowd control the target instead, or bring it down with magic damage.

Most Golem have high DR and immunity to magic.

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