What happens if a vampire is beheaded?


Rules Questions

Liberty's Edge

Normally beheading doesn't kill undead. I am aware vampires turn into a gaseous form when they reach below 0 hit points. I am also aware below 0 hit points doesn't kill a vampire. Do you really need to stake a vampire to kill it?

A player in my game pinned a vampire with Black Tentacles and the party wizard then held him in place with Hold Undead. The party melee came up and beheaded him with a coupe de grace before he could go gaseous.

Is he really dead that easily?

Dark Archive

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I have no useful rules idea here, but I'd give bonus points to the GM who had the vampire's headless body bumble around trying to find his head while Yakety Sax played in the background.


Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.

Beheading a vampire will just turn it gaseous and retreat to it's coffin.

So you either :

1)stake it and behead it while stuffing his mouth with holy wavers or something similar

2) sunlight

3) running water

4) if it doesn't reach it's coffin within 2 hours after being 'killed'

number 2 and 3 are probably easier after you stake it too.

Note: Vampires are vulnerable to beheading unlike some other undead, though it will not 'kill' them instantly, basically you have to stake it to prevent it going gaseous.


vampires turn to gaseous cloud after they hit 0.

which means you did a coupe de grace as you said and did damage enough to slay him outright without the stake in the heart....

raw: I think he'd come back

rai: dead.

no....you dont really need a stake to kill one. you can say that move killed the vampire...

a disenagrate spell would kill one....( no body, it cant regenerate)
sunlight will kill a vampire....

you can get real clever and teleport one to a strong positive energy play and he's a bitting the dwarven axe....

or send to the plane of fire, send to sarenrae's plane....

use of undeathtodeath.... though that spell may not be ogl.... not that it matters....


something to consider though about vampires.

though they are undead, they are living dead.

no head on shoulders means no movement....

you have his head right??? throw it in a river.... submerge his body in clear casket full of holy water and wait for sunrise


Some good ideas there steelfiredragon, most come down to the vamp not reaching it's coffin within 2 hours, disintegrate is a pretty good one..


Steelfiredragon wrote:

something to consider though about vampires.

though they are undead, they are living dead.

no head on shoulders means no movement....

you have his head right??? throw it in a river.... submerge his body in clear casket full of holy water and wait for sunrise

Personally I'd assume all of it's body will turn gaseous, his head included. In the end it is a GM's call though, I do not think the gaseous vampire is very cool, and potentially frustrating for players, so I do not use it except for older vampires.


there is maybe one more way to slay a vampire..... you might take an alignment hit for it.

Bag of Devouring.....though it might have to be a very big bag.....or one modified to look like a back pack.....


In the past, playing 3.5, I've ruled it that beheading will effectively stop the creature but it's not permanantly dead unless they do the steps listed in the entry (fill the mouth with holy wafers, etc). Otherwise, if the head is re-united with the body, it'll reanimate. As written though, anything reducing it to 0 HP just makes it go gaseous. Was the vampire meant to be a long term foe or a generic baddie at the end of an adventure? What do you need it to do for your story?


As far as i know, it would simply force the vampire gaseous, and it would retreat to it's coffin. Does CDG even work on undead in PF? They are already dead, so it seems like a save that it would be immune to. I think it would still grant an autocrit, but that's about it. Hmm. Off to look.

Liberty's Edge

So a bit of background, I am DMing an undead heavy campaign and the players killed a Vampire Lord a little more easily than I would have liked. As such, I plan to have the severed head ask the players mockingly "did you really think the end would come that easily, mortals?" and have the body Mage Hand its head into the wizards neck, then begin combat anew. heh


Undead are once-living creatures animated by spiritual or supernatural forces.

An undead creature has the following features.
•d8 Hit Die.
•Base attack bonus equal to 3/4 total Hit Dice (medium progression).
•Good Will Saves.
•Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Many undead, however, are mindless and gain no skill points or feats. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

Traits: An undead creature possesses the following traits (unless otherwise noted in a creature's entry).
•No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
•Darkvision 60 feet.
•Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
•Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
•Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
•Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
•Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
•Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
•Undead do not breathe, eat, or sleep.


Defensive Abilities: A vampire gains channel resistance +4, DR 10/magic and silver, and resistance to cold 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. A vampire also gains fast healing 5. If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.

Liberty's Edge

No risk of death from physical damage or blood loss. Bestiary SRD entry sez below zero = no death for Vamps. Therefore that over-rules the immediate destruction on 0 HP.

I agree with the RAI = dead idea, but the players didn't even bother to stake the body or expose him to sunlight. So in that sense, they were slopppy and a bit cocky. So I intend to punish their lack of due diligence with another battle!

I am going to say that the vampire is not dead below 0 life and is immune to death effects, so even a vorpal beheading is meaningless. Fast Healing would normally be gone at death, but since he isn't dead the body heals up in the time they walk away and the necromancer controlling the vampire lord (yeah, he has a 3rd party major artifact that lets him mind rape intelligent undead too!) has the body go after the head


yeah okay... your vampire isnt dead just incapacitated....which for the thing to come back and fall under " pain in the arse of your pcs" than the head would have to be reconnected fpr it to regenerate.

he's helpless.

ialso means hitting him with the d-grate spell wont work.....immune ot things that require a fort throw.....

however even that is argumentive..... it wouldnt kill it, but he'd take the damage.

Sovereign Court

Mechanically you can't say you cut off something's head just because you are performing a coupe de grace, the game doesn't support called shots unless your using either the rules out of Ultimate Combat (which stops before decapitation), house rules or some other variant rule source. What happens is that you hit an opponent automatically and deal a critical hit. Normally there would also be a fort save involved afterwards, however as a vampire is of the undead type, it is immune to that effect as it is "Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)." You can't coupe de grace a lamp, and it certainly isn't harmless.

So it gets crit and then assuming you do enough damage it mists and gets away. It's how vampires work. It has other weaknesses that are very easy to exploit (garlic, holy symbols, mirrors...) and for that same full round action you can drive a stake into its heart and kill it (with some ceremony afterwards required of course), or drag it into a river and hold it there until it dies, or bring it out into natural sunlight for a bit.


•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

From the SRD: Bolded the important part.

Coup de Grace

As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die.

Vampires are immune to Coup de Grace. HOwever if you allowed it the vampire would simply drop to 0 HP in my opinion. Unlike normal undead they are not destroyed at 0 HP. A vampire will just turn it gaseous including its head and retreat to its coffin. His coffin can be anywhere. Under a slab of rock with no entrance. He simply goes gaseous form to enter and leave. There he will form back up (with head intact) and simply Fast heal back to full HP.

The players should have staked him while he was helpless... then they could have cut his head off.

Shadow Lodge

Honestly, I think the vampire would eventually come back. How fast it comes back should be determined by how fun it would be for your players. Straight away if they don't mind having to face an implacable foe, or after a few levels, so they can just re-kill him for a laugh(perhaps this could become a running gag).
You could even wait until some later game, where the players are playing the descendants of their current characters and have the vampire return to take revenge for what their ancestors did to him.

It really depends on how you think your players will react. Safest bet is just to leave it dead, but it's not the most fun.


I don't think undead are immune to CdG's. "You automatically hit and score a critical hit." Only creatures immune to crits would ignore this.

The second part, "If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die." is additional to the first, and undead would ignore that.

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