Can you use both Two Weapon Fighting and Rapid Shot?


Rules Questions


It doesn't seem like it would be a particularly good idea, but if you had Two Weapon Fighting, Rapid Shot, and Rapid Reload could you dual wield hand crossbows and gain the benefits of both Two Weapon Fighting and Rapid Shot? The way I read it, it sounded like you could fire them both with Two Weapon Fighting, but then get another attack with both of them from Rapid Shot, though at a -4 penalty to all. Could you actually do that?


No, because you need a free hand to load the hand crossbow. Also, Rapid Shot only gives you one extra ranged attack, not one per ranged weapon you are wielding.

You could, if wielding a pair of repeating crossbows, take your iterative attacks with your main hand, Rapid Shot, and take your off-hand attack(s) with the other one, as long as there are bolts still loaded.

On another note, I'm wondering if it's possible to make your iterative attacks and Rapid Shot with a light crossbow (with Rapid Reload), drop the crossbow when you're out, then Quick Draw a light crossbow in your off-hand and fire your off-hand attack(s) with it. I don't see why not but there may be an official ruling somewhere.


chaoseffect wrote:
It doesn't seem like it would be a particularly good idea, but if you had Two Weapon Fighting, Rapid Shot, and Rapid Reload could you dual wield hand crossbows and gain the benefits of both Two Weapon Fighting and Rapid Shot? The way I read it, it sounded like you could fire them both with Two Weapon Fighting, but then get another attack with both of them from Rapid Shot, though at a -4 penalty to all. Could you actually do that?

Can you combine both feats? Yes.

Can you get a total of three extra attacks this way? No.

You could start with a hand crossbow in each hand. Via TWF you could fire both. You could drop one, rapid reload the other and then via rapid shot make a third attack.

All attacks would be at -4 to hit, but yes.

-James

Dark Archive

On a vaguely related note, if you had Quickdraw, TWF and Rapid Shot, could you use multiple throwing weapons in the same round?

Mainhand throw (1x str), Rapid Shot Mainhand throw, (1x str), Offhand throw (.5 str)?


Seranov wrote:

On a vaguely related note, if you had Quickdraw, TWF and Rapid Shot, could you use multiple throwing weapons in the same round?

Mainhand throw (1x str), Rapid Shot Mainhand throw, (1x str), Offhand throw (.5 str)?

Yes. You can get a near-silly number of shurikens and/or daggers in the air this way. Not bad for those situations where a rogue win initiative.


Slaunyeh wrote:
Seranov wrote:

On a vaguely related note, if you had Quickdraw, TWF and Rapid Shot, could you use multiple throwing weapons in the same round?

Mainhand throw (1x str), Rapid Shot Mainhand throw, (1x str), Offhand throw (.5 str)?

Yes. You can get a near-silly number of shurikens and/or daggers in the air this way. Not bad for those situations where a rogue win initiative.

Or alchemist bombs. An alchemist can throw 9 bombs a round at high levels (TWF, iTWF, gTWF, Rapid Shot, haste, and multi-classing to get BAB 16). That's a lot of explosions.


Wasn't there a note somewhere that haste doesn't stack with Rapid Shot?


there was another thread about this. Had some 'out there' ideas about having them on straps to reload each then renew attacks without actually dropping the weapon.


cnetarian wrote:
Wasn't there a note somewhere that haste doesn't stack with Rapid Shot?

No, Haste stacks with Rapid Shot. And Flurry of blows. And TWF. And basically anything else that isn't explicitly mentioned as not stacking with haste or being a haste-like effect.


shadowmage75 wrote:

there was another thread about this. Had some 'out there' ideas about having them on straps to reload each then renew attacks without actually dropping the weapon.

If you're an alchemist or synth. summoner, you can just grow an extra arm or tentacle to reload for you.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
shadowmage75 wrote:

there was another thread about this. Had some 'out there' ideas about having them on straps to reload each then renew attacks without actually dropping the weapon.

Weapon cords are in the Advanced Player's Guide.


Yes you can do it it was one feat combo put out in dragon magazine when 3rd came out.( path folks wrote dragon magazine back in the day)

Dager or hand ax two weapon fight and reapid shot -4 on all attack sure can do it.

But if doing with hand crossbow still need free hand. To Reload...


Yes you can do it it was one feat combo put out in dragon magazine when 3rd came out.( path folks wrote dragon magazine back in the day)

Dager or hand ax two weapon fight and reapid shot -4 on all attack sure can do it.

But if doing with hand crossbow still need free hand. To Reload...


I had a monk character in 3.5 that used Quickdraw, TWFing, and flurry of blows to throw shurikens at people if he dropped his main target. At higher levels he had a ton of attacks per round, so if he happened to drop the adjacent target he was pounding on and still had attacks left in that round, he would start throwing shurikens at other targets from range. Not that they did a lot of damage--although they did some as he was rather strong--but every little bit helps.


Now that the Juggler archetype is out, that's actually possible now.


bard juggler archetype. go to town.

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