Teamwork Feats and Attacks of Opportunity.


Advice


Hey it's me again with another question, this one obviously is about Teamwork feats.

I am building an encounter for my players of 4 enemies whom all have the 'Tactician' Class Feature but different Teamwork Feats. The opening round of combat involves them all using the standard action to activate tactician and grant each ally their Teamwork feat.
I have been looking through the Teamwork feats list and noticed something.

The 'Paired Opportunists' feat allows you to get an attack of opp whenever an ally gets one, lets assume we have 'Combat Reflexes' as well with a dex which gives each of them 5 Attacks of Opp per round, does this mean that if combined with the other Teamwork feats such as 'Outflank', 'Seize the Moment' and 'Broken Wing Gambit', you can set your team up to get potentially all 5 attacks of opp off each in one move assuming a crit or two are achieved?

For example.
'Broken Wing Gambit' an opponent. They attack you which causes the other 3 to gain an attack of opportunity. Then 'Paired Opportunists' kicks in granting the one being attacked an attack of opp as well....
or, does it start a cycle so that:
player 1 uses broken wing and gets attacked
player 2,3 & 4 get an attack
'paired opportunist' kicks in for the group granting them all an additiona attack of opp.
One of them scores a crit during these 7 attacks that then causes 'sieze the moment' as well as 'outflank' to activate allowing the other 3 to get a new attack of opp for each feat moving the total attacks up to 13 attacks of opp for just 1 action the enemy took.

Now if that is just for 1 attack made and assuming the group get only 1 crit off during that time, it could potentially spirel and be incredibly exploitable. Am i understanding this right or am I perhaps wrong in some way?

Sorry if i phrased this poorly, it is rather complicated.


Oh that's cool. Each member has tactician? That's pretty awesome.

And yes, Paired Opportunists + Outflank basically turns people with high dex and high crit range weapons into a meat grinder.

Same with broken wing gambit and paired opportunists, really.

Remember that AoOs are resolved in reverse order.


You can achieve a better result with 3 level of holy tactician(paladin), wich gives the feat as an aura (you have to bear being LG however).

A few things :
- paired opportunist work with adjacent pals for the +4 on AoO, and arguably on the AoO granted.
- outflank works only with flanking pals, so a friend not flanking with you at the moment you crit won't get an AoO
- seize the moment and outflank won't give 2 AoO to the relevant partner, since both have the same trigger (a crit)

So assuming the bad guy go for the broken wing gambit you did.
- your 3 partners get an AoO
- you get one if a pal of yours is next to you
Assuming a crit anywhere
- outflank triggers for the relevant flanking partner
- seize the moment triggers for everyone (but the flanking partner already has a AoO thanks to outflank)
- the guy who critted gets an AoO if next to a partner thanks to paired opportunists.
If another crit, repeat until everyone makes all available AoO.

To get the most out of outflank and paired opportunist, and while being 4 in close combat, gang up is the feat you need. It will give everyone a net +8 bonus on AoO, and +4 for any other attack.


Awesome! thanks for the advice guys. I understand it now and this encounter is going to be alot of fun. Can't wait to see their faces when they get wailed on by countless AoO in one turn. ;)


If you plan this as a team opposing the PC, I suggest describing the scene in great details, to give hints to your players so they engage them with extra care.
Like a dwarf platoon screaming orders at each other and moving in formation, getting in position around a PC all at once ...
Such a team can outright kill an opponent if equiped with keen weapons, and if the PC are not prepared this can end in a TPK really fast.

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