Need Help Making a Gestalt Build


Advice


Our party recently died at the hands of a Pit Fiend, but we did manage to kill him. We were rewarded by a deity with being reincarnated in a new body with a low CR template. These new bodies also had the ability to gestalt. The requirements were that the first progression had to be of what you were before (as we were reincarnated), and the second progression had to have some relation to the first.

My Party's Decision:
Player One: Goblin, Noble (Samauri 20//Fighter 20)
Player Two: Elf, Half-Dragon (Ranger 20//Barbarian 20)
Myself: Half-Elf, Half-Fiend (Antipaladin 20// _____ 5, Unholy Vindicator 10, _____ 5)

We do not have any healer, but I can heal myself well due to Unholy Vindicator, and a couple of wands should solve all our needs for noncombat healing. All our characters are able to dish out and take a good deal of damage, but I'm the main target because the Goblin runs around on a horse and the Elf can fly and shoot from a range.

I decided that Sword and Board is the way to go because I can make a scary high AC with the Unholy Vindicator abilities in addition to some good magic armor and a shield. I will be taking the Two-Weapon Fighting and Shield Mastery feat chains in order to dish out enough damage to come near a two-handed fighter. I always value the ability to survive and wear down the opponent over being able to one-shot everyone and in turn die from a single hit.

My character may be Chaotic Evil, but he isn't an idiot. He strikes when the time is right, and there are no witnesses that could escape his grasp. He likes placing himself in positions of power in order to bring these civilizations to the ground. I could easily see him in a more evil based nation of power.

1. What should I put opposite of Paladin to go along with the Unholy Vindicator?
2. Where can my build be improved?
3. What is a good region for my character? Cheliax?

Current Build Structure:

Half-Fiend, Half-Elf / Antipaladin 20, Unholy Vindicator 10
Chaotic Evil, Medium Outsider (Native)

Stats:
Strength - 22 (+6)
Dexterity - 16 (+3)
Constitution - 20 (+5)
Intelligence - 14 (+2)
Wisdom - 18 (+4)
Charisma - 20 (+5)

Level 4, 8, 12 Bonus: +1 Dexterity
Level 16, 20 Bonus: +1 Strength

Languages: Abyssal, Common, Elven, Sylvan

Feat Selection:
Exotic Weapon Proficieny (Scimitar)
1st Two-Weapon Fighting
3rd Improved Shield Bash
5th Alignment Channel
7th Improved Two-Weapon Fighting
9th Shield Slam
11th Greater Two-Weapon Fighting
13th Shield Master
15th Improved Critical (Scimitar)
17th Bashing Finish
19th Combat Reflexes


I should note that my Fiendish servent is an Erinyes. At first my chaotic character might not seem like a good fit, but my character's goal to to "purify" the masses of their false sense of virtues and ideals. He kills only those he believes to be hypocritical or ignorant. He used to be a Paladin, but turned once he learned how much corruption and false causes were in a "Lawful Good" society. An Erinyes, much like my Paladin, sees right through that and only sees what is Lawful from an outsider's perspective (its true nature).


FerinusCarnifexVox wrote:
I should note that my Fiendish servent is an Erinyes. At first my chaotic character might not seem like a good fit, but my character's goal to to "purify" the masses of their false sense of virtues and ideals. He kills only those he believes to be hypocritical or ignorant. He used to be a Paladin, but turned once he learned how much corruption and false causes were in a "Lawful Good" society. An Erinyes, much like my Paladin, sees right through that and only sees what is Lawful from an outsider's perspective (its true nature).

So are you talking about a Paladin with PTSD?

He sounds to methodical to be Chaotic, Too Righteous to be Evil so Anti-Paladin doesn't seem to work.

I would say that your rationale fits more a Paladin. A paladin is bound both to do good and to uphold just law, though if forced into a choice a paladin will likely choose the cause of good.

Maybe play him as the victim of "political assassination". After all, people may claim one alignment, and be another.

Maybe the Order expelled him/her for irreconcilable differences on the opinion of the morality of certain patrons?


An inquisitor with judgments and bane to go along with smiting would be insanely scary, and thematically close to anti paladin, and your described backstory and motivations.


Nazard wrote:
An inquisitor with judgments and bane to go along with smiting would be insanely scary, and thematically close to anti paladin, and your described backstory and motivations.

That'd be even better then my Idea mate!

Liberty's Edge

Chdmann wrote:
He sounds to methodical to be Chaotic

Chaotic is law vs. chaos, not "capable of planning vs. crazy and/or stupid". I think that methodical, intelligent, and planning make for a much scarier chaotic evil than some guy who runs around stabbing everyone he meets.


Axebeard wrote:
Chdmann wrote:
He sounds to methodical to be Chaotic
Chaotic is law vs. chaos, not "capable of planning vs. crazy and/or stupid". I think that methodical, intelligent, and planning make for a much scarier chaotic evil than some guy who runs around stabbing everyone he meets.

Glad you see what I was trying to explain. Sometimes it is that freedom to not be bound by the law that makes a methodical person truely scary. If a character is bound by the law they can eventually use their methodical characteristics to get something done, but all their effort has been trying to justifiy the action and not actually the execution.

Example: A Government decides that all forms of Necromancy should be banned, while Resurrection/Reincarnation are seen gifts from the deities that no warrior should be denied. My Antipaladin sees that Necromancy is a valid form of raising the dead (as long as they are willing and allowed to be intelligent creatures). He deides that he shall pay the council a little visit disguised as a royal guard. After killing everyone in the room, he decides to raise the councilmen as skeletons. The councilmen tell the city how they have seen the errors of there ways and everyone should be converted. My character laughs as he sees the citizens begin to fight the government in fear of their fates. Eventually the citizen will be forced to make peace with the undead legions now constructed by the Antipaladin or die holding onto their belief (my character would make sure all the officers were sentient to prove that Undead can be a willing choice).

What he did was Rational but Cruel. He fought a oppresive law that he felt was flawed/misguided which makes him Chaotic. He also used a more self-indulging and destructive matter to prove his point which makes him Evil.


FerinusCarnifexVox wrote:
Axebeard wrote:
Chdmann wrote:
He sounds to methodical to be Chaotic
Chaotic is law vs. chaos, not "capable of planning vs. crazy and/or stupid". I think that methodical, intelligent, and planning make for a much scarier chaotic evil than some guy who runs around stabbing everyone he meets.

Glad you see what I was trying to explain. Sometimes it is that freedom to not be bound by the law that makes a methodical person truely scary. If a character is bound by the law they can eventually use their methodical characteristics to get something done, but all their effort has been trying to justifiy the action and not actually the execution.

Example: A Government decides that all forms of Necromancy should be banned, while Resurrection/Reincarnation are seen gifts from the deities that no warrior should be denied. My Antipaladin sees that Necromancy is a valid form of raising the dead (as long as they are willing and allowed to be intelligent creatures). He deides that he shall pay the council a little visit disguised as a royal guard. After killing everyone in the room, he decides to raise the councilmen as skeletons. The councilmen tell the city how they have seen the errors of there ways and everyone should be converted. My character laughs as he sees the citizens begin to fight the government in fear of their fates. Eventually the citizen will be forced to make peace with the undead legions now constructed by the Antipaladin or die holding onto their belief (my character would make sure all the officers were sentient to prove that Undead can be a willing choice).

What he did was Rational but Cruel. He fought a oppresive law that he felt was flawed/misguided which makes him Chaotic. He also used a more self-indulging and destructive matter to prove his point which makes him Evil.

That would indeed be chaotic, but Evil, not really, seems more neutral IMO, He 'killed them' and 'resurrected' them... He gave them Immortality for god sake! Made them Immune to hunger, pain, suffering, while letting them retain their free-will!

That man is a mo-fo saint as far as I'm concerned! (Unorthadox, yes, but he did it selflessly so the God's can continue to offer their Divine Gifts.


Axebeard wrote:
Chdmann wrote:
He sounds to methodical to be Chaotic
Chaotic is law vs. chaos, not "capable of planning vs. crazy and/or stupid". I think that methodical, intelligent, and planning make for a much scarier chaotic evil than some guy who runs around stabbing everyone he meets.

Exactly. To bring up one of the more famous examples of Chaotic Evil in pop culture, think of The Joker. Capable of making some very elaborate plans, but in the end pretty much the only real goals are to amuse himself by watching the world burn/fighting Batman, and occasionally to prove that deep down everyone else is just as sick and crazy as he is.

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