Quick-converting the League of Legends Champions


Conversions

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JiCi wrote:
Gluttony wrote:
For Kayle, I'd recommend the Holy Vindicator Prestige Class (they're quite shield-focused) plus the Divine Interference (Ultimate Magic) feat. Those two together should be enough to cover her intervention ability.
I'm confused here: you're suggesting a shield-based PrC for a greatsword-wielding champion ??? I don't get it... don't you mean Leona instead of Kayle ? That would make more sense, unless I got it wrong...

My thought process was that an animated shield + the Vindicator's Shield ability of Holy Vindicator would somewhat replicate her Intervention ability's self-protection, and that divine interference would replicate Intervention's ally-protection.

Probably only one level of HV necessary, but yes I was suggesting a shield-based PrC for a greatsword-wielding champion.


Gluttony wrote:
JiCi wrote:
Gluttony wrote:
For Kayle, I'd recommend the Holy Vindicator Prestige Class (they're quite shield-focused) plus the Divine Interference (Ultimate Magic) feat. Those two together should be enough to cover her intervention ability.
I'm confused here: you're suggesting a shield-based PrC for a greatsword-wielding champion ??? I don't get it... don't you mean Leona instead of Kayle ? That would make more sense, unless I got it wrong...

My thought process was that an animated shield + the Vindicator's Shield ability of Holy Vindicator would somewhat replicate her Intervention ability's self-protection, and that divine interference would replicate Intervention's ally-protection.

Probably only one level of HV necessary, but yes I was suggesting a shield-based PrC for a greatsword-wielding champion.

I see, well, put that way, it could work.


Malphite, Shard of the Monolith:

Race: male large advanced earth elemental (to make it with Int 8)
Class: barbarian (elemental kin)
Weapon: slam and unarmed strike with, if possible, improved unarmed strike and superior unarmed strike.

Seismic Shard - Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.

That would be a new ability.

Brutal Strikes - Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.

Powerful Blow + Knockback, both rage powers

Ground Slam - Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds.

That would be the Ground Breaker rage powers

Unstoppable Force - Malphite ferociously charges to a location, damaging enemies and knocking them into the air.

That would be the Overbearing Onslaught and Overbearing Advance rage powers.

Granite Shield - Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.

That would be the barbarian's damage reduction.

Malzahar,The Prophet of the Void (credits to Quintin Belmont; added for completion/listing):

Race: male Human with Void Touched heritage feats.
Class: Oracle (Dark Tapestry mysteries)
Weapon: dagger

Call of the Void - Malzahar opens up two portals to the void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.

That would be the Lightning Arc spell.

Null Zone - Malzahar creates a zone of negative energy which damages enemies that stand in it.

That would be the Void Field bloodline power (via feat)

Malefic Visions - Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units.

That would be both Dweller in Darkness and Gift of Madness bloodline powers.

Nether Grasp - Malzahar channels the essence of the Void to suppress his target and deal damage each second.

That would be the Brain Drain oracle revelation.

Summon Voidling - After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds.

That's a new ability, to summon small shadows.

(@ Quintin Belmont: I kept most of your stuff, but added my personal thoughts in it)

Maokai, The Twisted Treant:

Race:male young treant, to make it large
Class: druid (jungle druid)
Weapon: slams and unarmed strike with, if possible, improved unarmed strike and superior unarmed strike.

Arcane Smash - Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.

That would be a unique ability, the Stomp power.

Twisted Advance - Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.

Dust Form sounds good.

Sapling Toss - Maokai flings a sapling that deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.

That would be the plant companion, from the upcoming Advanced Races Guide (you can see that part in the Paizo Blogs)

Vengeful Maelstrom - Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.

Scouring Winds seems to be the only option here.

Sap Magic - Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP.

No idea...

Master Yi, The Wuju Bladesman:

Race: male human
Class: monk (sohei)
Weapon: no-dachi, at least +1 speed

Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.

That would be a charge attack.

Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.

That would be a unique ability, to regenerate HPs.

Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks.

That would be the Ki Weapon ability.

Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.

You'll have to forgo the sohei's mount to keep fast movement and the increased unarmed damage, and then it's about flurrying. (You can flurry with a sword-like weapon, the no-dachi, as a sohei.)

Double Strike - Master Yi strikes twice every 7th attack.

The speed enhancement, as mentioned above

Miss Fortune, The Bounty Hunter:

Race: female human
Class: gunslinger (pistolero)
Weapon: 2 dragon pistols, at least +1 distance

Double Up - Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.

That would be the Ricochet Shot Deed feat.

Impure Shots - Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's attack speed and cause her attacks to lower healing received by the target.

Sounds to me like the pistolero's Up Close and Deadly deed.

Make It Rain - Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.

That's a scatter shot, as a volley.

Bullet Time - Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.

That's a full-attack action with scatter shots.

Strut - Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked. This bonus increases each second up to 70 maximum bonus speed.

The Longstride spell, simple.

Mordekaiser, The Master of Metal:

Race: male human ???, I'm just gonna assume he's human here.
Class: oracle (metal mysteries), would have Heavy Armor Proficiency
Weapon: two-handed mace, magic at least

Mace of Spades - On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.

Sounds like the Vital Strike feats, to me.

Creeping Death - Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.

Blade Barrier, as painful as it looks.

Siphon of Destruction - Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.[/i]

That would be a new spell, a negative breath of life

[b]Children of the Grave - Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.

The Destruction spell sounds accurate enough.

Iron Man - A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.

That would be the metal oracle's Iron Skin revelation.


I first simply wanted to rescind my earlier comments. The work you are doing here seems really cool, and, so far, I like most of the conversions that I have had a chance to read. Good work!

Dark Archive

Mordekaizer

Siphon of destruction is a breath attack of negative energy or typeless maybe?

His weapon is actually a Morningstar, and a two handed one at that.

Children of the grave also heals him and gives him a momentary pet (summons monster kind of thing.


Now, that I am caught up, some notes...

Malphite could use a re-fluffed ranged variant of the Frigid Touch spell for seismic shard ability.

Maokai could have an inversion of the arcane subschool of life where anytime he casts a spell or a spell is cast on him he gains life equal to the spell level of the spell cast.

Yi's alpha strike would be better built on the Dimensional Agility feat, and why is meditate not wholeness of body?

Mordekaiser's syphon of destruction might work better as a shaped channel negative energy, and he has negative energy affinity.

Other things not noted seem pretty good.


Deiros wrote:

Mordekaizer

Siphon of destruction is a breath attack of negative energy or typeless maybe?

His weapon is actually a Morningstar, and a two handed one at that.

Children of the grave also heals him and gives him a momentary pet (summons monster kind of thing.

Ugh... I thought that Breath of Life was a cone... which it's not. Yeah, a breath weapon could work.

I don't know why I went with the mace... but you're right, a morningstar would be better.

So, Children of the Grave would be Destruction, combined with Heal and Animate Dead ? Hmmm, that could work, but as a unique ability though.

pobbes wrote:

Now, that I am caught up, some notes...

1) Malphite could use a re-fluffed ranged variant of the Frigid Touch spell for seismic shard ability.

2) Maokai could have an inversion of the arcane subschool of life where anytime he casts a spell or a spell is cast on him he gains life equal to the spell level of the spell cast.

3) Yi's alpha strike would be better built on the Dimensional Agility feat, and why is meditate not wholeness of body?

4) Mordekaiser's syphon of destruction might work better as a shaped channel negative energy, and he has negative energy affinity.

5) Other things not noted seem pretty good.

1) Well, I was aiming for a new ability here, so it could mimic any spell that would be deemed appropriate.

2) I'm pretty sure I saw this ability somewhere. I know that in WotC's 3.5 Bestiary 4, one of the redspawns of Tiamat could heal everytime it casts a Fire spell. So I guess I'll have to go with a custom ability as well.

3) D'OH ! I totally forgot about that ! I thought that the sohei replaced that ability. Ok, here's the thing: so far there isn't a single archetype that allows a monk to flurry with any weapon of his choice. Zen Archer limits you to bows and Sohei to certain weapon groups, which swords aren't included. Furthermore, the Ki Weapon ability, or a melee version of Ki Arrows, isn't avaialable, not even for the Weapon Adept archetype, as dumb as it sounds. So I had to go with the Sohei for that and guess I misread about what abilities are replaced.

4) Like I said above, a breath weapon would work.

5) Alright, thanks a bunch. Feel free to check the other champions and provide feedback as well.


JiCi wrote:
3) D'OH ! I totally forgot about that ! I thought that the sohei replaced that ability. Ok, here's the thing: so far there isn't a single archetype that allows a monk to flurry with any weapon of his choice. Zen Archer limits you to bows and Sohei to certain weapon groups, which swords aren't included. Furthermore, the Ki Weapon ability, or a melee version of Ki Arrows, isn't...

You are right sohei does lose abundant step. I didn't read too closely. Maybe, you could skin some other way for this combo to work... I can't really think of another way to get dimension door without spending a lot of levels you don't need. However, the flurry of blows nerf does throw a wrench in this.

Also, yeah, I'll go over some of the other champs and see if I can offer solution to those hard to fix headaches.


Morgana, Fallen Angel:

Race: female half-fiendish human
Class: witch
Weapon: natural weapons and unarmed strike, with, if possible, improved unarmed strike and superior unarmed strike

Dark Binding - Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.

That would be the Arcane Blast feat, but I can't find anything that would immobilize.

Tormented Soil - Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.

The half-fiend's Desecrate spell-like ability.

Black Shield - Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.

The witch doesn't have any shield-like spell, so the half-fiend's Unholy Aura spell-like ability will have to do for now.

Soul Shackles - Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana.

I'm thinking about the Unwilling Shield spell at the moment.

Soul Siphon - Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.

This would be a unique ability.

Nasus, The Curator of the Sands:

Race: male canine anumus (Alluria Remarkable Races: Anumus)
Class: cleric/pharaoh (Alluria Remarkable Races: Anumus)
Weapon: staff, at least +1 Life-drinking, converted from the Life-Drinker.

Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

I'm thinking the Hammer the Gap feat here.

Wither - Nasus ages his target, decelerating their Movement and Attack Speeds over time.

Sands of Time, no question about that

Spirit Fire - Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

Flame Strike, simple

Fury of the Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.

Hmm, you're gonna have to cheat here: there was a spell in WotC's 3.5 Sandstorm with not only lots of sand spells, but also one that created a sandstorm. It was also a druid spell... so yeah, you might need to convert that into a druid AND cleric spell.

Soul Eater - Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.

That would be the Life-Drinker's ability made into a staff instead of a greataxe.

Nautilus, The Titan of the Depths:

Race: male clockwork warrior with the clockwork servant's mental enhancement
Class: barbarian (sea reaver)
Weapon: flying blade, magic at least with a special enhancement

Dredge Line - Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.

That's the special enhancement I'm talking about, it would allow him to reel himself to a target, pull toward a target, or both.

Titan's Wrath - Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.

As odd at it sounds, a dancing shield would work here.

Riptide - Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.

That would be a unique ability: Geyser as a spell-like ability.

Depth Charge - Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

That would be a unique ability: Tsunami as a spell-like ability. Yeah, I know that it would erupt from the ground, but Geyser is already taken.

Staggering Blow - Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.

The Staggering Critical feat comes to mind.

Nidalee, The Bestial Huntress:

Race: female elf
Class: druid (lion shaman)
Weapon: spear, at least +1 returning

Javelin Toss / Takedown - In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.

Simple ranged attack here, and I'm thinking a grapple check for the cougar.

Bushwhack / Pounce - In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their armor and magic resistance for 12 seconds. As a cougar, she pounces forward, dealing a small amount of damage when she lands. Pounce is not affected by cooldown reduction.

I'm thinking a delayed version of Burst of Nettles, and of course, the pouce ability for the cougar.

Primal Surge / Swipe - In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.

Any healing spell for the first, but I can't find a speed spell for druids here. As for the cougar, full-attack action.

Aspect Of The Cougar - Nidalee transforms herself into a cougar, gaining new abilities and increased movement speed in the process.

Huh... hmmm... not easy... was it Wild Shape again ?

Prowl - Moving through brush increases Nidalee's movement speed by 15% for 2 seconds.

Woodland Stride, Trackless Step and stealth checks... everything to make your DM rage when trying to target you, in short. (Personal experience, not a fun one...)

Nocturne, The Eternal Nightmare:

Race: male advanced shadow; broken ? maybe, but I'm out of ideas for a champion that LOOKS like a shadow, despite casting a real shadow himself.
Class: magus (with shadow bloodline powers via the Eldrith Heritage feats)
Weapon: 2 scizores (that's the closest thing I could get), at least +1 ghost touch (BTW, ghost touch weapons and armors can be wielded and worn by incorporeal creatures, but how do the weight and strength damage are determined ? Do incorporeal creatures use their Charisma score for Strength ?)

Duskbringer - Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.

I'm thinking a negatively-metamagic-altered Acid Arrow spell.

Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.

While I don't know about the attack speed, the magus's Spellstrike would be an appropriate replacement, combined with the Shadow Veil bloodline power.

Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.

That would be the Fear spell, either as a spell-lie ability or learned with the magus's Greater Spell Access, depending on the power you want to use Nocturne.

Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

That would be the Envelopping Darkness bloodline power, gained via the Greater Eldrith Heritage feat.

Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.

Spellstrike + Vampiric Touch = damage plus temporary hit points = this.

Nunu, The Yeti Rider:

Race: male gnome; I'll say it again: Yordles are considered gnomes/have gnome stats here.
Class: ranger (warden)
Weapon: sling, at least +1 icy burst, light pick and a yeti cohort. Furthermore, Nunu would have this ability:

Monstrous Rider (Ex)
Nunu may ride any monstrous humanoid with a Ride check as if it were a mount. Although mounstrous humanoids are ill suited to be mounts, Nunu does not take the –5 penalty on Ride checks for riding one.

Consume - Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.

You'll have to give the yeti a bite attack (1d8), because it naturally doesn't have one.

Blood Boil - Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.

I'm thinking Blessing of the Salamander and Burst of Speed here.

Ice Blast - Nunu launches a ball of ice at an enemy unit, dealing damage and slowing their Movement and Attack Speeds for 4 seconds.

Hmmm. wasn't there a magic item that made sling stones grew in size when shot ?

Absolute Zero - Nunu begins to sap the area of heat, slowing all nearby enemies. When the spell ends, he deals massive damage to all enemies caught in the area.

That would be a unique ability, to generate a cold effect.

Visionary - Nunu can cast a spell for free after 7 attacks.

No idea, seriously.


JiCi wrote:
...so far there isn't a single archetype that allows a monk to flurry with any weapon of his choice.

It's an odd solution, but a dip level of cleric will allow one to flurry, with their deity's chosen weapon so long as they have the Crusader's Flurry feat.


Gluttony wrote:
JiCi wrote:
...so far there isn't a single archetype that allows a monk to flurry with any weapon of his choice.
It's an odd solution, but a dip level of cleric will allow one to flurry, with their deity's chosen weapon so long as they have the Crusader's Flurry feat.

Yeah, that could work. At least, he'll have healing spells to boot.

Dark Archive

You can make a targeted entangle spell for Dark Binding + the feat you mention.

Desecrate spell is nice but it deals no damage >< so you need it to do some kind of damage, maybe 1d6 per round you spend in the area?

Unique ability that would work like the weapons with life drink, vampirism or whatever they are called.

Nunu bite also heals so it's like a life drink ability that heals him equal to the damage he deals.

Ice Blast could be a single target attack spell that deals damage and slows, but I can't think of one right now.

Rest I'm thinking on them ^^


Deiros wrote:

1) You can make a targeted entangle spell for Dark Binding + the feat you mention.

2) Desecrate spell is nice but it deals no damage >< so you need it to do some kind of damage, maybe 1d6 per round you spend in the area?

3) Unique ability that would work like the weapons with life drink, vampirism or whatever they are called.

4) Nunu bite also heals so it's like a life drink ability that heals him equal to the damage he deals.

5) Ice Blast could be a single target attack spell that deals damage and slows, but I can't think of one right now.

Rest I'm thinking on them ^^

1) Yup, sounds good.

2) Yeah... coudln't find that kind of spell yet.

3) Indeed, it's a pain to find a suitable alternative.

4) Well, the amulet of mighty fists with the Life-Drinker ability would allow that.

5) Well, since Nunu is chucking snowballs, I was thinking of him chucking a HUGE snowball as an enlarged sling stone.

Dark Archive

Well treat it like a giants Rock throw ^^ just paint them white lol and give stagger for 1d3 rounds or slow for 1d3 rounds.


Olaf, The Berserker:

Race: male human
Class: barbarian (hurler)
Weapon: 2 battleaxes, at least +1 throwing returning

Undertow - Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

I'm thinking the Hurling Charge and the Ground Breaker rage powers, if they can both be combined.

Vicious Strikes - Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.

Of course, that would be a unique spell-like ability, which replicates Vampiric Touch, but the standard rage could do for the attack increase.

Reckless Swing - Olaf attacks with such force that it deals true damage to his target and himself.

Power Attack comes to mind.

Ragnarok - Olaf is immune to disables and takes reduced damage.

That would be the Renewed Life, Renewed Vigor and Renewed Vitiality rage powers.

Berserker Rage - For each 1% of health missing, Olaf's attack speed is increased by 1%.

I'm thinking about the Reckless Abandon rage power.

Orianna, The Lady of Clockwork:

Race: female clockwork warrior with the clockwork servant's mental enhancement; like Blitzcrank and Nautilus
Class: summoner
Weapon: starknife, at least +1 returning. Also, her ball would be an eidolon, with a new form:

Globe
Starting Statistics: Size Medium; Speed fly. 30 ft. (perfect); AC +2 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack slam (1d6); Ability Scores Str 10, Dex 18, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions slam, flight [supernatural].

Command: Attack - Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.

That's just a standard eidolon command.

Command: Dissonance - Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

That would be a new 3-point evolution.

Command: Protect - Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.

That's the summoner's Shield Ally and Greater Shield Ally abilities.

Command: Shockwave - Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.

That would be a new 4-point evolution.

Clockwork Windup - Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.

That's the Hammer the Gap feat.

Pantheon, The Artisan of War:

Race: male human
Class: fighter (phalanx fighter)
Weapon: spear, at least +1 returning, and shield, at least +1 bashing

Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.

Standard ranged attack.

Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.

Charge + Shield Bash + Stunning Critical, pretty much it, followed by the phalanx fighter's Ready Pike ability.

Heartseeker Strike - Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.

That would be a standard full-attack action with Improved Critical.

Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.

That would be the unique ability, to jump high and to create a shockwave upon landing.

Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

While there are feats like Missile Shield and Ray Shield, I can't find a feat that would allow him to deflect a melee attack.

Oh, one more thing, put one or two ranks in Profession (baker), just for good measures.

Poppy, The Iron Ambassador:

Race: female gnome; Yordles = gnomes here
Class: fighter (armor master)
Weapon: tower shield and morningstar, both magic at least

Devastating Blow - Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her target's max health as bonus damage. The bonus damage cannot exceed a threshold based on rank.

That's the Power Attack feat.

Paragon of Demacia - Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.

No idea...

Heroic Charge - Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.

Charge + Power Attack + Shield Slam

Diplomatic Immunity - Poppy focuses intently on a single enemy champion, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.

That sounds like the cavalier's challenge ability, which would be either a unique ability or something to be substituted from one of the fighter's bonus feat(s).

Valiant Fighter - Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.

Pretty much every single ability of the armor master represents that as a whole.

Rammus, The Armordillo:

Race: male reptilian (turtle) anumus (Alluria Remarkable Races: Anumus), with the following templates: primordial, spined, splintered, (total CR+4) all in Rite Publishing's 101 Not so simple Monster Templates. However, the primordial template removes language skills, so put one rank in Linguistic to make him talk once again.
Class: barbarian (invulnerable rager)
Weapon: 2 claws (with the Anumus's Manifest Claws feat) and unarmed strike, with, if possible, improved unarmed strike and superior unarmed strike.

Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Charge + Unarmed Strike + the Sprint rage power could work.

Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

That's the spined template's spined defense, which damages melee attackers.

Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

I can't think of any better way than the Come And Get Me rage power.

Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

That's the Ground Breaker rage power.

Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

Huh... hmmm... no idea... aside from the obvious Damage Reduction from the invulnerable rager.

Renekton, The Butcher of the Sands:

Race: male sebek-ka (Alluria Cerulean Seas)
Class: ranger (wild stalker)
Weapon: greatsword, at least +1 Life-Drinker... I think it's accurate.

Cull the Meek - Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

That's the Whirlwind Attack feat.

Ruthless Predator - Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds.

That's the Stunning Critical feat.

Slice and Dice - Renekton dashes, dealing damage to units along the way.

That would be a charge with overrun attempts.

Dominus - Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him.

That would a unique ability: Righteous Might as a spell-like ability.

Reign of Anger - Renekton gains Fury for every autoattack he makes.

The closest thing I can get the wild stalker's Rage of the Wild ability.

Dark Archive

Aegis of Zeonia will automatically give you another use of Aegis of protection for the reminder of the round also.

Heartseeker Strike is probably Flurry of blows.

The passive skill is I think more than just improved critical >< I think I saw a spell that was more fitting that gave you a 1d8 bonus damage every time you got a critical hit. 1d8 for x2 and 2d8 for x3. This ability probably includes critical focus as well as improved critical.

Just make missile shield affect all normal attacks (including natural) and only once per round. This is just add that to Missile shield and you have Aegis protection.

You can take the fireball damage to base it of from it, and make it 20ft radius also. Those within 10ft take full damage the rest take half. and you land in the middle of it of course.


So, I did a review, and you work entirely too fast, but below are some notes...

notes:

Fizzle - Playful Trickster seems like the Hide in Plain sight ability with some attached ambushing ability
Graves - True Grit could be the crane style feats which reduce and improve fighting defensively
Hecarim - Spirit of Dread could easily be a negtive channel energy if gave him some antipaladin levels. Also, his onslaught of shadows could just be a cruelty carried by a conductive weapon.
Jax - The crane style feats could be great for his counterstrike ability since it lets him deflect and then counter an attack with stunning fist even.
Karma - Heavenly Wave is Pellet Blast with shuriken instead of pellets. Mantra seems more like some kind of metamagic enhancement ability maybe like the quicken sla abilities? Inner Flame is hard to build, but could basically increase caster level after so much damage is taken?
Karthus - Death Defied is the Endurance + Diehard feat chain with the Deathless Initiate feat chain if you want to push it a little farther.
DRaven - whirling Death could easily be duplicated by an old 3.5 spell that let yuo hurl a weapon in a sixty foot line and deal damage to everyone it hit. I think it was in complete arcane...
Katarina - I think there is a way for slings to ricochet, you could give that to a dagger. I seem to recall there being a halfling boomerang weapon from Eberron that ricocheted as well, that might be a better solution.Death Lotus could be the Arcane Archer Hail of Arros ability, but that is kind of high level.
LeBlanc - Mimic, I think that is a metamagic feat, Echoing spell I think.
Leaona + Lux - You can make their sunlight passives just be Faerie Fire which helps their allies hit more often...
Nasus - Siphoning Strike seams more like Vital Strike then hammer the gap, you just won't get that increased damage unless he was casting death knell through the staff... which could be a pretty cool idea.
Poppy - Paragon of Demacia could just be fighting defensively.

Those were all the critiques i have so far. Also, wanted to say I really enjoyed the rammus write up.


Deiros wrote:

Aegis of Zeonia will automatically give you another use of Aegis of protection for the reminder of the round also.

Heartseeker Strike is probably Flurry of blows.

The passive skill is I think more than just improved critical >< I think I saw a spell that was more fitting that gave you a 1d8 bonus damage every time you got a critical hit. 1d8 for x2 and 2d8 for x3. This ability probably includes critical focus as well as improved critical.

Just make missile shield affect all normal attacks (including natural) and only once per round. This is just add that to Missile shield and you have Aegis protection.

You can take the fireball damage to base it of from it, and make it 20ft radius also. Those within 10ft take full damage the rest take half. and you land in the middle of it of course.

Heartseeker Strike could be haste, but I'm pretty sure that I could find feats that allow you to make more attacks in a single standard action.

I'll also try to find a enhancement that deals more damage on a critical. I think that the maiming enhancement from Magic Items Compendium would do.

Aegis Protection being able to deflect a melee attack would probably be a unique ability, but I thought that was a feat allows you to do so.

Grand Skyfall with a fireball effect would work.

pobbes wrote:
So, I did a review, and you work entirely too fast, but below are some notes...

Aw come on, I don't work that fast, I'm just on a roll.

Thanks a lot for your feedback.


Riven, The Exile:

Race: female human
Class: bard (dervish dancer); HEAR ME OUT PEOPLE, THAT MIGHT WORK !
Weapon: bastard sword, at +1 speed, because playing with a broken weapon is outta the question for survivability.

Broken Wings - Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.

Ok, I do not remember if haste and speed can both stack. If not, thereis a feat I could come up with (I actually found it in Green Ronin's Unremarkable Races: Bow & Blade):

Sword Wind
Prerequisites: Weapon Focus (any sword), Base Attack Bonus +6
Benefit: Every time you make an attack with a chosen sword, you may make an additonal attack at your highest Base Attack Bonus, but all attacks get a -5 penalty until your next round. The feat can be used in standard actions and full-attack actions, but not attacks of opportunity.

In short, the haste effect can be granted by the dervish dancer's Rain of Blows and the bard's Dance of a Thousand Cuts spell. As for the knockback, that would be a special ability that if all 3 attacks hit, the target is subject to a bull rush.

Ki Burst - Riven emits a Ki burst, damaging and stunning nearby enemies.

That sounds like Discordant Blast followed immediately by Stunning Finale. She would have to be in a battle dance to do so, but it's a nice way to finish one.

Valor - Riven steps forward a short distance and blocks incoming damage.

The haste alone would do, as you dodge attacks instead of blocking them.

Blade of the Exile - Riven empowers her keepsake weapon with energy and gains attack damage and range. Additionally, during this time, she gains the ability to use Wind Slash once, a powerful ranged attack.

That would be a unique ability: Lead Blades as a spell-like ability. However, the Wind Slash could be replicated with the Deafening Song Bolt spell.

Runic Blade - Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack.

Another unique ability: a spendable +1 bonus on damage rolls or caster level upon each hit, up to a cap.

Rumble, The Mechanized Menace:

Race: male gnome; Yordles = Gnomes here
Class: rogue (driver); as with Corki, while Rumble doesn't sneak, the archetype fits him well.
Weapon: wrenches, like the Boggle wrench (Alluria Remarkable Races: Boggle), for good measures (just in case he gets thrown OUT of the vehicle), and a custom vehicle, as follow:

Large land vehicle
Squares 4 (10 ft. by 10 ft.); Cost 5000 gp
_____________________
Defense
_____________________
AC 20; Hardness 10
hp 120 (59)
Base Save +1
_____________________
Offense
_____________________
Maximum Speed 40 ft.; Acceleration 20 ft.
CMB +7; CMD 16
Ramming Damage 2d8

Propulsion alchemical (1 squares of alchemical engines in the back of the vehicle; hardness 8, hp 120)
Driving Check Profession (driver)
Forward Facing the vehicle's forward
Driving Device steering levers
Driving Space the two most forward squares of the vehicle
Crew 1
Decks 1
Weapons Mounted large morningstar (left hand), large firedrake (right hand), also possesses extradimensional spaces for cargo, using the same stats as bags of holding, for missiles (back) and +1 shocking burst light balista bolts (chest). A successful Profession (driver) check allows you to use the morningstar and the balista bolts as you would in any situation, including full-attack actions using your own base attack bonus. The machine is considered to have Str 20 and Dex 12.

Flamespitter - Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

That's the firedrake the machine has.

Scrap Shield - Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

That would be a unique ability: a spell-like ability that combines Shield and Longstride

Electro Harpoon - Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.

That's the spears the machine has, with the Staggering Critical feat as well as the Sneaking Precision feat.

The Equalizer - Rumble fires off a group of rockets, dealing magic damage in a line and creating a wall of flames that damage and slow enemies.

You know the extradimension space I added to the machine ? It's for this ability, with alchemist fire flasks attached to black powder kegs >:D

Junkyard Titan - Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

That would be the machine's weakness:
- Every round in which you attack increase a cap by 1.
- If you reach 3 at the beginning of a round, you take 1 point of fire damage per round, but your melee attacks also deal that same damage.
- If you reach 6 at the beginning of a round, you take 1d6 point of fire damage per round, but your melee attacks also deal that same damage.
- If you reach 9 at the beginning of a round, the machine stops working
- The cap lowers by 1 each round you do not attack.

Ryze, The Rogue Mage:

Race: male elven
Class: wizard (scrollmaster)
Weapon: scroll blade and book

Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.

Lightning Bolt comes to mind.

Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage. Also gains bonus damage based on Ryze's maximum mana.

Forcecage sounds accurate.

Spell Flux - Ryze releases an orb of pure magical power that deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.

While the "orb" can't really be replicatde, Chain Lightning looks adequate for that.

Desperate Power - Ryze channels forbidden arcane power, granting him spell vamp, and causing all of his spells to deal AoE damage.

That would be a unique ability: to have all spells enhanced by the Widen Spell metamagic feat for a short time.

Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.

Huh... no idea...

Sejuani, The Winter's Wrath:

Race: female human
Class: druid (arctic druid)
Weapon: light flail, at least +1 icy burst and boar companion; you're gonna have to bend the rules here, because normally, a boar can't be Large. However, the beast rider archetype for cavalier has the option that at level 7th, the mount can grow Large, making it possible to ride a bear or a boar. For the druid, the boar grows Medium at level 4th, meaning that you could make it grow Large at level 7th.

Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.

That would be a charge, with the Spirited Charge feat for her and the Powerful Charge feat, if possible, for the boar.

Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.

The Ice Storm spell would work.

Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.

The Frigid Touch spell would work great here.

Glacial Prison - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

The Polar Midnight spell sounds accurate, maybe a little too much.

Frost - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.

That might have to be a new enhancement, one that would replicate the Unshackable Chill spell upon each hit, or critical hit.


Shaco, The Demon Jester:

Race: male human
Class: rogue (acrobat)/sorcerer (fey bloodline)/arcane trickster
Weapon: 2 daggers, both magic at least

Deceive - Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.
Shaco teleports nearby and becomes stealthed for 3.5 seconds.

Either Invisibility or the Fleeting Glance fey bloodline power, then Dimension Door and a sneak attack.

Jack In The Box - Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby.

That's either a way to cast Fear, or a wondrous item that cast Fear, crafted via the Craft Wondrous Items feat.

Two-Shiv Poison - Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.

Either the Poison spell, or simply a Dex-damage poison.

Hallucinate - Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies.

I'm thinking Mirror Image.

Backstab - Shaco deals 20% bonus damage when striking a unit from behind.

While you can't really get a flat 20% on sneak attacks, it is still your best option.

Shen, Eye of Twilight:

Race: male human
Class: ninja
Weapon: 2 katanas, magic at least.

Vorpal Blade - Damages target unit and life taps him, healing allies that attack the target.

That would be a new Ninja Trick: to bestow a Vampiric Touch to attackers that strike the selected target. You could also combined it with the Bleeding Attack ninja trick. And no, it doesn't mean that the katanas should be vorpal.

Feint - Shen shields himself, absorbing incoming damage for a few seconds.

That would be the Dodge and Mobility feats, combined with the Fast Stealth ninja trick.

Shadow Dash - Shen dashes rapidly toward a target location, taunting enemy champions he encounters and dealing minor damage.

Sping Attack + the Distracting Attack rogue talent (taken as a master trick)... that's all I can think off.

Stand United - Shen shields target allied champion from incoming damage, and soon after teleports to their location.

That would be the Bodyguard feat, and a new master trick: a Dimension Door effect.

Ki Strike - Every 8 seconds, Shen's next attack deals bonus damage. Each time Shen attacks, Ki Strike's cooldown is reduced.

Yeah... "Bonus Damage" can mean anything here, take your pick, from ninja tricks to sneak atatcks to critical hits.

Shyvana, The Half-Dragon:

Race: female red half-dragon human
Class: sorcerer (draconic bloodline); since she's a half-dragon, it's kinda pointless to make her a Dragon Disciple.
Weapon: claws, bite and unarmed strike, with, if possible, improved unarmed strike and superior unarmed strike

Twin Bite - Shyvana strikes twice on her next attack.

That's the haste spell.

Burnout - Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.

Longstride + Fire Shield

Flame Breath - Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.

This one depends on your interpretation: it can be a standard fire spell (fireball, scorching ray) or a real breath (fire breath, dragon's breath, the draconic bloodline's Breath Weapon power, the half-dragon's breath weapon, if you can amp it up).

Dragon's Descent - Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

That's definitely Form of the Dragon III. However, it can be the actual spell, or have it as her unique spell-like ability.

Fury of the Dragonborn - Shyvana's melee attacks enhance her abilities.

Huh... hmmm... another unique ability: a spendable +1 on attack rolls, damage rolls or caster levels upon each attack, up to a cap.

Singed, The Mad Chemist:

Race: male human
Class: alchemist
Weapon: heavy steel shield, for bashing, magic at least.

Poison Trail - Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.

That sounds like the Poison Bomb discovery, but I can't find a discovery to make a bomb as a trail.

Mega Adhesive - Throws a vial of mega adhesive on the ground, slowing enemies who walk on it.

I'm thinking of simply breaking a flask of Sovereign Glue.

Fling - Damages target enemy unit and flings them into the air behind Singed.

The Ki Throw feat, as odd as it sounds.

Insanity Potion - Singed drinks a potent brew of chemicals, granting him increased combat stats.

The Mutagen ability looks accurate.

Empowered Bulwark - Increases Singed's Health by 25 for every 100 Mana he has.

I'm thinking the False Life spell here.

Sion, The Undead Champion:

Race: male half-orc zombie lord (brain-eating zombie variant)
Class: barbarian (scarred rager)
Weapon: greataxe, magic at least

Cryptic Gaze - Sion's stare terrifies a single enemy, dealing damage and stunning them.

While it can't damage or stun, the scarred rager's terrifying visage could work here.

Death's Caress - Sion surrounds himself with a damage-absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate.

Sounds to me like a explosive version of Stoneskin.

Enrage - While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.

The barbarian's rage, pure and simple, with the Reckless Abandon rage power

Cannibalism - Sion consumes some of his enemies' life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sion's fervor, increasing his Attack Speed.

That where the brain-eating zombie variant comes into play.

Feel No Pain - Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.

Sounds to me like tha barbarian's damage reduction.

Sivir, The Battle Mistress:

Race: female human
Class: fighter (tactitian)
Weapon: starknife, at least +1 returning... and maybe as an exotic one-handed weapon that deals 1d8 points of damage (1d4 to 1d6 from going from Light to One-Handed, 1d6 to 1d8 from going from Martial to Exotic)

Boomerang Blade - Sivir hurls her crossblade like a boomerang, dealing damage each way.

That's your standard ranged attack, with the returning enhancement.

Ricochet - Sivir's next basic attack will bounce between targets, dealing reduced damage with each successive hit.

The Ricochet Shot spell as a unique ability.

Spell Shield - Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.

The Globe of Invulnerability spell as another unique ability.

On The Hunt - Sivir leads her allies into battle granting them increased Movement and Attack Speeds for a period of time.

Haste with both the Cooperative Combatant and Battle Insight ability of the Tactitian.

Fleet of Foot - Sivir gains a short burst of Movement Speed when she attacks an enemy champion.

The Longstride spell as yet another unique ability.

Skarner, The Crystal Vanguard:

Race: male awakened diamond large scorpion; ok, I'm aware that Awaken doesn't work on vermin, and I fail to see why, because you can awaken TREES, as in INANIMATE MINDLESS OBJECTS, so why not moving mindless creatures related to animals ???
Class: fighter (unarmed fighter); the abilities can be applied to natural weapons, so...
Weapon: claws, sting and diamond blade

Crystal Slash - Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.

That's your standard full-attack action.

Crystalline Exoskeleton - Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.

That would be the Haste spell.

Fracture - Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.

That would be a unique ability: Crystal Shard as a psi-like ability.

Impale - Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.

Being a fighter, Weapon Specialization (sting) + Impaling Critical becomes possible... ouch.

Energize - Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.

Huh... no idea...


What if you made nunu a summoner with the mount evolution on his eidolon to get rid of the -5 ride check penalty


Ronnie Forshee wrote:
What if you made nunu a summoner with the mount evolution on his eidolon to get rid of the -5 ride check penalty

I actually never thought of that, mostly because there is a yeti in the bestiary. I got the idea from an NPC called Marouka and his Giant Rider ability.

I guess that could wortk better since most of Nunu's abilities are casted by the Yeti, not him.

Alright, thanks for the feedback.


Sona, Maven of the Strings:

Race: female human; you can make her mute and give here telepathy (Su)... or say "screw it" and make her talk normally.
Class: bard... duh...
Weapon: 'etwahl', her string instrument; if used in melee, it would act like a club, and if used in range, it would fire a weird word, like the sound striker would.

Hymn of Valor - Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.

The first part is Inspire Courage, and the second part is the Deafening Sound Bolt spell.

Aria of Perseverance - Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.

The first part is Inspire Heroics, and the second part is the Mass Cure Light Wounds spell.

Song of Celerity - Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.

That would be the Triple Time masterpiece.

Crescendo - Sona plays her ultimate chord, forcing enemy champions to dance and dealing magic damage to them over time.

You actually have a few options: the Irresistible Dance spell, Mass Suggestion ("Dance for me !") performance, the Mass Suggestion spell ("Dance for me !") or the Quickening Pulse masterpiece, modified to be usable with string intruments.

Power Chord - After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.

That would be a unique ability: to get an effect like the Empower Spell feat on her ranged attack and performance.

Soraka, The Starchild:

Race: female tiefling, with horn, hooves and double-jointed legs; those are all possible mutations for the tiefling.
Class: oracle (heavens mysteries)
Weapon: quarterstaff, magic if possible.

Starcall - A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their Magic Resist for a short duration.

That would be the Spray of Shooting Stars revelation.

Astral Blessing - Soraka blesses a friendly unit, restoring health and increasing Armor for a short time.

That sounds like a healing spell followed by the Shield of Faith spell.

Infuse - Restores Mana to an ally, or deals damage to an enemy and silences them for a short duration.

Ok, since mana isn't used in Pathfinder, I'm just gonna go the simple way here: Heal for allies, Harm for enemies.

Wish - Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.

That would be the Mass Heal spell. (BTW, anyone finds it odd that there isn't a Mass Harm spell ?)

Consecration - Increases surrounding allies' magic resistance by 16.

That would be the Holy Aura/Unholy Aura/Shield of Law/Cloak of Chaos spells.

Swain, The Master Tactician:

Race: male strix
Class: sorcerer (abyssal bloodline) with fiendish raven familiar, obtained with the Improved Familiar feat; I'm bending the rules here, because a sorcerer "can" acquire a familiar with the right bloodline.
Weapon: club, at least +1 unholy

Decrepify - Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.

I'm thinking a reach Frigid Touch with the familiar's Deliver Touch Spells ability.

Nevermove - Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.

That would be the Black Tentacles spell.

Torment - Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks.

That sounds like an empowered Acid Arrow spell.

Ravenous Flock - Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the damage dealt.

That would be a unique ability: Divine Vessel (fiendish) as a spell-like ability. As for the flock, that sounds like a special ability to mimic Vampiric Touch.

Carrion Renewal - Swain regenerates mana each time he kills a unit. This amount increases each level.

That would be another unique ability: each kill restores a spell per day of a level equal to the creature's CR deived by 2.

Talon, The Blade's Shadow:

Race: male human
Class: ninja
Weapon: wakisashi and shurikens, both at least +1 returning... maybe dancing too

Noxian Diplomacy - Talon's next basic attack deals an additional physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.

Improved Feint + Sneak Attack + Bleeding Attack ninja trick

Rake - Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.

The Flurry of Stars ninja trick would be good.

Cutthroat - Talon instantly appears behind his target, silencing them and amplifying his damage against that target.

That would be two new ninja tricks: one to use Dimension Door 10.ft per level for 2 Ki points and one to make a successful sneak attack mute the target for a few rounds.

Shadow Assault - Talon disperses a ring of blades and enters stealth while gaining additional Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive physical damage.

That would be the Vanishing Trick in additional of Flurry of Stars.

Mercy - Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.

That sounds like the standard sneak attack.


Taric, The Gem Knight:

Race: male human
Class: cleric (Earth domain, theologian)
Weapon: warhammer and heavy steel shield, both magic at least

Imbue - Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself. Additionally,Taric's basic attacks reduce Imbue's cooldown.

That would be any mass healing spell there.

Shatter - Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.

That sounds like a modified Stoneskin spell, because of the shattering.

Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.

That would be the Searing Light spell.

Radiance - Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric's gems radiate energy empowering Taric and his allies with bonus Attack Damage and Ability Power.

That sounds a lot like the Earthquake spell, followed by a new enhancement that grants the Aid spell to nearly allies.

Gemcraft - Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks replenishing his Mana based on the damage dealt.

Huh... wha... ? No idea here...

Teemo, The Swift Scout:

Race: male gnome; Yordles = gnomes here
Class: ranger (battle scout & trapper)
Weapon: blowgun, at least +1 distance; I'd like to apologize to all Teemo fans, because I thought that his blowgun was a club at first.

Blinding Dart - Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.

That would have to be a regular poison dart, but the poison itself would have to be new, and would afflict the target with blindness for a few rounds.

Move Quick - Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.

Since the traps replace the ranger's spells, he'll ahve to get Expeditious Retreat as an item or otherwise.

Toxic Shot - Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

You can either fire a poisoned dart as normal, or launch a Poison Trap like the trapper can.

Noxious Trap - Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.

That would be the trapper's Poison Trap.

Camouflage - If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely.

That would be the ranger's Camouflage and Hide in Plain Sight abilities.

Tristana, The Megling Gunner:

Race: female gnome; Yordles = gnomes here
Class: gunslinger (musket master)
Weapon: culverin, at least +1 distance

Rapid Fire - Tristana fires her weapon rapidly, increasing her attack speed for a short time.

That would be the Rapid Shot feat

Rocket Jump - Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units for 3 seconds where she lands.

That... would be a unique ability: to deal her firearm's damage around her and to jump to another spot equal to the her weapon's range increment.

Explosive Shot - When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to deal damage to target unit over time, and reduce healing received.

That sounds like the standard scatter shot, but it could fit as an ammunition enhancement that causes bullets to explode upon impact.

Buster Shot - Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back.

That would be the Dead Shot deed combined with the Impact Critical Shot feat... ouch.

Draw a Bead - Increases Tristana's attack range as she levels.

That would be the Far Shot feat.

Trundle, The Cursed Troll:

Race: male death-scavenger (101 Not so Simple Monster Templates) young troll; he's smaller than the standard troll, so...
Class: druid (blight druid, Plant domain)
Weapon: greatclub, magic at least

Rabid Bite - Trundle bites his opponent, dealing damage and sapping some of their attack damage.

That's the troll's bite attack, but it's gonna have to be a unique ability to drain 1 Strength on each hit.

Contaminate - Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.

This is gonna have to be either a unique ability: a Desecrate spell that grants Haste to him.

Pillar of Filth - Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units.

That would be the Entangle spell.

Agony - Trundle immediately steals his target's health and a percent of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.

I could have sworn that there was a spell that deals damage to an opponent and heals you of that same amount, as a healing spell. That would have to be a new spell if it doesn't exist already.

Decompose - Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health.

That would be the death-scavenger's Scavenger's Knell ability.

Tryndamere, The Barbarian King:

Race: male human
Class: barbarian (titan mauler)
Weapon: greatsword, magic at least

Bloodlust - Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.

The Reckless Abandon and Renewed Vigor rage powers work great here.

Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.

The Terrifying Howl rage power works great here, because being panicked pretty much screw your attack potential.

Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.

That would be the Whirlwind Attack feat.

Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.

That would have to be a unique ability: the Ferocity special quality.

Battle Fury - Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell.

That sounds like the Raging Deathblow feat.

Twisted Fate, The Card Master:

Race: male human
Class: wizard (diviner)/harrower
Weapon: Harrow Deck, modified to act of daggers, at least +1 returning

I'm gonna need major help for this one, because I don't own a Harrow Deck, so I have no idea how to use that for this champion.

Wild Cards - Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.

That sounds like the Tower of Strength ability combined with Scorching Rays.

Pick A Card - Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

That sounds like the Tower of Constitution, Tower of Wisdom and Tower of Charisma abilities, with spells like Symbol of Slowing and Symbol of Stunning.

Stacked Deck - Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased.

The Hammer the Gap feat would work.

Destiny - Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate.

That would be the Scrying spell, followed by a Teleport spell.

Loaded Dice - Twisted Fate and his allies receive an additional 2 gold per kill.

Huh... no idea...

Twitch, The Plague Rat:

Race: male ratfolk
Class: rogue (poisoner)
Weapon: hand crossbow, at least +1 distance

Ambush - Twitch hides in the shadows, waiting for a nearby enemy. If he attacks, he will gain bonus attack speed.

Ki Pool, taken as rogue talent + Ninja Trick (Vanishing Trick), taken as rogue talent + Sneak Attack.

Debilitating Poison - Infects all nearby champions with Debilitating Poison, slowing their movement speed.

That would be a slowing poison.

Expunge - All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack.

That would be to be another kind of poison that contaminates nearby enemies.

Spray and Pray - Twitch closes his eyes and fires his crossbow, spraying powerful piercing arrows ahead of him.

Improved Feint + Sneak Attack + Deadly Cocktail + Deadly Sneak

Deadly Venom - Twitch's basic attacks infect the target with Deadly Venom which deals true damage each second for 6 seconds (effect stacks up to 6 times).

Sounds like the Lasting Poison talent.

Udyr, The Animal Spirit:

Race: male human
Class: druid
Weapon: natural weapons and unarmed strike with, if possible, improved unarmed strike and superior unarmed strike

Tiger Stance - Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's Attack Speed is increased for a few seconds.

That would be Wild Shape into a tiger.

Turtle Stance - Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage.

That would be Wild Shape into a giant turtle... maybe followed by the Stoneskin spell.

Bear Stance - Bear Stance: Activation - Udyr gains a large Movement Speed increase for a short duration.

That would be Wild Shape into a bear.

Phoenix Stance - Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased Ability Power and Attack Damage.

The best I can come up with is to Wild Shape into a bird-shaped Fire Elemental.

Monkey's Agility - Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.

That would be the Longstride spell.

Urgot, The Headsman's Pride:

Race: male zombie lord human (fast zombie variant)
Class: alchemist
Weapon: gauntlet, at least +1 corrosive burst

Acid Hunter - Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.

That sounds like an Acid Bomb.

Terror Capacitor - Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.

That would be the Elemental Aura (electricity) formula.

Noxian Corrosive Charge - Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.

That's gonna be "something" that allows you to combine non-stackable discoveries, like a feat or spell, because it sounds like Acid Bomb + Immolation Bomb.

Hyper-Kinetic Position Reverser - Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap.

That would be a unique ability: Hostile Juxtaposition as a spell-like ability.

Zaun-Touched Bolt Augmenter - Urgot's basic attacks reduce his targets' damage by 15% for 2.5 seconds.

Hmmm... is there an enhancement that lowers the damage of targets ? If not, it's gonna have to be homebrewed.


Got to admit you've been going at a pace I can't keep up with, so I've basically just been watching and waiting for Teemo.

For his Move Quick ability how about either Boots of Speed, or Boots of Striding and Sprinting rather than an expeditious retreat item?

For Blinding Dart the poison you want is Hag Spit from the Rival Guide.

The rest about Teemo, I think you've got already.

(Oh, I was also waiting for Twisted Fate, another favourite of mine. Perhaps Loaded Dice could be represented by Profession: Gambler used in conjunction with actual Loaded Dice for a bonus to the profession check.)


Gluttony wrote:

Got to admit you've been going at a pace I can't keep up with, so I've basically just been watching and waiting for Teemo.

For his Move Quick ability how about either Boots of Speed, or Boots of Striding and Sprinting rather than an expeditious retreat item?

For Blinding Dart the poison you want is Hag Spit from the Rival Guide.

The rest about Teemo, I think you've got already.

(Oh, I was also waiting for Twisted Fate, another favourite of mine. Perhaps Loaded Dice could be represented by Profession: Gambler used in conjunction with actual Loaded Dice for a bonus to the profession check.)

1) For Quick Move, I was thinking a potion of Expeditious Retreat since it's not a permanent effect, but the Boots of Striding and Sprinting could work, yet I still can't get over the fact that they got nerfed.

2) Good call for the Hag Spit poison, that'll work great.

3) The Loaded Dice for Twisted Fate looks accurate too. Thanks for the pointer.

Oh and don't worry about my pace, I just want to wrap this up as quickly as possible so people can start checking them all as a whole. It's more about filling to 100% the database for now. Feel free to come back and check them at your leisure.


Varus, The Arrow of Retribution:

Race: male elf
Class: fighter (archer); I'm going with this one, but I'm pretty sure that other classes and archetypes combos could work just as well.
Weapon: composite longbow, at least +1 distance

Piercing Arrow - Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

That would be the archer's Hawkeye and Expert Archer abilities, but the holding-back-to-shoot aspect would have to be a unique ability: to multiply the damage by the number of rounds you wait. However, wasn't there a feat that augmented the damage in such a manner ?

Blighted Quiver - Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.

I'm thinking that slaying arrows could work here.

Hail of Arrows - Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.

The archer's volley ability, simple.

Chain of Corruption - Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

That would be a unique ability: Chain of Perdiction as a spell-like ability.

Living Vengeance - On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Hmmm... is there a ranged attack equivalent for Cleave or Great Cleave, because the attack speed could be represented here by an extra attack.

Vayne, The Night Hunter:

Race: female human
Class: inquisitor; ranger could work as well, but I don't know, I just thought that inquisitor would be more flavorful, with the whole hunting for a cause idea.
Weapon: hand crossbow and heavy crossbow, both at least +1 distance

Tumble - Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

The Vital Strike feats would work here.

Silver Bolts - Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)

That would be applying silversheen... but isn't there a spell that alter a weapon's material ?

Condemn - Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

That's gonna have to be a unique ability, because Gravity Bow isn't an inquisitor spell, for SOME reasons... for the rest is basically the Impact Critical Shot feat.

Final Hour - Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and triple the bonus Movement Speed from Night Hunter.

The inquisitor's judgments work well here, especially combined with the Judgment Light and Named Bullet spells.

Night Hunter - Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.

There's the Burst of Speed and the Tireless Pursuit spells that replicate this nicely.

Dark Archive

This is way to fast to keep up XD but other than that it looks great so far.


Deiros wrote:
This is way to fast to keep up XD but other than that it looks great so far.

Eh eh, I'll try to wrap this up tonight, then you'll have have the time to check them out.


Veigar, The Tiny Master of Evil:

Race: male gnome; Yordles = gnomes here
Class: wizard (genration school)
Weapon: staff, magic at least... and any cloak and can mask his face.

Baleful Strike - Unleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently.

That sounds like the Arcane Blast feat, and the other effct sounds like the Deadly Juggernaut spell, to be taken as a unique ability, since wizards can't have it.

Dark Matter - Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.

Since there's no low-level version of Meteor Swarm, Fireball will have to do.

Event Horizon - Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.

That sounds like the evocation school's elemental wall (cold).

Primordial Burst - Blasts target enemy champion, dealing a large base amount of magic damage plus 80% of his target's AP.

Again, since there's no low-level version of Meteor Swarm, Delayed Blast Fireball will have to do. Then again, the actual Meteor Swarm spell would work, depending on the encounter level.

Equilibrium - Veigar's mana regen is increased by 0.75% for each 1% of mana missing.

Huh... no clue...

Viktor, The Machine Herald:

Race: male clockwork warrior with the clockwork servant's mental enhancement; like Blitzcrank, Nautilus and Orianna, this would be the same kind of creature.
Class: alchemist/wizard (arcane bomber)
Weapon: heavy mace, at least +1 shocking burst and vestigial arm discovery

Power Transfer - Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.

That would have to be a unique ability: to deal damage via a ranged attack and then gaining a stoneskin-like effect for the damage dealt.

Gravity Field - Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.

The Reverse Gravity spell sounds accurate enough.

Death Ray - Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.

Strafe Bomb + arcane bomber's bomb (electricity) = this, or the Lightning Bolt spell

Chaos Storm - Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

Elemental Spell (electricity) + Incendiary Cloud sounds good.

Evolving Technology - Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities.

The Metamagic Gems look accurate for this.

Vladimir, The Crimson Reaper:

Race: male human vampire
Class: wizard (necromancer)
Weapon: slam and unarmed strike with, if possible, improved unarmed strike and superior unarmed strike

Transfusion - Vladimir drains life from his target.

That's either the Vampiric Touch spell or the vampire's blood drain... or both >:D

Sanguine Pool - Vladimir sinks into a pool of blood becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Hmmm... the closest thing I can get is the Fluid Form spell.

Tides of Blood - Vladimir unleashes a torrent of blood, damaging surrounding enemies.

Either the Geyser spell or the Caustic Eruption spell.

Hemoplague - Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. Hemoplague deals additional magic damage after a few seconds to infected enemies.

The Plague Storm spell comes to mind.

Crimson Pact - Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself).

Huh... no idea...

Volibear, The Thunder's Roar:

Race: male ursine anumus (Alluria Remarkable Races: Anumus)
Class: druid (storm druid, with Cloud subdomain and Weather domain)
Weapon: 2 claws (with the Anumus's Manifest Claws feat), bite (with the Anumus's Vicious Bite feat) with an Amulet of Mighty Fists at least +1 shocking burst

Rolling Thunder - Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.

You have the Anumus's Manifest Form feat, the druid's Wild Shape or the Longstride spell, take your pick, with the Ki Throw feat.

Frenzy - Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing health.

Hmmm... that would to be a unique ability: Rage as a spell-like ability.

Majestic Roar - Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.

That would to be a unique ability: Shout as a spell-like ability.

Thunder Claws - Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.

That's the shocking burst enhancement with the Weather domain's lightning lord ability and the Stormbolts spell.

Chosen of the Storm - Volibear heals rapidly for a few seconds when his health drops to a critical level.

That would be the Regenerate spell.

Warwick, The Blood Hunter:

Race: male male canine anumus (Alluria Remarkable Races: Anumus); why not werewolf ? because their don't have claws...
Class: ranger (wild stalker, natural weapon combat style)
Weapon: 2 claws (with the Anumus's Manifest Claws feat), bite (with the Anumus's Vicious Bite feat), with an Amulet of Mighty Fists at least +1 Life-Stealing, converted from the sword of life-stealing

Hungering Strike - Takes a bite out of enemy unit and heals Warwick.

That's the life-stealing enhancement.

Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' Attack Speed for a short time.

The Hunter's Howl spell works here.

Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.

The Scent rage power, taken with the wild stalker, fits here.

Infinite Duress - Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.

That's the Greater Beast Totem rage power, taken with the wild stalker, fits here perfectly.

Eternal Thirst - Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.

That's the life-stealing enhancement.

Wukong, The Monkey King:

Race: male vanara
Class: monk (weapon adept, qinggong monk)
Weapon: quarterstaff, magic at least

Crushing Blow - Wukong's next attack deals additional physical damage and reduces the enemy's Armor for a short duration.

That would be the Vital Strike feats.

Decoy - Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.

That's gonna be a house rule for a monk to select ninja trick as Qinggong monk abilities, because the Vanishing Trick and the Shadow Split trick would work great.

Nimbus Strike - Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.

Again with the house rule, but this time with the Shadow Clone trick. For the nimbus, a flying carpet would work here... crafted as a solid cloud of course.

Cyclone - Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains speed over the duration of the spell.

Whirlwind Attack + Tripping Whirl would work.

Stone Skin - Increases Wukong's armor and magic resistance for each nearby enemy champion.

That sounds like the Dodge feat here.

Xerath, The Magus Ascendant:

Race: male advanced medium lightning elemental
Class: magus
Weapon: slam and unarmed strike with, if possible, improved unarmed strike and superior unarmed strike.

Arcanopulse - Fires a long-range beam of energy, dealing magic damage to all targets hit.

That would be the Lightning Bolt spell.

Locus of Power - Xerath immobilizes himself near a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.

I don't know about the rooting, but the Enlarge Spell feat would work.

Mage Chains - Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them for 2 seconds.

That would be a reach Shocking Grasp and a unique ability to stun if two electricity spells are cast one after the other.

Arcane Barrage - Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

That would be a unique ability: Call Lightning Storm as a spell-like ability.

Ascended Form - Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.

No clue, again...

Xin Zhao, The Seneschal of Demacia:

Race: male human
Class: fighter (polearm master)
Weapon: spear, magic at least

Three Talon Strike - Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.

The Tripping Strike would work here.

Battle Cry - Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.

That would be a unique ability: the cavalier's banner abilities.

Audacious Charge - Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area.

That's the standard charge, with the Staggering Critical feat.

Crescent Sweep - Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.

That's the Whirlwind Attack feat.

Tireless Warrior - Xin Zhao restores 30 health for every 3 attacks that he lands. This amount increases by 5 every 2 levels.

No idea, but a ring of regeneration would work though.

Yorick, The Gravedigger:

Race: male zombie lord human
Class: cleric (undead lord)
Weapon: greataxe, at least +1 unholy

Omen of War - Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.

Hmmm... Weapon of Awe + Create Undead (ghoul)

Omen of Pestilence - Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.

Animate Dead (skeleton) + Exploding Skeleton variant, or the Corpse Companion ability

Omen of Famine - Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.

Vampiric Touch as a unique spell-like ability + Create Undead (ghast)

Omen of Death - Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.

That sounds like a triggered Raise Dead, with the target being shown as a ghost.

Unholy Covenant - Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.

I... have no clue either... (man, I'm on a bad roll with these)

Ziggs, The Hexplosives Expert:

Race: male gnome; Yordles = gnomes here
Class: alchemist... what else ?
Weapon: bombs, bombs and more bombs

Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.

While it cannot bounce, the Strafe Bomb discovery could replicate that well.

Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

That would be the Delayed Bomb discovery.

Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.

That would be a unique ability: to set bombs to explode in proximity of an enemy. (How come that's not a discovery anyway ?)

Mega Inferno Bomb - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.

That's the Explosive Bomb discovery.

Short Fuse - Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Hmmm... the Sticky Bomb discovery could cover this.

Zilean, The Chronokeeper:

Race: male human
Class: oracle (time)
Weapon: staff, magic at least

Time Bomb - Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage.

That would have to be a unique ability: to place an alchemist bomb on a target.

Rewind - Zilean can prepare himself for future confrontations, reducing the cooldowns of all of his other abilities.

That's the Rewind Time mystery.

Time Warp - Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time.

That's the Speed or Slow Time mystery.

Chronoshift - Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.

That's the Time Hop mystery.

Heightened Learning - Increases experience gain of all allied champions by 8%.

That's the Knowledge of the Ages mystery. Sorry guys, no bonus EXP for this ability.

AND I'M DONE ! ALRIGHT ! MISSION ACCOMPLISHED !

Feel free to provide feedback, I'll redo some champions if the need presents itself, but for now enjoy !


Wow, excellent work. I'll take some time to review some things. I haven't had a chance to read through all of them, but one thing that jumped at me was yorick. Why isn't he using summon spells that just summon a type of templated undead? His unholy covenant could just be a feat or magic item that gives him a bonus based on the number of summoned creatures he has summoned.


pobbes wrote:

1)Wow, excellent work. I'll take some time to review some things.

2) I haven't had a chance to read through all of them, but one thing that jumped at me was yorick. Why isn't he using summon spells that just summon a type of templated undead?
3)His unholy covenant could just be a feat or magic item that gives him a bonus based on the number of summoned creatures he has summoned.

1) Thank you !

2) Because the Summon Monster spell doesn't summon undead creatures, only outsiders. I wish there would be Summon Undead spells just like in Libris Mortis... but no, there isn't. It's gonna have to be hmebrewed or converted.

3) That could work indeed. Thanks for the pointer.

I'd just like to remind you that I wanted to convert the champions with as little help from 3rd-party books as possible, so that's why there's a lot of emphasis on the Pathfinder books, modules and accessories. Furthermore, since this thread is also designed to help players making LoL characters, I also wanted to make few unique abilities, so that players wouldn't argue much with their DMs. Of course, these abilities don't bother much if you're using them as NPCs.

I do plan to revisit them, but with a broader range of materials, like Rite Publishing's 101 nth-level spells series and more materials added to the d20pfsrd site. However, right now with the current materials I'm using, some abilities are out of my... league (pun not intended for the 3rd time on this thread)


2) There is a feat in Ultimate Magic called Skeletal Summoner if you're interested in summoning undead...


Gluttony wrote:
2) There is a feat in Ultimate Magic called Skeletal Summoner if you're interested in summoning undead...

That would work too... too bad I can't apply any of the variants...


Any other opinions ?


A new champion, the 100th champion, is on the way: Jayce the Defender of Tomorrow, more info here.

From a first look, he's a warrior who wields a hammer that can change into a cannon and vice-versa.


^ There's a magic weapon quality for that I believe.

Let's see... Hm, Transformative weapons actually only work from melee to melee, so it would probably require a bit of custom work. I'd say use a Transformative hammer of some sort as the starting point for his design though, and work in a melee to ranged transformation as a custom ability.


Jayce the Defender of Tomorrow:

Race: male human
Class: fighter (standard for now)
Weapon: longhammer (Advanced Race Guide), at least +1 shocking burst greater transformative*

* The regular Transformative enhancement only changes a melee weapon to another melee weapon. A homebrewed greater version will be in order to make the hammer transform into a musket.

To the skies ! - Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.

That would be a jumping charge with the Staggering Critical feat.

Shock Blast - Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

A regular shot from the musket could work. However, the bullet itself would have to be elemental (lightning) fireballs. Back in 3.5, there were some bolts, arrows and javelins that become spells upon impact.

Lightning Field - Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.

That would be the Elemental Aura spell.

Hyper Charge - Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.

That sounds like a Haste effect, or a temporary effect that grants the speed enhancement.

Thundering Blow - Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance.

That would be the Bull Rush Strike feat.

Acceleration Gate - Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds.

That would be a new magic item that would grant Haste for a short time.

Transform - Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks/Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.

That would be the new greater transformative enhancement.

Hextech Capacitor - Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.

The Longstride spell would be adequate.

That's the best I can come up with. Maybe I should remain you of a few things: if a class doesn't allow a feature, feel free to just make an item for that.


With the ARG released, I think some of the champions on the list should be revisited, as they may have some more-fitting options available now.

Tristana is the first one that comes to mind for me. I'd suggest that she'd do well as an experimental gunsmith.


Gluttony wrote:

With the ARG released, I think some of the champions on the list should be revisited, as they may have some more-fitting options available now.

Tristana is the first one that comes to mind for me. I'd suggest that she'd do well as an experimental gunsmith.

Tell me about it... that, and many others with all the feedback I've got.


Man... Riot Games is working fast, another champion is in the work:
Zyra, Rise of the Thorns, more info here

At very first glance, she looks like an elf, maybe fey creature, druid with a whip.


We'll have to wait a bit to be sure.


Zyra the Rise of the Thorns:

Race: female elf
Class: druid (Plant domain as Nature Bond)
Weapon: scorpion whip, esthetically modified as a thorny vine, magic at least

Deadly Bloom - Thorns shoot from the ground, dealing magic damage to enemies within the area.

That would be the spike growth spell.

Rampant Growth - Plants a seed lasting 30 seconds. If an enemy champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds.

That sounds like a delayed version of burst of nettles, followed by the summoning of an assassin vine; could be a trap though.

Grasping Roots - Sends forward vines, dealing magic damage and rooting enemies for a short duration.

That sounds like the entangle spell, but wasn't there a 3.5 spell that was like that, as in a damaging entangle spell ?

Stranglethorns - Summons the fury of nature, growing a twisted thicket at target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air.

Hmmm... looks like a special version of the wall of thorns. Then again, the flinging effect could be replicated by the siege of trees spell.

Queen of Thorns - When Zyra dies, she briefly returns to her plant form. After 2 seconds, she can fire a thorn toward her cursor, dealing 99 + (25 × level) true damage to each enemy it strikes.

That would be a special ability: to assume an immobile plant form upon dying and being able to shoot a dart at a range of 10 ft per HD that deals 1d8 points of damage per HD, with a x3 on critical hits.

That sound accurate enough, what do you think ?


I look at Zyra and see "Dryad" more than I see "Elf".

As for abilities. What about looking into black tentacles for grasping roots? I know it's not available to druids, but maybe through an item, or alternatively:

I know thematically Zyra seems like a druid, but in terms of mechanics she doesn't actually seem to make use of any druidic abilities. It's all spells. On that note, maybe she'd be better as a Sorcerer (verdant bloodline) or even a druid/sorcerer theurge for maximum spell variation (the theurge would be able to do all of the abilities as you described, aside from queen of thorns, which I don't think any class can manage without a special ability).


Incidentally, this thread got me playing LoL again. And it created a new love for Lux in me. XD


Gluttony wrote:

I look at Zyra and see "Dryad" more than I see "Elf".

As for abilities. What about looking into black tentacles for grasping roots? I know it's not available to druids, but maybe through an item, or alternatively:

I know thematically Zyra seems like a druid, but in terms of mechanics she doesn't actually seem to make use of any druidic abilities. It's all spells. On that note, maybe she'd be better as a Sorcerer (verdant bloodline) or even a druid/sorcerer theurge for maximum spell variation (the theurge would be able to do all of the abilities as you described, aside from queen of thorns, which I don't think any class can manage without a special ability).

Interesting points there mate, a druid verdant sorcerer theurge could work very well. I'm gonna have to split with the dryad though, because it cannot really work for PCs... unless you find a way to carry your link oak tree around. As an NPC however, it can work, as you can set a limited field of movement easily.

I think that's what I'll do for some characters: give them an option for PCs and one for NPCs. While classes and races can't replicate at 100% the LoL spells, at least I'll give players a chance to play their favorite champions, even though it's at 90 or 80%.


Sounds like a good plan. Well thought-out.

I'm going to see if I can design actual spells to replicate Lux's 4 abilities, and a custom version of a magic staff crossed with a halfling slingstaff to represent her basic attack.

Of course it'll all be for personal use only, as I understand you're trying to stay within the PF rules as much as possible. Still, I'll post them up here when I'm done.


Gluttony wrote:

Sounds like a good plan. Well thought-out.

I'm going to see if I can design actual spells to replicate Lux's 4 abilities, and a custom version of a magic staff crossed with a halfling slingstaff to represent her basic attack.

Of course it'll all be for personal use only, as I understand you're trying to stay within the PF rules as much as possible. Still, I'll post them up here when I'm done.

Alright cool. BTW, don't worry about me goign with the PF rules, I did create a few feats in this thread and most characters will have custom special abilities as well, so it oesn't bother me much to go homebrew.


I know, but you did say you wanted to stick with what's available in PF as much as possible rather than go homebrew or 3rd-party, so I'm just keeping that in mind.


Gluttony wrote:
I know, but you did say you wanted to stick with what's available in PF as much as possible rather than go homebrew or 3rd-party, so I'm just keeping that in mind.

Well, I do have a lot of 3rd party books that I could use, I'll just have to remember that not everyone will have access to them.

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