Gluttony |
I was playing as Jayce and Lulu today and had some thoughts on the two of them.
Jayce: Instead of a transformative hammer, what about a custom staff of some kind? It would be capable of switching between a more blunt-force type form, and a blasty form, and each would have charges of different spells, representing Jayce's different abilities in Hammer and Cannon forms. As a charismatic fighter, potentially with skill focus, he could probably get a high enough UMD to reliably use a staff, depending on his level.
Lulu: While what we've got is pretty good, I've discovered that in combination with Help, Pix! Lulu can fire glitterlances off of both herself and an enemy or ally that Pix is shadowing at the same time when using the ability (also Glitterlance in actual gameplay seems to be more of a line effect than a ray), meaning the ability consists of two lines being fired simultaneously from potentially different locations.
JiCi |
I was playing as Jayce and Lulu today and had some thoughts on the two of them.
Jayce: Instead of a transformative hammer, what about a custom staff of some kind? It would be capable of switching between a more blunt-force type form, and a blasty form, and each would have charges of different spells, representing Jayce's different abilities in Hammer and Cannon forms. As a charismatic fighter, potentially with skill focus, he could probably get a high enough UMD to reliably use a staff, depending on his level.
Lulu: While what we've got is pretty good, I've discovered that in combination with Help, Pix! Lulu can fire glitterlances off of both herself and an enemy or ally that Pix is shadowing at the same time when using the ability (also Glitterlance in actual gameplay seems to be more of a line effect than a ray), meaning the ability consists of two lines being fired simultaneously from potentially different locations.
How about a rod instead of a staff for Jayce ? A rodd can be used by anyone (mostly) and doesn't require a Use Magic Device check. Think of it like the Rod of Lordly Might, but with 2 options.
We can always create new spells if needed of course. So a line-like Glitterdust could be entirely possible.
On a sidenote... Diana, Scorn of the Moon
(Riot, hit the breaks, I can't keep up ! How about releasing more maps and rebalance patches instead of releasing more and more characters ? Slow down, just slow down. How am I supposed to appreciate Zyra if you release a character a few weeks right after ?)
Here's a preview of Diana's abilities:
•Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
•Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
•Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
•Moonfall: Diana draws in and slows all nearby enemies.
•Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
JiCi |
Yeah, I wish they'd do more maps, or even focus more on the lore.
They have 101 champions at this point with the 102nd (Diana) coming out soon. They really need to focus on other things.
Maps REALLY need some new additions, but there are a few reasons why maps are so scarce:
- Maps are free, so they don't make money outta them. This is a weird reason, because a very dedicated player can buy all champions using the in-game currency and NEVER spend a single real penny to buy them, not to mention that the game itself is free.- Maps are hard to balance for every champion. This is another weird reason, because at this rate, no map is ever gonna be balanced for all champions. Furthermore, making a map is rather easy: you make one side then you mirror and flip it... DONE ! Of course not every champion is gonna be optimal on every map. It's like in tennis where players have to play on many kind of courts. Some do better on grass and some do better on packed dirt.
As for the lore, they would need to make a spin-off, because the lore they have right now doesn't affect the gameplay nor the presentation at all. The League is simply a bunch of summoners using champions to each other. Demacia and Noxus champions can fight side by side against Zaun and Piltover champions... when they're supposed to be at war with each other. Furthermore, what's the threat ? Why was the League created anyway ? There's no invasion of an extrenal enemy that threaten all nations... what's the point of the League and the Summoners ?
What they should do is a spin-off that focuses on the current lore WITHOUT the League. I'm pretty sure that the champions get pulled into the fray from their positions without any warning. That spin-off should focus on the war between Demacia and Noxus, and their respective allies, that is raging on. Furthermore, that would allow character development, even if a spin-off offers 102 playable characters.
So yeah, all in all, maps should be focused on instead of champions and lore would be better exploited in a spin-off.
Gluttony |
New thoughts, this time on Renekton.
The race you used for him, Sebek-Ka is 3rd party right?
I've found something paizo that might work in its place.
Pathfinder AP 58, AKA Skull & Shackles, Island of Empty Eyes has werecrocodile stats. The picture they have even looks vaguely like a more cartoonish/less crazed version of an unarmed Renekton. I was thinking that he could be a werecroc stuck in hybrid form.
Harrison |
Ezreal
Race: male human
Class: battle sorcerer (sage wildblooded)
Weapon: unarmed strike, with, if possible improved unarmed strike and superior unarmed strike
Mystic Shot - Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.Two choices here: either the Arcane Bolt from the Sage wildblood with the homebrewed Unlimited Gift feat or the Arcane Blast feat.
Essence Flux - Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions and reducing their Attack Speed, while increasing the Attack Speed of allied champions.
Lightning Bolt sounds accurate.
Arcane Shift - Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
Dimension Door + Magic Missile >:D
Trueshot Barrage - Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
Intensified Lightning Bolt seems good.
Rising Spell Force - Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times).
The Quicken Spell metamagic feat would do the trick.
I'm not really a fan of League of Legends and have never played it, but Ezreal's character design has always been a favorite of mine. I like the notes you have here; I might use it myself.
JiCi |
Ok... time to get back on track, or least tell you that I'm not dead :)
Upcoming conversion:
- Diana, Scorn of the Moon
- Rengar, the Pridestalker (I have absolutely no idea what's this champion's race is supposed to be. He looks like a panther mixed with a bear.)
- Syndra, the Dark Sovereign (upcoming champion)
JiCi |
Race: female elf
Class: Oracle (Heavens mystery)
Weapon: Khopesh, at least +1 throwing returning spell storing
Crescent Strike - Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
I... have no idea to replicate the line of effect. I mean, throwing the blade with a spell stored Glitterdust is okay, but affecting multiple targets in a row... kinda hard. I might need to come up with a spell that allows a thrown weapon to affect a line.
Pale Cascade - Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
That would be either the Ball Lightning spell as a unique ability, or the Spray of Shooting Stars revelation.
Moonfall - Diana draws in and slows all nearby enemies.
Slow sounds accurate.
Lunar Rush - Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Closest thing I could come out with is Teleport or Dimension Door followed by the Interstellar Void revelation.
Moonsilver Blade - Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
Huh... the Hammer the Gap feat could work... not sure though...
Race: male catfolk (I seriously can't make head or tails of what he's supposed to be...)
Class: Ranger (Wild Stalker); no Trophy Hunter won't work, being focused on firearms.
Weapon: Claw Bracer (stats here) and scimitar, both magic at least; you can technically increase the cheese factor by replacing the claw bracer by the scizore that would look like a claw. (Care to explain why a one-handed martial weapon deals 1d10 points of damage ?)
Savagery - Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.
Hmmm... the Surprise Accuracy rage power (and its upgrades) and the Quick Reflexes rage power could work. Oddly enough, the barbarian STILL doesn't have a rage power to allow him to act as if hasted or at least gain an extra attack per round.
Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for a short duration.
The Terrifying Howl, Beast Totem and Renewed Vigor rage powers could all work.
Bola Strike - Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
Simply throwing a bola, it doesn't get any simplier than that :)
Thrill of the Hunt - Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him.
The Sprint, Greater Beast Totem, Swift Foot, No Escape, Scent and Primal Scent rage powers all fill this role.
Unseen Predator - While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target.
That would be using the Stealth skill, and charging in with the Bestial Leaper rage power.
That sound accurate enough, what do you think ? Syndra isn't out yet, so her abilities are still in the beta stage.
Gluttony |
Rengar looks vaguely like a lion to me, which the "pride" in his title seems to support. I'd agree that catfolk works for him. (Good choice on Wild Stalker too)
I'd call Diana closer to half-elf or human. You built Leona and Pantheon as humans, and I'm quite sure they're both of the same culture as her, so why the difference in Diana?
Also, Lulu. I discovered recently through Blood of Fiends and Blood of Angels that tieflings and aasimars can be built as small-sized if born into small races (BoA depicts a halfling-born aasimar for example). Considering changelings can also be born of other humanoid races, I would suggest altering Lulu slightly into being a gnome-born changeling.
pobbes |
Man it has been awhile since I saw this thread on the front page, but wait Panic! at the Diana. I dare say you got this champ wrong. Diana is a magus. Now, let's check out some of those OP lunar skills -
Moonsilver Blade - This is an unique combination of spellstrike and the greater cleave feat. Diana casts a spell, let's say Shocking Grasp and it applies to every opponent she hits with great cleave. Actually, for simplicity sakes let's make it Chill Touch since it can already do this.
Crescent Strike - The Fire Snake spell with an on-hit Faerie Fire effect tossed in for good measure.
Pale Cascade - This is the Defensive Shock spell combined with a False Life. Technically, you could rule that if the Defensive Shock spell ends due to exhausting all its damage dice, the False Life effect is refreshed would be almost perfect copy of the functionality.
Moonfall - This is totally.... wait Slow is pretty accurate.
Lunar Rush - This one is tricky. Work with me cuz it is a stretch. First, we give Diana's sword the same property as the Conductive Rod from Ultimate Equipment previewed in the Paizo Blog.This let's Diana teleport once a day into an area of effect lightning spell. So, she could cast any spell, for argument's sake well use Call Lightning drops the bolt on an enemy for damage and teleports to an adjacent square where the bolt hit. For further awesomeness, we'll allow the daily teleportation effect to refresh if it is used to teleport adjacent to a target effected by Faerie Fire specifically the effect tied to her crescent strike.
Also, looking at Diana reminded me of Leona. So, her eclipse blade should totally be Force Hook Charge if that hasn't already been mentioned in the thread.
pobbes |
Alright, I said I'd give notes and I seem to have stopped at Poppy, but I think I'm gonna go back to a shorter form of notes, then my diana rebuild.
Alright, that is all I could do for today. Kind of tiring. If I didn't make a comment on something its cuz I had no ideas or more likely I really liked what you had done. Good work.
Gluttony |
I've just picked up Ultimate Equipment, so I'm flipping through it on the lookout for potential gear for characters. Here's what I've got so far:
Garen: His armor should be Titanic armor (UE, 122) of some variety, considering how bulky it is. Likely Titanic full-plate.
Jayce: Forget transforming weapons, how about a Warhammer Musket (UE, 56) with some sort of unique alchemical cartridges (for firing energy blasts instead of bullets)?
Ashe/Twitch/Varus/Vayne: All 4 of these champions could do with an Endless Ammunition bow (or crossbow) to represent their infinitely-available basic attacks.
Caitlyn/Gangplank/Graves/Jayce/Miss Fortune/Tristana: For the same reason as the 4 champions above, these 6 could do with a Pistol of the Infinite Sky (UE, 158), obviously modified to be their favoured type of firearm if they wield something other than a pistol.
Gluttony |
New one, thanks to Paths of Prestige:
Draven would be well-suited to being a Gray Gardener, considering that they're executioners who kill their prisoners in gory public spectacles. He would need 3 or 4 levels in a divine casting class to meet the prerequisites though.
JiCi |
I'll double-check the champions when I get the chance, don't worry ^^
Syndra is coming... and there's also ANOTHER champion coming soon:
Kha'Zix the Voidreaver, basically a humanoid mantis that seems to focus on targetting single enemies. His abilities are shaping as follow:
- Unseen Threat: gain surprise round if undetected.
- Taste Their Fear: sneak attack.
- Void Spike: shoots an exploding spike.
- Leap: jumps in with a Whirlwing Attack.
- Void Assault: becomes invisible.
JiCi |
I'm back! Man, that hiatus went on forever...
I'll just start with some baselines for the 5 new champions, and then I'll go from there:
Syndra the Dark Sovereign
I was thinking a half-elf summoner (broodmaster) and have her three orbs as eidolons. How does that sound?
Kha'Zix the Voidreaver
I'll bring back Alluria's Entobian race, but for his abilities I'm still not sure about having ninja or rogue levels.
Elise the Spider Queen
That's definitely an aranea, so I can swap between human and spider form. As for the class... hmmm... I'm between a druid for a vermin companion (spider) or a summoner (broodmaster) with spider-like eidolons.
Zed the Master of Shadows
I'll start with a human ninja/shadowdancer for now, alright?
Nami the Tidecaller
I'm thinking a merfolk druid... or a water domain cleric... or a water oracle...
Gluttony |
We've got Vi to think about now too... Monk is the obvious choice, but in terms of personality she does not seem lawful enough to be a monk.
If Vi's a monk she's definitely gotta be a martial artist, since they can be of nonlawful alignment. I think she would probably serve best as a fighter of some sort though.
On an older champion, we currently have Nidalee as an elven (Lion Shaman) Druid. Would she not work quite well as a Human (Feral Child) Druid? Feral Child is quite literally the 'raised by animals' archetype after all.
JiCi |
We've got Vi to think about now too... Monk is the obvious choice, but in terms of personality she does not seem lawful enough to be a monk.
If Vi's a monk she's definitely gotta be a martial artist, since they can be of nonlawful alignment. I think she would probably serve best as a fighter of some sort though.
On an older champion, we currently have Nidalee as an elven (Lion Shaman) Druid. Would she not work quite well as a Human (Feral Child) Druid? Feral Child is quite literally the 'raised by animals' archetype after all.
I had in mind that VI would be a martial artist as well, and I agree with you on Nidalee.
Thresh is... weird... A skeletal champion Bones oracle with a kusari-gama?
Ultimate Campaign has rules for Young Characters... I couldn't help but think:
"Have you seen my bear Tibbers?"
Add a soulbound doll that can grow in size, and you're set :)
I'm still undecided on making Annie a sorcerer/wizard specialized in Fire magic or a Fire oracle.Gluttony |
Gluttony wrote:We've got Vi to think about now too... Monk is the obvious choice, but in terms of personality she does not seem lawful enough to be a monk.
If Vi's a monk she's definitely gotta be a martial artist, since they can be of nonlawful alignment. I think she would probably serve best as a fighter of some sort though.
On an older champion, we currently have Nidalee as an elven (Lion Shaman) Druid. Would she not work quite well as a Human (Feral Child) Druid? Feral Child is quite literally the 'raised by animals' archetype after all.
I had in mind that VI would be a martial artist as well, and I agree with you on Nidalee.
Thresh is... weird... A skeletal champion Bones oracle with a kusari-gama?
xevious573 wrote:Ultimate Campaign has rules for Young Characters... I couldn't help but think:
"Have you seen my bear Tibbers?"
Add a soulbound doll that can grow in size, and you're set :)
I'm still undecided on making Annie a sorcerer/wizard specialized in Fire magic or a Fire oracle.
Vi: As an alternative to Martial Artist (considering she appears to be rather decently equipped with armor) how about the Fighter (Brawler) archetype?
Annie: Sorcerer. Her magic is unlikely to have come from study at that age, and magic is supposedly in her blood.
Thresh: Probably a skeletal champion, yeah... He's kind-of a weird guy to pin down to one concept, but a lot of his abilities seem to revolve around moving people around. Maybe look into magics like Force Punch and Telekinetic Charge, both Sorcerer/Wizard spells. Maybe a Sorcerer (Wildblooded) with the Sanguine bloodline (blood-drinking re-flavored to soul-gathering) would fit. (Some form of Psionic class might also work for him. I agree on the kusarigama at any rate.)
JiCi |
Quick update:
Quinn and Valor, Demacia's Wings
Hmmm... a ranger or a cavalier with the Huntmaster archetype from Animal Archive with work well.
Zac, The Secret Weapon
Squole (Alluria Publishing)... I have no idea for classes... Unarmed Fighter could work, maybe with the Aberrant bloodline.
Lissadra, The Ice Witch
Name it, Elven/Half-Elven/Human Sorcerer with the Water Elemental, Boreal or Rime-Blooded bloodline.
Aatrox, the Darkin Blade
Half-Fiend Human/Tiefling Antipaladin... or you could go with a Bladebound Magus
BTW, I got behind schedule. I'm sorry about that... but I don't have much time now to make elaborate steups for each champion. Considering the complexity, I think I can manage with quick ideas instead so people can get the general idea on how to replicate a certain champion.
Atrian |
Well, since you guys seem to be a bit concerned about the individual abilities, how about we break them down, one champion at a time ?
Ahri, The 9 Tails Fox
Race: female Kitsune... no brainer
Class: sorcerer, because of her fire spells and charm spells
Weapon: Ok, this is where homebrewing begins. She attacks with a floating orb, a weapon that hasn't been made into Pathfinder. The closest thing I could find was the Orc Shotput, from WotC's 3.0 Arms and Equipment Guide:Large Exotic Ranged Weapon
Orc Shotput - 10 gp - 2d6 - 19-20/x3 - 10 ft. - 15 lbs - BludgeoningThe best way to make Ahri's weapon would be as follow:
Light Exotic Weapon
Glass Orb - 25 gp - 1d6 - x3 - 20 ft. - 1 lbs - BludgeoningSince she can control the orb telekinectically, the best way to represent it would be with a +1 returning dancing glass orb, that she catches once in a while to re-activate the dancing property, and since it can only be applied to melee weapons, I thought I'd made the orb like a dagger, as a melee/thrown hybrid.
Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
With the orb being returning, Ahri can simply make full-attack actions with the orb.
Fox-Fire - Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Three fox-fires, huh ? Hello, scorching rays !
Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Charm Person/Monster does the trick nicely.
Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions.
Hmmm... the closest thing I see would be Fire Snake.
Essence Theft - Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35%...
I think you can emulate better to ahri if u use a Wordspell sorccer since you can put multiple effects, and there is some word effect wich give you some temporaly Hitpoint so if you add this word to a word used to emulate his skills, in this way you get his pasive skill.
Little Orphan Annie |
Hi all just found this thread.
I already been playing a version of Annie in a game.
I have two versions first is Gestalted Sorcerer/summoner
the second same classes but multi-classed.
Tibbers is her ediolon.
I went with Lava gnome for race. and if the GM allows I would add the flame-spawned template (I wasn't allowed that template) from the Tome of horrors complete.
The alias is the non-gestalted character sheet I am using in a game (DM allowed me the Advanced template since I didn't use a custom race like the rest of the party) Also has a few things that are custom to just that game world. (like knowledge-Technology)
any way thanks for reading...
Little Orphan Annie |
OK its been a while and I see that there are some great ideas here for building the LoL Champions and mimicing the game abilities, now lets see if we can actually build characters using the Pathfinder rules and at the least be very heavily inspired by the champions and thier persona's
this alias is my version of Annie (at least 1 of them) and not stat'ed very far in level as she is actually a player in a game.
Gluttony |
Alright, it's been a while and I'll admit I've been settling into playing my old favourites rather than keep up with the new champions, but I'll give a shot at a quick summary, and my own opinions on these builds.
Yasuo
Way of the Wanderer, Intent: That's a high critical strike chance on a weapon with a low crit modifier. A keen katana (or improved critical on a katana) gives him a 15-20/x2 threat range, which works pretty well here.
Way of the Wanderer, Resolve: The closest Pathfinder equivalent that I can think of is damage reduction
Steel Tempest: Standard full attack.
Wind Wall: That's the Wind Wall spell. Simple.
Sweeping Blade: Sounds like a charge attack.
Last Breath: Tricky. This doesn't actually do much aside from attack and refill flow, which PF doesn't have an analogy to. The closest thing I can think of to this is Whirlwind Attack.
Vel'Koz
Organic Deconstruction: Basically just blasty spells occasionally doing extra damage. I'd probably use the Intensified Spell feat to represent this one.
Plasma Fission, First Active: Magic Missile focused entirely on one target, or any other single-target blast spell works for this.
Plasma Fission, Second Active: Magic Missile split between multiple targets.
Void Rift: Umbral Spell metamagic feat applied to a Wall of Fire spell, perhaps?
Tectonic Disruption: Dazing Spell metamagic feat applied to a burst-blast, like a Fireball spell.
Lifestorm Disintegration Ray: In spite of its name, this is more of a line than a ray. I'd use the Lingering Spell metamagic feat applied to something like a Lightning Bolt spell.
Braum
Concussive Blows: Shield bash attacks, plus the brawler's Knockout ability works for this.
Winter's Bite: The shield champion's Throw Shield ability on a shield with the Frost enhancement can work here.
Stand Behind Me: This is the In Harm's Way feat.
Unbreakable: Stalwart Defender's Defensive Stance.
Glacial Fissure: The Wyrmsbreath shield enhancement could work for this. Key it to cold, of course.
...I have to go out and run some errands now. I'll do Gnar, Azir, Kalista, and Rek'Sai when I return.
Gluttony |
Gnar
Rage Gene: This is greater bloodrage, which allows you to cast a spell on yourself when entering rage, in combination with mythic enlarge person, which enlarges a creature by two size categories. In this case, small becomes large.
Boomerang Throw: A simple returning boomerang weapon does the trick here.
Boulder Toss: You don't need the rock throwing monster ability to throw boulders, it just helps. Give Gnar Throw Anything, and call it a day for this one.
Hyper: Haste spell works well enough. As a bloodrager, Gnar can cast it.
Wallop: Primalist lets you substitute a bloodline ability for a pair of rage powers. Use it to take Ground Breaker and Greater Ground Breaker and you've got Gnar's Wallop.
Hop/Crunch: Lunge feat; Hop is using it while not raging, Crunch is using it while raging
GNAR! In Mini-Gnar form this is Mythic Haste, once again available to him as a mythic bloodrager. In Mega-Gnar form this is the Knockback rage power. Use the Primalist archetype to take it.
Note, Rage Powers: I would likely use Primalist to take Knockback and Lesser Beast Totem at 4th level, Ground Breaker and Greater Ground Breaker at 8th, and two more Greater Ground Breakers at 12th if you go that high (though this Gnar build only needs to go up to 11th level for greater bloodrage). If you go as high as 16th level, I'd suggest keeping the Unstoppable Destined-Bloodline ability at that level. It fits thematically for Gnar.
Azir
Shurima's Legacy: This one is a weird ability that relies on LoL lane/tower mechanics to work properly. The best way to represent it in Pathfinder is probably with one of the Symbol spells. I'd use Symbol of Striking, personally.
Conquering Sands: This is ordering summoned creatures to overrun your enemy.
Arise!: Summon Monster; use the Spell Blending Magus Arcana to access it. I would probably use mud elementals. Azir summons his soldiers one at a time, so don't bother with feats like Superior Summoning. Stick with just Augment Summoning.
Shifting Sands: Since he can hit multiple enemies with it, I'd make this one the Greater Bladed Dash spell.
Emperor's Divide: This one is described as another summoning move, but functions more like a barrier type of spell. Forceful Hand is probably what I'd go for.
Gluttony |
Kalista
Martial Poise: Since the movement is used to dodge, and to tactically reposition yourself, this is basically a 5-foot step. Use the Sidestep feat here.
Pierce: This sounds like a variation of the Arrow Eruption spell meant to work with spears. Kalista stikes me as more of a martial than a caster, but the ranger's small spell list provides Arrow Eruption, so this works.
Sentinel, Passive: The passive is simply the ranger's nature bond (to companions) plus the Precise Strike teamwork feat. Kalista grants teamwork feats to allies (which is unfortunately something the ranger can't do, even with archetypes), so she has at least 2 levels of Slayer (Vanguard) for the sake of accessing the Tactician ability.
Sentinel, Active: Basically divination through a magical sensor. I would use the Eagle Eye spell for this one, since it's one of the few divinations available to rangers that works similarly to Sentinel.
Rend: In spite of the name, this sounds like a simple critical hit.
Fate's Call Difficult one. I can't think of any PF material that can completely remove an ally from play for their own protection. The dash-attack portion of this ability is easier; it's a charge plus a bull rush.
Rek'Sai
As for class: Barbarian for sure. She's a rager who rips you to bits amid shrieks and grunts.
Fury of the Xer'Sai: Standard rage plus the renewed vigor and regenerative vigor rage powers.
Queen's Wrath: An attack with a primary target that also hits all surrounding targets. Sounds like Great Cleave.
Prey Seeker: Use the crysmal's Shard Spike ability for this one.
Burrow: This is simply Rek'Sai's natural burrow speed.
Unburrow: Emerge from the ground and attack. Rage Powers optional.
Furious Bite: The Animal Fury rage power grants a bite attack that works for this.
Tunnel: This is Rek'Sai's burrow speed again, this time used against a wall rather than for burrowing through the floor.
Void Rush: Can you use the Run feat while burrowing? Assuming Rek'Sai can, it works pretty perfectly for this. If not, settle for double-moves while burrowing.
HiFiveCat |
1 person marked this as a favorite. |
So i have just discovered this thread and it is glorious, love it.
I have been working on Braum for a few months now as an experiment/building challenge and after a few builds i think i have a solid base.
Sacred shield paladin
wielding either:
re-skinned heavy shield(if you want to shield bash)
possibly even large size for the extra damage
OR
Tower shield
The sacred shield paladin gives:
The Bastion of Good and the Holy shield - these replicate his defending the party quite nicely.
and
Paladin's sacrifice - a fantastic spell and also fits well in his flavor of taking hits for his allies.
Body guard and In harm's way - this feat line allows for Braum to further protect and block attacks against allies
Antagonize could be a cool feat for him, though not 100% flavor wise it helps him to tank better and the -2 to attack rolls from the diplomacy aspect is good at lower levels.
Depending on how much ranged the party has the +1 enhancement Arrow catching would be a great enhancement to get on his shield.
This build doesn't have much in the way of offensive potential though going the shield bash route gives you some stuff like shield slam which i think works with his flavor. Or if you go the unarmed strike approach which is more in flavor stuff, with stuff like stunning fist.
I think he will do very well at keeping his team alive with heals, AC buffs and taking hits.
For stats im thinking Human with str 15, dex 12, con 13, int 10, wis 8, cha 14 (16 after racial)
I plan on playing this build soon using the tower shield and unarmed strikes and was wondering what you guys think and if yo can think of any other ideas for him?
Maybe different/better stats
Gluttony |
Annie; take 2.
I attempted to stat up Annie over the past weekend, and found that my original inclinations of making her a sorcerer may not work as well as I'd hoped.
Annie summons, and it's very hard to get your summoned creature to be fiery. Obviously the summoner class can handle Tibbers with ease, but with the exception of the Fire Shield spell it lacks the (literal) firepower to represent much of the rest of Annie's kit. Likewise the Evolved Summoned Monster feat couldn't provide powerful enough evolutions to classes that did have the requisite firepower, and left them incapable of properly representing Tibbers. I was stumped.
...Then I discovered Fire Music. It's not that strong, and it's restricted to a very odd Bard/Other-Arcane multiclass (i.e. a 1-level sorcerer dip, because pretty much all of the other arcane classes stink for 1-level dips), but boy is it thematic! Working around that feat, I've re-made a new and interesting Annie.
Annie
Annie herself is young, but casts and fights like any adult champion. GMs should consider making her a special exception who ignores the rules for young characters (see Ultimate Campaign), or at least receives less hindrance from them.
Pyromania: This is the flaring spell metamagic feat.
Disintegrate: A single-target fireball? Flame Dancer grants the flaming sphere spell, which covers this.
Incinerate: BURNING HANDS! :D Flame Dancer grants it, and you can Metamagic it up to make up for its paltry 1st-level power.
Molten Shield: Unfortunately bards don't get the fire shield spell, but the Inner Sea World Guide provides access to shield of the dawnflower for them. Annie's an arcane caster, so she probably doesn't need to be a worshiper of Sarenrae to use it. Clarify that with your GM.
Summon: Tibbers: Summon Monster VI can call a dire bear, is on the bard spell list, and is the reason Annie needs so many levels. At minimum she needs to be level 16 to use it, but going up to 17 gives her an extra casting each day. Fire Music makes Tibbers' attacks fiery, and the Flame Dancer's Fire Break performance gives him (and Annie herself) significant fire resistance, allowing him to wade through Annie's blasting spells without worry. I also had Annie take the Evolved Summoned Monster feat so that she can grant Tibbers the pounce special attack, which makes him truly terrifying.
...If you want a lower-level Annie, limit her to 10 levels of bard, and use Summon Monster IV to summon Tibbers as a grizzly bear instead of Summon Monster VI to summon him as a dire bear. The rest of the build can work just fine at this lower level.
Gluttony |
Yes, I saw it. Yours worked well using the gestalt route, but I'm avoiding gestalt for my champion builds. Likewise the Magma Spawned template is something I would have preferred to put on Tibbers than on Annie herself, but of the three main ways to build Tibbers (as an eidolon, as a summoned monster, or as a charmed monster) the template is only legal (barring GM fiat) on the charmed monster, which is the way I'd least like to represent Tibbers.
...And personally I made my Annie a young human, but since we've been using gnomes as yordles I'd lean towards using a halfling for her if I were going to use one of the small races.
Basically your build can work quite well, but there are a lot of things I'd do differently, so I opted for my own take on Annie.
Gluttony |
Mmm. I saw the multiclass, and while it can be done as a non-gestalt, it splits the abilities too thinly for my tastes. Focus too much on fire (i.e. sorcerer levels) and Tibbers is weak, and focus too much on Tibbers (i.e. summoner levels) and Annie herself can't muster enough firepower.
I'm not going for outright optimization, but I am attempting to keep each champ relatively competent. For casters, that generally means not multiclassing too much (unless it's into a PrC that meshes with and builds upon their spellcasting ability.
Gluttony |
So... Bard and Ekko.
I guess after Rek'Sai was so easy to convert, I should have figured Riot would come right back with something complicated, but two in a row who are both this difficult is something I was unprepared for.
Well, for now I'm completely stuck. Anyone have any ideas on either of these two?
Eltacolibre |
Bard is some kind of a Kami, I would say build him from a Toshigami, since they have time stop + tree stride (could be used for his tunnel thingy).
Ekko Human Oracle of Time(curse haunted most likely due to backstory), all the abilities needed are in the revelations, including teleporting to attack, time stop, haste, slow etc... Add the spells on top of it, to complete it. Guess if you are stuck on the size stuff, could make him a gnome.
redpandamage |
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
That would be a unique ability: to set bombs to explode in proximity of an enemy. (How come that's not a discovery anyway ?)
Mega Inferno Bomb - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
That's the Explosive Bomb discovery
redpandamage |
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
That would be a unique ability: to set bombs to explode in proximity of an enemy. (How come that's not a discovery anyway ?) The trap something archetypes does this.
Mega Inferno Bomb - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
That's the Explosive Bomb discovery or the inferno bomb if you feel like waiting until 16th level.