GM Elton |
Well, since my regular thursday game comes up tomorrow, I'll be participating in the D&D Next play test. If you want to see what happened in our sessions, I'll refer you to the D&D Next forums on the Wizards Forums.
I don't think I will reveal anything here. I absolutely think that would start some Nerd Rage. The game is still being hammered out, and now it's up to us to help them hammer it out. I hope more Pathfinder and people who like Fourth who regularly post on this forum will participate.
Diffan I'm looking at you, I'm also looking at you, DigitalMage. You two are the 4e players who are the most likely on this forum to try the playtest. Once the Nerd Rage is over when D&D Next is published, I hope this forum will cool it as well.
Scott Betts |
I know you won't be discussing it in depth here, GM Elton, but for those in this thread who do share their playtest experiences, please be conscious of discussing details. Portions of the playtest material may be protected by confidentiality agreements. I don't know what the agreement looks like yet, but make sure you're familiar with the restrictions it imposes.
GM Elton |
I know you won't be discussing it in depth here, GM Elton, but for those in this thread who do share their playtest experiences, please be conscious of discussing details. Portions of the playtest material may be protected by confidentiality agreements. I don't know what the agreement looks like yet, but make sure you're familiar with the restrictions it imposes.
Well, Scott, to make sure I just participate in the D&D Next, I'll take a leave of absence on this 4e board. There will be a confidentiality agreement as far as I understand it. We are finally getting a public first look, and so far, the people at Wizards aren't treating anyone like they have an IQ of a Kindergartener.
I can tell that Mearls and company are genuinely excited by the game, and they want everyone to be excited as well. So, no talking down to people this time around to get them to try 4th Edition. This is 5th edition, they want to build bridges, not tear them down. Thank you. :)
Diffan |
I fully plan on participating in the Playtest, though my group doesn't play until Monday. That'll give me ample time to read over the rules and get used to the adventure. I think this is a pretty good opportuinity to get involved with a game as it's taking shape. For me, it's not about Edition Wars or infusing only 4E fundamental aspects or 3E fundamental aspects. It's about finding a compromise that gets the most amount of people playing one of the world's oldest RPGs.
From what I've read, I think the first playtest will include pre-generated characters and will only advance a level or so. This includes races and things of that nature. As more playtests debut, we'll see more and more indepth looks at the rules and how they can be modular to fit any one group or individual playstyle. I'm really looking forward to how Backgrounds and Themes work (if they're included?) as well as the Wizard familiar (if it's included?). We'll just have to wait and see.
GM Elton |
One thing to Scott. Scott, we may have disagreed and traded Nerd Rage over Fourth, but I want you to know; I did respect your opinion. I accept you man, you fill an important place on the fourth edition boards. Diffan, and DigitalMage, same to you. I doubt if we met somewhere, we would be instant enemies.
Okay, one last thing.
My group of players and I are going to bust 5e. We are going to break it to the best of our ability and give the designers some good, hard feedback. I have in my team:
* Wulfric (Leeal) who knows Pathfinder forwards and backwards and can use the system to it's best and optimized ability.
* Fox (Rienard) who is going to look for patterns that mirror Pathfinder and suggest that they are taken out. She wants a different game. If it's going to be a different game, it's going to be *biblical term taken out of context* well a different game from Pathfinder.
* and I. I will be taking a hard look at Aesthetics. While Wulfric will provide hard data on Balance, i'm looking for flavor balance. My philosophy is -- if the Fighter is at his core a martial artist, then he's a martial artist. A wizard should be mysterious and feared, and a rogue should be the utility expert. The Cleric -- both of them -- should represent their churches or their god. I want the Wizard to be thematically different from a fighter, and the fighter thematically different from the Wizard; and both should excel that their class roles. I also want options for the Fighter in order to excel at being Martially inclined. I want fighters that can be swashbucklers, good swordsmen, axe fighters, and knife fighters (although the latter spills into the Rogue).
I also want good options for the Wizard. But I don't want either to be nerfed in terms of power. Also, I have played Skyrim so I'll be giving suggestions on no options for Gishing in the PHB.
My group just needs someone who is positively biased towards 4e and two others on the fence -- and then we can proceed to give them hard data. Don't worry, Pathfinder and Fourth friends, I think I have the core of an ideal play test group.
DigitalMage |
I am definitely going to be participating - I plan to download the playtest stuff tonight once its release and I am trying to arrange some members of my Meetup group to play through Caves of Chaos one day of the Jubilee Bank Holiday weekend.
As I don't have a regular group to playtest with my comments may be based on limited actual play, but I will aim to make it clear on my feedback where a criticism or praise is based on reading alone and not actual play.
I am very excited about this - the only thing that turned me off slightly recently was how they described Hit Points and the lack of mentioning morale and the fact that its really the measure of how long you can stay on your feet and keep fighting. And how Hit Dice are the new healing surges - I am interested to see how they work (or don't).
Scott Betts |
One thing to Scott. Scott, we may have disagreed and traded Nerd Rage over Fourth, but I want you to know; I did respect your opinion. I accept you man, you fill an important place on the fourth edition boards. Diffan, and DigitalMage, same to you. I doubt if we met somewhere, we would be instant enemies.
I'm getting the impression that you think I'm being hostile to you or something. I'm not. I just popped in to ask that everyone abide by the playtest agreement. There was a similar warning posted to ENWorld yesterday, and I think it's appropriate to have one here, too. Carry on.
Jerry Wright 307 |
As far as the playtest confidentiality agreement goes, all it is is an anti-OGL. You have to agree that "you will not use the Playtest Materials for your own benefit (other than to participate in the online playtest) or to the benefit of any third party."
So long as you don't "copy, excerpt, distribute (either in physical or digital format), publish, display, disseminate, release and/or transmit, in whole or in part, or create derivative materials from any Playtest Materials provided to you", you may chat away.
The agreement specifically allows you to "publicly discuss your thoughts regarding the D&D Next Playtest Materials and your playtesting experience".
That being said, let me be the first to say I don't like the Advantage/Disadvantage mechanic.
GM Elton |
GM Elton wrote:One thing to Scott. Scott, we may have disagreed and traded Nerd Rage over Fourth, but I want you to know; I did respect your opinion. I accept you man, you fill an important place on the fourth edition boards. Diffan, and DigitalMage, same to you. I doubt if we met somewhere, we would be instant enemies.I'm getting the impression that you think I'm being hostile to you or something. I'm not. I just popped in to ask that everyone abide by the playtest agreement. There was a similar warning posted to ENWorld yesterday, and I think it's appropriate to have one here, too. Carry on.
nope, you are not being hostile to me. Perhaps I should reword that:
If we meet in real life, we would be real good friends. We just had spirited discussions here on this forum.
Bluenose |
Where do you DL it from. I got my email says click here and that takes me to a page with just a bunch of question and answers and no definitive link to DL the stuff
Try going to the "My Stuff" link on that page, then back to the question page, and do a search for "DnD Next Playtest". That's how I eventually got it to work.
Drejk |
Apparently there are problems with downloading - I have yet to get my platest package.
I admit I wasn't expecting online testing and I don't know how they actually will go - will my players be willing to register or not or decide that they don't want to. They may decide that betatesting 13th age is enough for them and demand return to PF campaign...
BTW: Elton, I sent you friend invitation on D&D boards as you were first person from here I saw there :)
Jerry Wright 307 |
They've stated that skills and feats will be part of that modular stuff that will be optional. This playtest is about the core rules only.
Which is why I have problems with things like the Advantage/Disadvantage mechanic and the Short Rest mechanic. Those kinds of things should be part of the modular stuff. The concepts definitely aren't core rules, having never been mentioned or explored in any edition before 4E.
thomrenault |
advantage/disadvantage seems very similar to circumstantial bonuses/negatives to me. I mean if you look at DC's in both PF and Next, they're a set of guidelines, which ultimately the DM gets to resolve in play. Again, though I never played 4e, so as I was reading through this the things which stood out to me as different are it looks damn near impossible to kill these characters due to the rests/healing surges + death = -(Constitution+Level), and the use of ability scores as skills (which exists in PF for untrained skills).
Pax Veritas |
I don't think it's nerd rage to say wotc is trying to redesign the game once again, for purpose of profit, and because they were unsuccessful with 4e. <---let me know if this disqualifies me from participating in this thread.
I would further state, that advantage/disadvantage is called GURPS. And the notion mentioned earlier about "flavor balance" concerns me. 5 simple pages of combat rules is called AD&D.
Sounds like they're off to another poor start...
Again, please advise if this kind of intelligent observation disqualifies me from participating in this thread.
Zarathos |
I like both the Advantage/Disadvantage & Short Rest mechanics. I played 4e and this is definitely a step up from that. I mean they had to do something different and they weren't going to completely throw out everything from 4e. Otherwise, what is the point if WOTC isn't going to create anything new?
Wizard & Cleric still have at-will powers with cantrips & orisons as does Pathfinder. The fighter at 2nd gets a twice-daily power: Fighter's Surge ( take two actions on your turn). As does the rogue with Knack ( make a check, gain advantage on the check.)
Looking at the playtest material you can see the first modules. On the character sheet, it says "For a more old-school experience, don't use background and theme." No Background - No Skills, No Theme - No Feats.
Drejk |
First page of thread about not working download.
Apparently their servers are secretly sabotaged by enemies of new edition. Either that or the PMG decided to start conquest of the Earth by taking over those who were responsible for Its creation (by developing OGL and creating Paizo by letting Lisa go).
deinol |
They've stated that skills and feats will be part of that modular stuff that will be optional. This playtest is about the core rules only.
Which is why I have problems with things like the Advantage/Disadvantage mechanic and the Short Rest mechanic. Those kinds of things should be part of the modular stuff. The concepts definitely aren't core rules, having never been mentioned or explored in any edition before 4E.
I don't think they ever intended "Core" to mean "favorite parts of other versions". It seems reasonable to me to have the Advantage/Disadvantage system in the core system. How often you get those conditions are likely to be modular. While a number of conditions use the mechanic, I like that they explicitly give the GM power to give advantage or disadvantage to a character circumstantially.
Overall, I'm a little disappointed that I don't see anything innovative here. It feels a lot like 3.8 to me.
Bad Sintax |
Is it just me or is there no advancement for to hit and defense? The characters go to level 3 and there is nothing that says the attacks or defense increase at any level. I had to check 4th edition (never played)...apparently in 4th your attacks went up every other level.
Could it be that they are getting rid of leveling bonuses (BAB) and only keeping additional powers and feats when you level?
So you could be a 10th level fighter who still just has a +5 to hit, the same that you have had since 1st level, but you have nine more combat options?
That might be interesting...and more "realistic."
Of course, I could be misinterpreting what I am reading.
Jerry Wright 307 |
I don't think they ever intended "Core" to mean "favorite parts of other versions". It seems reasonable to me to have the Advantage/Disadvantage system in the core system. How often you get those conditions are likely to be modular. While a number of conditions use the mechanic, I like that they explicitly give the GM power to give advantage or disadvantage to a character circumstantially.
Actually, the stated intention was to go back to all the other editions, and extract what was common to all of them, and that would be the core. The Advantage/Disadvantage and Short Rest mechanics aren't part of that.
Dark_Mistress |
I keep getting a "Bad Request" error from the link from the confirmation email.
Any ideas on what's going on?
What I did is copy the url from the link in the email and then paste it into the url bar of the browser and then it worked fine... for some odd reason.