Modules / Adventure Paths for a New(ish) DM


Advice


Pathfinder LO Special Edition Subscriber

Hey everyone.

My brother has shown some interest in DMing a campaign and I'd like to get him started on the right foot. He has some pretty solid knowledge of the game and mechanics by this point (due to this I was leaning away from the Beginner Box as he and all the potential players are quite experienced) and while he was considering doing his own from scratch campaign, I encouraged him to try starting with something already established and customize from there.

Anyway, I could really use some sugestions on which modules or adventure paths would be good for a newbie that is just learning the DM ropes. I know Paizo itself has tons and the 3PP also have some quality stuff out there. I suspect keeping it simple would be best with a starting level between 1 and 3 probably. He is a creative guy so something that he can play with or adjust would also be nice, but not perfectly essential.

Thanks to those that reply!


I would Say Crypt of the Everflame.

I enjoyed Dming into the haunted forest, but its 3.5 and i dont know that a brand new Dm is the best for doing conversions.


I really love Curse of the Crimson Throne because of all the background material that goes with it: The Guide to Korvosa is an absolute must-have, and lets you populate the city with NPCs, while the first module of the AP itself has one of the best 'hooks' for getting the PCs together in a group that I've seen. Even the Player's Guide is more robust than later PGs.

It's 3.5, but I used the 3.5 stats as-is through the first 2 modules without any issues. Steevo's conversions (in the CoCT section) are quite good if you do want to do the PF conversion. Also, since it is based on 3.5, the experience points aren't enough to get the characters to the proper level, so he pretty much *has* to add content between modules, which it sounds like he wants to do anyway. It also has a wide variety of "scenario types": Module 1 is a bunch of little mini-quests, Module 2 is a "mystery", 3 is a couple of bigger quests, 4 is a 'railroad' (Do this, then this, then this, then this, and finally this. Now you win the prize!). 5 is an epic dungeon crawl, and 6 is a couple of dungeon crawls.

Personally, I'd avoid Council of Thieves (really hard to motivate the characters as to why they should CARE about what they're doing, and a weaker storyline than most), and, even though it's one of the best-rated APs out there, Kingmaker is not for a novice GM.

Good luck! (And yes, I have a lengthy thread with my thoughts on CoCT, but it's full of spoilers, so avoid clicking the "Show" button on that thread).

Liberty's Edge

"Into the Haunted Forest" and "Master of the Fallen Fortress" are both good beginner modules. Also, consider "Hollows Last Hope" and "Crown of the Kobold King" if he's wanting a little more that one module.

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