| Vero |
Hey
I am a new player and i want to make a natural weapon ranger. I have seen some other people's suggestions for nw rangers, but i dont know what to pick. I'm thinking about a character thats a mix of wolverine, conan, sabertooth, and the skaar (the son of the hulk). Also I have to start from level 1.
| Kerebrus |
unless you are using a race with natural weapons, your hand is forced into using the claws from Aspect of the Beast (at level 2). That does open a gateway for Rending and other dirty tricks.
The other (current) option is a Half Orc with either the Toothy Trade out for Orc Ferocity or Razortusk Feat. That does make for an interesting and FUN character build. (Nothing shows commitment to the cause more than Biting as your offensive attack route of choice.)
I imagine that the Advanced Race Guide is going to provide more races with Natural attack options.
| KramlmarK |
If your GM will let you take the monster manual feats as regulars (not bonuses), getting Multiattack at 3rd after claws at 2nd seems pretty decent. You're definitely going to want to put your highest stat and racial bonus in STR.
@blackbloodtroll if you're going that route, why bother with Feral Combat training at all? Just make a full attack with unarmed strike kicks and use all nat weapons as secondaries.
| Drejk |
Oops, I was under the impression that bites were secondary unless they were your only natural attack. That not being the case, you don't need multiattack unless you want to add in unarmed strikes.
Bite granted by Toothy is primary natural attack. Wording of bite granted by tusked or bite granted by barbarian power animal fury state that they suffer -5 penalty to attack rolls when part of full attack - which may mean that they are secondary attacks or be just misleading reminder that natural weapons used with manufactured weapons become secondary attacks.
Another naturally biting race: kuru.
| RuyanVe |
Str 18 --> no explanation needed, I guess
Dex 17 --> higher ini, higher boost to armor class, Dex-based skills like Stealth and Acrobatics, Ref save; might boost later by stat increase
Con 18 --> more hp, more rounds raging, Fort save
Int 13 --> +1 skill point, qualify for some combat manouvers
Wis 16 --> higher Perception, Will save (you do not want to be dominated considering your damage output)
Cha 15 --> Intimidate is a class skill after all
Ruyan.
Volkspanzer
|
I suggest these ability scores:
STR 18
DEX 16
CON 18
INT 13
WIS 15
CHA 17
_______
Now, you may ask: "Why should I have a 17 in CHA?" Well, it's needed for the Eldritch Heritage Line.
If you have the room for the Eldritch Heritage feat line (considering there isn't much to pick up for a Natural Weapon Ranger). This can net you a bonus to natural armor, a +6 bonus to STR, and the ability to grow in size, further increasing STR and CON (assuming you take the Orc Bloodline, which seems obvious for a Half-orc. As for your first level feat, pick up Skill Focus:(Survival). You need this as a prerequisite to picking up the Eldritch Heritage feats.
If you're not deadset on playing a pure ranger, I'd suggest picking up levels in Barbarian. If you only plan on taking a few, get at least 2 levels, and pick up the Lesser Fiend Totem rage power, which gives you a natural Gore attack for 1d8+STR mod damage during rages (totalling your natural attacks to 4 with claws and a bite). However, if you decide to invest more, go for 10 levels and pick up the Beast Totem rage power line, which will allow you to make full attacks on a charge during rages (Pounce). In either case, the only levels of ranger I would suggest you take is 2, to get permanent claw attacks via Aspect of the Beast.
Also, consider using unarmed strikes (through kicking) in your full attacks with your natural weapons, as both benefit from an Amulet of Mighty Fists. In which case, pick up the Multi-attack feat (to reduce your attack penalties on natural weapons made in conjunction with manufactured weapons/ unarmed strikes) and Two-weapon fighting feat (to increase the total amount of attacks you get in a full attack).
These are all separate suggestions, and haven't really been weighed in conjunction with one another.
blackbloodtroll
|
Shapeshifter archetype ranger Oni-spawn, with a 2 level dip after 3rd into Barbarian to grab Lesser Fiend totem. At level 5, you can have 4 attacks with a +10 to strength. The dragon style and dragon ferocity with feral combat training will add x2 strength to first claw, and x1.5 strength on the second claw.