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I really want to see this kickstarter be a success so I figured this is a topic worth having. A lot of people have a lot of wishes and expectations for this game. Some of them are contradictory to the wishes of other people. Some of them are unrealistic. (Probably more than a few of mine are for sure!) What this topic is for is to lay out an idea or two per person that you REALLY want to see in this game, and hopefully get some GW responses as to their take on those issues.
The point is if people know how the devs are leaning on the issues important to them, then they can more accurately access what they are willing to put into this game.
The Standard Disclaimer
As usual, the main topic of this blog draws from our current design plan for the game, but it is very much subject to change, and will evolve based on input from our designers and from your feedback. Consider this a peek behind the curtain at our work in progress—the final results may be different!
With this in mind let's get started!
My main concern at this point:
Each hex can have a variety of potential locations suitable for construction. The developers will build these into the terrain as the hex is designed. Finding these locations will enable characters to erect a building on the site. Specific sites are likely to be restricted to specific types of structures. The external appearance of each building will be defined by the development team—functionally identical buildings may be graphically different to ensure they are appropriate for the terrain where they're located.
The restriction on building types and locations exists for two reasons. First, we want to make building sites a constrained resource, as that makes them worth fighting over, and that conflict helps drive player interaction. Second, we want to ensure that the density of the structures added to the world and the places where they are built makes sense and isn't used as a way to artificially segment the game world or to create terrain advantages—a big problem in many other MMOs that allow player-created buildings.
Just how much sand is going to be in the sandbox? I don't want to see this go down like Darkfall city construction where the exact type of building and layout possible is pre-determined for you by the GMs down to the racial style of the buildings and where you can place barrels and crates.
How much creative input do you feel should be allowed? Is there going to be anything along the lines of "Do I wan't a barracks or a temple in this large building slot?" "Do I want an elven style home or a human style home?" "Do I want a wooden building or a stone building?"
I can accept some limitations but I don't want to have to accept town made of sharpened logs decorated with the heads of decapitated enemies just because I setup a settlement in kind of lawless area... if what I really want is a gleaming city of white stone meant to bring justice to those bloodthirsty lands.
Also how are you planning to handle interior decoration? Are you leaning more toward non-instanced interior with limited to no amounts decoration or instanced interior with moderate to high amounts of decoration?
Second Question-
Mounts and mounted combat. A few quick thoughts on this subject would be much appreciated. While I understand if you don't include it, I would be really interested to hear if it is something you are considering as it's something I would REALLY enjoy if implemented well.

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I can accept some limitations but I don't want to have to accept town made of sharpened logs decorated with the heads of decapitated enemies just because I setup a settlement in kind of lawless area... if what I really want is a gleaming city of white stone meant to bring justice to those bloodthirsty lands.
I can guarantee not heads on sharpened logs. We'll use spears. Logs are too thick.
In all actually, character and possession customization is very high on my list as is emote intergration to aid in roleplaying. I'm tired of having to sit characters on top of chairs instead of in them. These two should be fairly important in a roleplaying game.
As mounted combat is concerned, I don't see it working in an open world. Possibly making it into a minigame of sorts but combining it with regular combat seems a little much. Who knows?
Lastly, I would love an engine to build seperate playable modules. Kind of like what the Foundry is suppose to be with WotC's Neverwinter relaunch.

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The blog sections: "many shades of grief" & "security, risk & reward" get my pulse racing and seem well-thought out and are, importantly: IN. Combat and art are biggest unknowns which are also the biggest attitude changers imo.
If it's more specific to talk about what I would like to see emphasized for kickstarter conceptually:
1) How changeable the world is: Fully overrun hexes vs completely player dominated. How changeable the players are: More laterally progressive skill choices vs the level-up progression that leads to mobs (or other players) changing from dragons into fleas (visa-versa) overnight.
2) How this mmorpg will be able to benefit from social organization instead of suffer for it? (there was a funny cartoon at sandboxer satirizing this in mmos): http://sandboxer.org/wp-content/uploads/2012/05/937F91.png
Of features:
1) Allowing players to become lost due to bad weather or using the sun to navigate by, no auto-gps map for eg. Requisite: Survival skills?
2) Introduction of technology into the world eg siege engines, wagons, forges, ships and so on that players can create and use.

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1. I want my mind entertained, like to know something's going on that could do for my assistance. Events like someone running up asking for help, or a mob is attacking the small town. Rather not spend time in a queue hoping to get a group going, when I can group with a random person to help take down bandits attacking a caravan. (Be like buying a new scenario for my friends to play for Pathfinder PnP)
2. Keep social aspect in mind. Not in the terms of global/zone chats those should never be the reason for chatting. Let people be driven to find others to group with, a small group where people can just casually chat while hunting. Best way to make a new friend or two.

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I don't want to see open PvP..
The only thing stopping me slapping a big wad of money down on it atm is that I am unsure if the PvE and PvP will be separate, as in separate servers, areas or such.
Want to be able to PvE through the game with out ever having to go near or touch pvp at all..
I do not like pvp on Table top or on PC at all in my rpg games..

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More to the point. That's why I'm asking for 1-2 questions per person. Less concerned with what 5000 things people would like to see and more concerned with what issue they really want to hear about before investing a lot of money into a kickstarter program.
When did Pathfinder Online turn into a Kickstarter project?

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I am unsure if the PvE and PvP will be separate, as in separate servers...
They will not be separated. It will be possible for you to play without ever exposing yourself to PvP, but that will require you to stay inside "high security" areas close to one of the three NPC Settlements.
If the rest of the game really sounds good to you, I encourage you to consider joining a strong Company so that you can find safety in numbers. Allow me to recommend The Seventh Veil or The Great Legionnnaires.

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Andius wrote:More to the point. That's why I'm asking for 1-2 questions per person. Less concerned with what 5000 things people would like to see and more concerned with what issue they really want to hear about before investing a lot of money into a kickstarter program.When did Pathfinder Online turn into a Kickstarter project?
About 15 hours ago.

Buri |

The Kickstarter project is not for the game. It's to create a demo that they can show to investors so they can THEN make the game. We're not going to see any concrete game decisions or mechanics at this point in development. This is just a showcase to display what they CAN do with the tech and not necessarily to lay down firm game design decisions.

Nacklewocket Fudbiddle |

The Kickstarter project is not for the game. It's to create a demo that they can show to investors so they can THEN make the game. We're not going to see any concrete game decisions or mechanics at this point in development. This is just a showcase to display what they CAN do with the tech and not necessarily to lay down firm game design decisions.
So it is. Well, if they're looking for a good-faith outpouring from the community, they've got it. Looks like I'm going to have to pop my Kickstarter cherry.

insorrow |
i want to see a lot of emotes.
Age of conan was not a really good game at launch but their animator was really good.the game launched with more than 30 emotes and you could effectively role play. I was on a role playing pvp server and the role playing community really made me forget all the setbacks of the actual game .