The 3.5 Tier System in Pathfinder


Pathfinder First Edition General Discussion

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Hi all,

I only recently found out about this myself, but apparently for some time now there's been discussion circulating around the idea of a tier system (not to be confused with the 4E) for 3.5 base classes that weighs their versatility (in qualitative terms) and ranks them accordingly. It's actually pretty fascinating as I tend to personally agree with the distribution of the classes across the tiers.

Here's a link for those who aren't familiar with what I'm referring to: linky linky.

So, here are my questions:

A) Do you think that the current Pathfinder incarnations of the classes posted are still in the same tiers as their 3.5 incarnations?

B) Where would you place the new Pathfinder base/alternate classes (APG, UC, & UM classes) in the tiers?

C) Is this tier system accurate and/or useful to DMs and players?

I'd love to hear your thoughts!


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There was a big discussion on this a while back.
For the most part the big 3 are still in charge.

Tier thread 1

Tier thread 2

Tier thread 3

In many cases player tier trumps class tier. In short the best players will give the GM the most trouble no matter what class they play, and the worse players are easier to handle.

Liberty's Edge

3 people marked this as a favorite.

I've never put much stock in that whole tier thing.

It's certainly interesting, but mostly just in an academic, geeky, theorizing-just-for-the-sake-of-theorizing sort of way ...

Kind of like those 'what number comes up most if I roll a given dice 1,000 times' theories you used to see.

Grand Lodge

Try this on for size.

Shadow Lodge

I've yet to see all the classes played, and none through to level 20. If you are doing a like for like comparison at level 20 then pure spell casters will come off the best.

I see from reading some of the threads where the idea of tiers comes from, but from my limited experience it seems that different classes seem to shine a different levels. None spell casters will always struggle to compete with a wish spell for example, but have the capacity to survive more effectively than a spell caster a low levels.

I think Pathfinder characters have a greater diversity and power than 3.5 characters. The optimised guides show how powerful each class can be, and where they tend to shine. The core druid "shines" at level 5-10 according to the guide, our druid seems to fit the bill at level 7.
Melee characters tend to "shine" at lower levels, while forefilling a role at higher levels, and potentially managing to kill other optimised high level characters in head-to-head fights if they get initiative...

So:
A. I wouldn't think so
B. Not sure
C. I'd say it's helpful to know what optimised characters are capable of or what to expect as a GM.

Know that at level one a pretty standard human barbarian can routinely hit for a maximum of 24 points of damage without a crit. Your level 6 druid can wildshape into a Dire Tigre and if they have a strength build ruin the BBEG in melee. Once arcane spell casters get level 2 magic they will spend a lot of time invisible. The magus can hit for an extra 5d6 electricity damage via shocking grasp from level 5 a lot with spell recall. Alchemists bombs make easy optimisation.

But yes, at level 20 your pure casters will "shine" as they have access to very powerful magic, and with a clever player they can be very effective from level 1

Shadow Lodge

Svipdag wrote:
If you are doing a like for like comparison at level 20 then pure spell casters will come off the best.

I'd like to introduce you to this guy I know. His name is AM BARBARIAN.


The tiers are basically the same, though I always found the distinctions between tier 1 and 2 to be mostly bs. Rogue dropped at least 1 tier, bard may have slipped, monk is still firmly at the bottom. Within the high tiers, wizard and cleric are even more "tier 1" than before thanks to sizeable buffs, druid got nerfed a bunch and is now " 'low' tier 1", which is still quite "high" on the food chain.

Most of the new classes are 6-level casters like the bard and are in the tier 3-4 range, cavalier is probably tier 4 or 5, summoner is notably a strong tier 2. Witch is tier 1, of course. Oracle is tier 2 like sorceror, except not quite as good.

EDIT: Witch might be tier 2, actually. They get some extremely powerful things, but their spell list is also very very restricted and limited in scope. Again, I don't agree w/ separating the "gamebreakers" into two separate tiers, should not matter how many nukes you have, just having nukes makes you unbalanced with the rest. So the two get fuzzy to me a lot.


Kthulhu wrote:
Svipdag wrote:
If you are doing a like for like comparison at level 20 then pure spell casters will come off the best.
I'd like to introduce you to this guy I know. His name is AM BARBARIAN.

AM BARBARIAN is still vulnerable to Rocket Tag and was significantly reduced in stature due to the RAGELANCEPOUNCE "clarification."


Serisan wrote:
Kthulhu wrote:
Svipdag wrote:
If you are doing a like for like comparison at level 20 then pure spell casters will come off the best.
I'd like to introduce you to this guy I know. His name is AM BARBARIAN.
AM BARBARIAN is still vulnerable to Rocket Tag and was significantly reduced in stature due to the RAGELANCEPOUNCE "clarification."

Having trouble finding this clarification. Anybody got a link?


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CRB FAQ wrote:

Lance: If I have the pounce ability and I charge with a lance, do my iterative lance attacks get the lance's extra damage multiplier from charging?

No, for two reasons.

One, because a lance only deals extra damage when you’re riding a charging mount—not when you are charging.

Two, even if you have an unusual combination of rules that allows you to ignore the above limitation, it doesn’t makes sense that those iterative attacks gain the damage bonus. To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum. (The Core Rulebook doesn’t state that you only get the damage multiplier on the first attack with a lance because when the Core Rulebook was published, there was no way for a PC to charge and get multiple attacks with a weapon in the same round, so that combination didn’t need to be addressed.)

—Sean K Reynolds, 03/01/12

FAQ Entry


Don't forget more varied encounters in the comparison as well. Being very good at one thing but mediocre at others can make one less powerful overall depending on the spread of challenges.


I don't think the tiers have changed very much. The fighter might've moved up, and the rogue down, but that's about it. And replace dustblade with magus.


Serisan wrote:
CRB FAQ wrote:

Lance: If I have the pounce ability and I charge with a lance, do my iterative lance attacks get the lance's extra damage multiplier from charging?

No, for two reasons.

One, because a lance only deals extra damage when you’re riding a charging mount—not when you are charging.

Two, even if you have an unusual combination of rules that allows you to ignore the above limitation, it doesn’t makes sense that those iterative attacks gain the damage bonus. To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum. (The Core Rulebook doesn’t state that you only get the damage multiplier on the first attack with a lance because when the Core Rulebook was published, there was no way for a PC to charge and get multiple attacks with a weapon in the same round, so that combination didn’t need to be addressed.)

—Sean K Reynolds, 03/01/12

FAQ Entry

Thanks for that.

So . . . do you still get the charge bonus to your attack roll? If so, that seems kinda inconsistent, and if not, that's even worse for anybody with pounce (including monsters).


blahpers wrote:
Serisan wrote:
CRB FAQ wrote:

Lance: If I have the pounce ability and I charge with a lance, do my iterative lance attacks get the lance's extra damage multiplier from charging?

No, for two reasons.

One, because a lance only deals extra damage when you’re riding a charging mount—not when you are charging.

Two, even if you have an unusual combination of rules that allows you to ignore the above limitation, it doesn’t makes sense that those iterative attacks gain the damage bonus. To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum. (The Core Rulebook doesn’t state that you only get the damage multiplier on the first attack with a lance because when the Core Rulebook was published, there was no way for a PC to charge and get multiple attacks with a weapon in the same round, so that combination didn’t need to be addressed.)

—Sean K Reynolds, 03/01/12

FAQ Entry

Thanks for that.

So . . . do you still get the charge bonus to your attack roll? If so, that seems kinda inconsistent, and if not, that's even worse for anybody with pounce (including monsters).

I think a way of reconciling the inconsistency is like this: When a puma pounces on you, It is attacking with every natural weapon it has all at once. So it gets +2 to each attack.

When a barbarian "pounces" He is doing something totally different. I guess he is just attacking really fast, since he probably has only one weapon and several iteratives.

Its probably more effort than its worth, but it would make sense to only give the charge bonus (+2 to hit and lance damage) Once per weapon.

Note: You can dual-wield lances on a horse :)


Knight Magenta wrote:
blahpers wrote:
Serisan wrote:
CRB FAQ wrote:

Lance: If I have the pounce ability and I charge with a lance, do my iterative lance attacks get the lance's extra damage multiplier from charging?

No, for two reasons.

One, because a lance only deals extra damage when you’re riding a charging mount—not when you are charging.

Two, even if you have an unusual combination of rules that allows you to ignore the above limitation, it doesn’t makes sense that those iterative attacks gain the damage bonus. To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum. (The Core Rulebook doesn’t state that you only get the damage multiplier on the first attack with a lance because when the Core Rulebook was published, there was no way for a PC to charge and get multiple attacks with a weapon in the same round, so that combination didn’t need to be addressed.)

—Sean K Reynolds, 03/01/12

FAQ Entry

Thanks for that.

So . . . do you still get the charge bonus to your attack roll? If so, that seems kinda inconsistent, and if not, that's even worse for anybody with pounce (including monsters).

I think a way of reconciling the inconsistency is like this: When a puma pounces on you, It is attacking with every natural weapon it has all at once. So it gets +2 to each attack.

When a barbarian "pounces" He is doing something totally different. I guess he is just attacking really fast, since he probably has only one weapon and several iteratives.

Its probably more effort than its worth, but it would make sense to only give the charge bonus (+2 to hit and lance damage) Once per weapon.

Note: You can dual-wield lances on a horse :)

One quick point: The barbarian may be doing something different. It is extremely easy to get 4 natural attacks by the time you have Pounce, plus the CHA-based Lesser Spirit Totem slam attack. Half-Orc (or Orc) with the race trait, alternate racial, or feat for the bite, 2 claws from the Lesser Beast Totem, and the Gore from Lesser Fiend Totem.


Knight Magenta wrote:


I think a way of reconciling the inconsistency is like this: When a puma pounces on you, It is attacking with every natural weapon it has all at once. So it gets +2 to each attack.

When a barbarian "pounces" He is doing something totally different. I guess he is just attacking really fast, since he probably has only one weapon and several iteratives.

Its probably more effort than its worth, but it would make sense to only give the charge bonus (+2 to hit and lance damage) Once per weapon.

Note: You can dual-wield lances on a horse :)

No bonus damage is given on a charge, just a +2 to hit.


Borthos Brewhammer wrote:
Knight Magenta wrote:


I think a way of reconciling the inconsistency is like this: When a puma pounces on you, It is attacking with every natural weapon it has all at once. So it gets +2 to each attack.

When a barbarian "pounces" He is doing something totally different. I guess he is just attacking really fast, since he probably has only one weapon and several iteratives.

Its probably more effort than its worth, but it would make sense to only give the charge bonus (+2 to hit and lance damage) Once per weapon.

Note: You can dual-wield lances on a horse :)

No bonus damage is given on a charge, just a +2 to hit.

Lances do x2 damage on a charge while mounted.


Knight Magenta wrote:
Borthos Brewhammer wrote:
Knight Magenta wrote:


I think a way of reconciling the inconsistency is like this: When a puma pounces on you, It is attacking with every natural weapon it has all at once. So it gets +2 to each attack.

When a barbarian "pounces" He is doing something totally different. I guess he is just attacking really fast, since he probably has only one weapon and several iteratives.

Its probably more effort than its worth, but it would make sense to only give the charge bonus (+2 to hit and lance damage) Once per weapon.

Note: You can dual-wield lances on a horse :)

No bonus damage is given on a charge, just a +2 to hit.
Lances do x2 damage on a charge while mounted.

Right, I thought you meant the +2 to hit from the charge went to damage as well. My fault.


There this minor detail on the martial weapons chart in the CRB. Lance is listed under "two-handed weapons"...


Turin the Mad wrote:
There this minor detail on the martial weapons chart in the CRB. Lance is listed under "two-handed weapons"...

They are one-handed while mounted. See the lance page.


Pathfinder system

Shadow Lodge

Serisan wrote:
Kthulhu wrote:
Svipdag wrote:
If you are doing a like for like comparison at level 20 then pure spell casters will come off the best.
I'd like to introduce you to this guy I know. His name is AM BARBARIAN.
AM BARBARIAN is still vulnerable to Rocket Tag and was significantly reduced in stature due to the RAGELANCEPOUNCE "clarification."

He still absolutely mutilates the whole "At high levels, only full spellcasters are viable" meme.

The cynic in me does wonder how much of the clarification was prompted by the realization that a martial character was actually being as effective as a spellcaster at high levels.

Liberty's Edge

Kthulhu wrote:
The cynic in me does wonder how much of the clarification was prompted by the realization that a martial character was actually being as effective as a spellcaster at high levels.

Really? It struck me as a simple use of logic. It's not like they entirely removed the tactic, after all, just made the doubling damage only apply on the first attack (which is the logical way to do it).


Knight Magenta wrote:
Turin the Mad wrote:
There this minor detail on the martial weapons chart in the CRB. Lance is listed under "two-handed weapons"...
They are one-handed while mounted. See the lance page.

I am aware of this. However, despite the "magic-ness" of PF, a lance is not listed as a light or one-handed weapon. A lance is more than twice as long as the height of its wielder (15 feet for a Medium wielder).

I can suspend my disbelief a great deal, but not that far. One lance at a time in the hands of a villain has proven more than sufficient!


Turin the Mad wrote:
Knight Magenta wrote:
Turin the Mad wrote:
There this minor detail on the martial weapons chart in the CRB. Lance is listed under "two-handed weapons"...
They are one-handed while mounted. See the lance page.

I am aware of this. However, despite the "magic-ness" of PF, a lance is not listed as a light or one-handed weapon. A lance is more than twice as long as the height of its wielder (15 feet for a Medium wielder).

I can suspend my disbelief a great deal, but not that far. One lance at a time in the hands of a villain has proven more than sufficient!

Wait... So, you are fine with barbarians swimming in molten lava, fighters dropping 3 miles from the sky and walking away, and a metal that is so hard that it can cut stone like a knife cuts butter. But wielding two lances! That's where you draw the line?


What is acceptable depends on how you fluff things or how you view verisimilitude. As an example the fact that shields even work makes no sense. Using a shield to black an attack from many creatures should leave you with a broken arm and/or shield.

At the same time sheating a weapon as a free action is not something I can see happening because the amount of precision happening is beyond human.


Knight Magenta wrote:
Turin the Mad wrote:
Knight Magenta wrote:
Turin the Mad wrote:
There this minor detail on the martial weapons chart in the CRB. Lance is listed under "two-handed weapons"...
They are one-handed while mounted. See the lance page.

I am aware of this. However, despite the "magic-ness" of PF, a lance is not listed as a light or one-handed weapon. A lance is more than twice as long as the height of its wielder (15 feet for a Medium wielder).

I can suspend my disbelief a great deal, but not that far. One lance at a time in the hands of a villain has proven more than sufficient!

Wait... So, you are fine with barbarians swimming in molten lava, fighters dropping 3 miles from the sky and walking away, and a metal that is so hard that it can cut stone like a knife cuts butter. But wielding two lances! That's where you draw the line?

I think the most important statement I made is "one lance at a time in the hands of a villain has proven more than sufficient!".

RAW, apparently, one can steer/guide a mount without a hand and guide not one but *two* lances with the usual TWF penalties as part of a mounted charge which the charge rules do not allow and deliver, via Spirited Charge, enough damage to - with the new versions of 3e Cleave in UC - deal more than sufficient damage to skewer the entire 4-man party in a single attack by the BBEG.

Just because the rules theoertically allow dual-wielding lances as part of a mounted charge does not mean that such a thing is something that one wants to see the bad guys using on one's PCs.

That's where I draw a line: a single lance-wielding villain with Spirited Charge is deadly enough. Dual-wielding lances as part of such an attack ... ah, naaaaaa.


How'd this thread go from tiers to dual wielding lances?


The dual lance was used as an argument to counter the tier advantage.


So does AM BARBARIAN have a counter for Contingency?


ericthetolle wrote:
So does AM BARBARIAN have a counter for Contingency?

Spell Sunder.


Knight Magenta wrote:
ericthetolle wrote:
So does AM BARBARIAN have a counter for Contingency?
Spell Sunder.

Hmm that is strangely worded. I suppose it implies one needs to make a sunder attempt against the creature but does not actually say it. That may mean that like the dispelling of effects not on a creature it has no range limit. Sundering all an enemies spells from a million miles away seems useful.


Paladins, Fighters, Barabrians... they can all be great at what they do. Holding weapons and running in straight lines. The problem is (which is why tiers were conceived) they are simply too linear. To effect a flyer, you need to fly, to hit the ghost, you need ghost touch, the invisible guy, you need True Seeing (and the like).

Ones imagination can account for multiple tactics. To perform in those new or unconventional situations requires flexibility. Magic items cost money and BAB classes run short pretty fast. MAD kills your stats, but stepping toe-to-toe with the Bestiary will leave you dead at one time or another.

What Clerics/Wizards and other 9 level casters bring is the ultimate flexibility. They are able to deal with situations through 'thought' and not through numbers. This is what makes them the best, and no version will ever change this.

What makes the fighter weak is what it is, a fighter. There is no fix to standing toe-to-toe with the enemy and that's the way it will always be. Balancing a fighting class to the point that it will compete with the Wizard/Cleric is when it loses what makes it a fighter, and gains what makes it a caster. It will then be balanced when it is indeed not a fighter, and directly mimics the caster classes.

Once you overbalance the fighter past the Wizard/Cleric, you change his name to Druid.


@JGL: Except a paladin can deal with everything you mentioned, they get dispell magic, they get flying mounts, and they get Litany of Sight. The current paladin spell list should raise them up to the same level as all the other guys with full spell lists, because he can do everything they can do, only he does it with a d10 hit die, ridiculous saves, a full BaB, and a large variety of other abilities which make him very frustrating to fight.

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