
GozrehTime |

Hello, all. There is a special place in my heart for aberrations, and I absolutely love eidolon evolutions. The marriage of the two was inevitable; I therefore proffer my creation for feedback and suggestions. I can't decide whether I am over- or underrating the "Unnatural Boon" ability, about which I leave it to you to express opinions.
Aliquis
An aliquis is an human that has been touched by the strange. Perhaps aberrant blood has touched the family line, or perhaps the aliquis was exposed to strange magic while in the womb. Occasionally, an aliquis is even a virgin birth. Whatever the case, aliqui are markedly different from normal humans, their origins being as multifarious and obscure as their abilities.
While an aliquis looks generally human, she always has some distinctly non-human capability. Some possess a tentacle or claws; some have innate spellcasting power. The only qualities they seem to share are increased comfort in lower light conditions and an uncanny linguistic acquisition: each seems able, as soon as she can form words, to speak a language that her parents cannot, often one they've never even heard.
As an aliquis ages and grows in experience, her exogenous qualities change in the manner indicated in the stat block below. Additionally, truly momentous experiences can alter an aliquis's unnatural qualities. An aliquis born with a spell-like ability might, upon swearing to avenge a slain friend, lose her spell but manifest claws to punctuate the gravity of her oath.
+2 to One Ability Score: Aliquis characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Aliqui are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aliqui have a base speed of 30 feet.
Low-Light Vision: Aliqui can see twice as far as humans in conditions of dim light.
Bonus Feat: Aliqui select one extra feat at 1st level.
Unnatural Boon: Aliquis characters gain an evolution point, which may be used to purchase an evolution from the list below (determine randomly or choose). Upon reaching fifth level in any combination of classes, and every five levels thereafter, an aliquis may redistribute her evolution point.
Languages: Aliqui begin play speaking Common and one other language, drawn from the following list (determine randomly or choose); aliqui with high Intelligence scores can make additional choices from the list: Aboleth, Abyssal, Aklo, Celestial, Protean, Sphinx, Undercommon.
Evolution List: Basic Magic, Claws, Climb, Gills, Hooves, Pincers, Scent, Swim, Tail, Tentacle, Unnatural Aura
Type
Humanoid (human): 0 RP
Size
Medium: 0 RP
Base Speed
Normal: 0 RP
Ability Score Modifiers
Human: 0 RP
Languages
Standard: 1 RP
Racial Abilities
Bonus feat: 4 RP
Low-light vision: 1 RP
Unnatural boon: 4 RP
(RP value approximate)
Total RP: 10
So, that's what I've got. I was considering increasing the number of evolution points to two at level ten, but most of the two-point evolutions would probably be overpowered. All feedback on that or other matters is welcome and appreciated.

blahpers |

Seems pretty balanced to me. The evolutions in question aren't crazy powerful. True, scent is on the advanced list, but I wasn't really very keen on segregating the abilities by normal/advanced/whatever. Unnatural Aura is difficult to price but not really that big a deal. The rest are all 1 or 2 pointers.
I definitely wouldn't give a second point at any time though.
If you still think it's a bit overpowered, maybe switch Bonus Feat for Skilled instead.