New Divine Trait for SGG Godlings


Homebrew and House Rules


So I was inspired by Exalted and the White Haired Witch template/archtype and have been brewing this over the last two days. It's rough, but I'm looking for specific commentary.

For this divine trait, the "primary stat" is chosen at the time of purchase

Supernal Kinetics (Su)

I: The godling gains a limitted form of telekinesis powered by his outsider heritage. Utilizing this telekinesis requires a swift action to activate, and it remains activated until the end of the godling's next turn. During this time the godling glows faintly with alien light, and any use of the ability is obvious to on-lookers. This unearthly light reduces any concealment the godling benefits from by one step, regardless of the concealment's source.

Using the telekinesis requires the use of a hand, and it has a range of 10ft. The godling's effective strength for lifting objects is equal to a strength score equivalent to half the godling's primary stat. Any weight lifted counts against the godling's encumbrance and can swiftly reduce a godling to immobile. While levitated, the godling can move an object anywhere within range as a standard action. The godling can wield a weapon within range and doing so uses the godling's primary stat for to-hit and damage, but any attacks with it are made at a -4 penalty.

The telekineses can be used offensively as a primary natural attack, with a melee reach of 10 ft and deal 1d4 bludgeoning damage. The attack is modified by the primary stat modifier for to-hit and damage. The telekinesis can also be used to initiate combat manuevers. Combat Manuevers initated this way never provoke Attacks of Opportunity, modifies the CMB check with the godling's primary stat modifier, and the godling does not suffer size penalties to his CMB. If the godling grapples an enemy with his telekinesis, the godling does not gain the grappled condition. The grapple ends if the target is outside the range of the telekinesis.

II: The telekinesis improves in the following ways:
-The effective strength score of the telekinesis improves to 3/4 the primary stat.
-The damage of the telekinetic attack increases to 1d6, and can now deal bludgeoning, slashing, or piercing damage at the godling's option. The damage type should be declared before the attack is resolved.
-the telekinesis gains the constrict extraordinary ability. If a grapple check with telekinesis is successful the target immediately takes damage as if successfuly struck with the telekinesis melee attack.
-The godling now takes only a -2 penalty when weilding weapons with the telekinesis ability.
-The godling has started to learn how to shape raw matter with this supernal kinetic. The godling is considered to always have tools for all craft skills, diable device, and any applicable proffession and performance skills. This can be the godling forging raw ore into smelted metals, form the smelted metal into a blade, and tempered into qulaity arms. The need for raw materials remains, and crafting still takes the same amount of time.

III: The telekinesis ability improves in the following ways:
-The godling no longer radiates light and the effect is no longer obvious with a succesful bluff check (opposed by sense motive of observers). When active, the godling's concealment is no longer affected. If used in combat, the effect is still obvious.
-The range of the telekinesis and the reach of the Telkinesis Primary natural attack increase by 5 feet.
-Once per round the Godling may make a bluff check as a free action opposed by a target's sense motive. If succesful, the target is considered flat-footed by the next telekinetic attack or Combat manuever. Once attempted against a target, that target can not be affected by this ability for the rest of the day.
-The godling uses the full primary stat as the equivalent strength score to lift objects with the telekinesis.
-The telekinesis is now considered always active, no longer requiring a swift action to activate.

IV: The telekinesis ability iproves in the following ways:
-When used in place of normal tools, the godling gains a +2 bonus to the applicable skill checks. In addition, the affected skills now take half the time to complete.
-The Telekinesis attack deals both force damage and either budgeoning, slashing or piercing.
-The range of the ability and natural attack increases by 5ft.
-When the godling initiates a Combat manuever with telekinesis the target loses any size bonuses to it's CMD against that combat manuever.

Whew. Anyone still reading after all that?


I love seeing stuff for 3pp :) These comments are all pre-coffee and stream-of-conscious, without much thought. So it's just the obvious stuff!

I'm a bit wary of the offensive use of the first trait. I don't know if the traits generally grant natural attacks, as I haven't read all of them yet. But my opinion is that anything that grants natural attacks are quite powerful, not the least because the lack of AoOs and the threatening all squares. But mostly because it allows stacking of the primary stat even further for to-hit and damage :) Thankfully they won't get iteratives with this, so perhaps my worry is for naught.

Trait level 2 is OK, except for the constrict ability. That can get nasty fast, IMO. Not sure how the thing helps with craft, DD, and profession checks.

Trait level 3: that's a lot of bluff checks. I'd rethink that section, although I do see where you're going with it. But it seems like every round is a bluff check right now. Now I'm more uneasy about the natural attack again. Huge range, able to be used for AoOs and able to use Super CMs means things could get nasty if exploited.

Trait level 4: Why can they do force and physical? The only reason seems to be to get past regeneration, and that seems highly specific.

There's also some oddities about how Supernatural abilities dealing physical damage interact with damage reduction. I think the Weird Words ability of the soundstriker bard ignores DR due to the fact that it's Su, even though it does physical damage.

I do like where you're going with this though, and can't wait to see where it ends up!

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