Stealth, Movement and Invisibility


Advice

Liberty's Edge

Hello,

I have a situation coming up in our next gaming session which I'd like to get some advice on. It involves a cleric/rogue casting Invisibility and then sneaking around (or possibly retreating).

Let's say that my rogue has +10 on Stealth normally (Dex mod, ranks), medium-sized creature. So I have a question about the total modifier he will have for each of a set of actions:

Q. The round I cast invisibility if I move less than half my speed afterward, what is my total modifier to Stealth?
A. By my math it would be +30 (+10 base, +20 for being invisible but not immobile and moving that much).

Q. The round after I cast invisibility if I move more than half my speed but less than my full speed, what is my total modifier?
A. By my math, it would be +25 (+10 base, +20 for being invisible but not immobile, -5 for moving that amount).

Q. The round after I cast invisibility what if I hold still but I am carried away by something else (in this case an air elemental)? Do I suffer penalties to my Stealth check?
A. I am not sure about this one. My invisibility shouldn't be hurt because I am remaining still but getting carried should it?

Also it seems to me that being invisible and moving you get a double-penalty, one for moving while invisible (+40 to +20) and then the additional penalty of -5 if I move more than half my speed but less than my full speed.

What do all of you think?

Thanks,
S.

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