
Grick |

The wording for Axiomatic and Anarchic weapons does not suggest that it works on people/native dwellers of the main plane of Chaotic and Lawful alignments but only towards outsiders of said type.
How so?
Anarchic: "An anarchic weapon is infused with the power of chaos. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It bestows one permanent negative level on any lawful creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded."
Axiomatic: "An axiomatic weapon is infused with lawful power. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against chaotic creatures. It bestows one permanent negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded."
I see nothing that suggests it only works on outsiders, or even creatures with an alignment type. An Anarchic weapon would deal an extra 2d6 damage to a regular lawful human.

David knott 242 |

The only ability of these weapons that would usually be limited to aligned outsiders would be the part about overcoming damage reduction, since usually only aligned outsiders have damage reduction that is overcome by a particular alignment type. But the general extra damage feature only mentions alignment, not subtype or damage reduction type.

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Would Anarchic / Axiomatic / Holy / Unholy weapons recognize creatures without a detectable aura (per the various detect spells) as being aligned?
Creature recognition is irrelevant, the extra damage reacts to the presence of alignment. Doesn't matter if you're protected by Non-Detection or mind blank, if you get hit with a weapon that's your alignment bane, you're taking the damage.

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JLS1967 wrote:Would Anarchic / Axiomatic / Holy / Unholy weapons recognize creatures without a detectable aura (per the various detect spells) as being aligned?Creature recognition is irrelevant, the extra damage reacts to the presence of alignment. Doesn't matter if you're protected by Non-Detection or mind blank, if you get hit with a weapon that's your alignment bane, you're taking the damage.
Agreed, and these weapons can create an awkward situation for the GM, because hitting the creature may reveal the alignment to the player. I've been known to ask, "Should I roll my Holy damage?"
However, a crafty GM will always tell you to break out your holy/axiomatic/anarchic damage from the rest of your damage and then won't tell you if it's been applied or not - it's a pain to the player, but it'll keep the alignment secret.
In fact, damage-type management can become quite a pain all-around at higher levels. When your Holy Frost Flaming Bane weapon hits an outsider that has DR and Energy Resistance, and the GM wants to keep those resistances secret, you have to break out all of your damage types and provide your total damage in "chunks." It's the nature of high level play, I suppose.

Orfamay Quest |

JLS1967 wrote:Would Anarchic / Axiomatic / Holy / Unholy weapons recognize creatures without a detectable aura (per the various detect spells) as being aligned?Creature recognition is irrelevant, the extra damage reacts to the presence of alignment. Doesn't matter if you're protected by Non-Detection or mind blank, if you get hit with a weapon that's your alignment bane, you're taking the damage.
There are a number of published adventures -- some of them 3PP -- that rely on exactly this effect to identify bad guys. As part of an initiation ceremony, for example, a high-level paladin will strike someone with Holy brass knuckles (using his smite evil ability, et cetera, et cetera). The effect to a good or neutral character is a minor scratch. An evil character takes a hojillion hit points, falls unconscious, is polymorphed into a radish, et cetera. At which point the evil guy's chances of infiltrating the League of Awesomeness is greatly diminished.