Pathfinderizing Necromantic Deathtrap in Runeforge


Rise of the Runelords

The Exchange

I make liberal use of this website to pathfinderize my RotRL game

http://www.d20pfsrd.com/bestiary/fan-conversions/paizo-adventure-paths/pf-0 5-sins-of-the-saviors

It has a conversion of Kazaven's Necromantic Deathtrap in the Gluttony secion of Runeforge, however the only way to dispel it is keyed to the Turn Undead ability, which is now substantially less common than it used to be. You can see it here:

http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/tr aps/necromantic-deathtrap-cr-13

Has anybody come up with a way to alter this so more groups would be able to suppress the ability? I'd be interested in any other ideas anyone else has had on that.

Liberty's Edge

My first thought was to allow good clerics to oppose it with healing and if the healing was stronger than the negative damage, it killed the trap. That sounds really unlikely given the number of dice involved (7d6 or whatever vs. 14d6).

Maybe it gets bypassed if the amount taken by the channeler is less than the amount inflicted to them (i.e. if they roll well on their will save and roll well on the dice in the same turn).

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