Making 1st level scenario


Advice


Hi.How's going?
Thank you for answering my previous question. your comments were very appreciated.
Previous post: http://paizo.com/forums/dmtz5n8u?Restarting-this-game-from-1st-lv

In Japan, we are enjoy "golden-week" in this week. This week consists of a lot of holiday!
This means that some RPG players enjoy their campaign or go to game convention (including D&D and pathfinder).

By the way, finally, I decided to re-start my game from 1-st lv and my players(4 members, paladin, cleric, wizard, rogue) agreed it.

However, It is very difficult for us to use book-published scenarios (for example, using paizo.com, amazon.com and so on) in this game. I think that my English skill is intermediate, however, playing game using these books without using dictionary is totally impossible. Actually, It is very difficult for me to understand English-related culture in these books.

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So, I decided to make my original scenario and asked them(players) whether it is OK or not. They said OK.

But, When making original scenario is too difficult.... My tentative scenario is the following.

1) A village (Let's say XYZ) was attacked by some goblins.
2) Its house and land were totally eradicated.
3) Its village head asked party to get rid of these evil goblins. He also says that some mysterious hole was found at the XXX mountain.
4) Party goes there and finds mysterious hole. They enter and find some dungeon.
5) This dungeon consists of only 3(THREE) rooms, plus 1(ONE) boss area.
6) Party finally defeats goblin's boss and return to the XYZ village.
7) FIN

That's all... I think that this is too poor. There is no room to deviate from this scenario. It is not interesting at all.

In Japan, it is not common to make such a poor scenario. Japanese people tend to like to enjoy more narrative fashion.
Here is Japan, not America or France and so on. This means that I must adjust my above scenario in order to enjoy all players (including me).
However, I can't find any idea to achive this.

What should I do to make this scenario more interesting ?

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(Plus 2 questions)

a) My paladin player asked me to give 1 Bull's strength portion. Is it OK to pass?
b) My wizard player also asked me to give magic missile wand (only 5 charges). Is it OK to pass? (I think that this is too strong)


Konnichiwa Yuki,

Nice to know that people are playing Pathfinder in Japan.

In response to your question -

Why did the goblins suddenly attack? Maybe some other monster forced them to do it? Or stole their food so they had to raid the human village. One thing leads to another.

Or perhaps some human villain needed the village destroyed for some reason and paid the goblins to do it. Perhaps a treasure was buried beneath the village and the human villain needed to get rid of the village to get it.

Always ask why the people and monsters are acting the way they are. What are the reasons for what they are doing. That is where the complications and plot twists can come in.

Don't be afraid to adapt stories from movies, t.v. manga etc…

As for your players asking for magic items - they need to earn them. Why should they just be given them? Also, there are rules in the Core Rulebook for how much gold (in coins and items) characters should have at each level and the magic item section shows how much each item is worth. Use that as a guide for what items they might find or be given as a reward during the adventure.


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Perhaps when the heroes go to XXX mountain, the goblins might even think they were sent by their "evil master" to punish them for failing to find the item they sought. Perhaps, instead of straight combat, the goblins grovel some and give pointers that the missing item wasn't there, and give the PCs enough information that they can ask the surviving villagers about it, so the heroes have a chance to meet the remaining villagers, the ones that fled the burning village (XYZ), and you can run other types of plots besides dungeon-crawl. (Maybe you could even do a romance sub-plot like you mentioned in the other thread with a villager refugee girl or something?)

Perhaps, to reveal who the villain is, the heroes have to question the XYZ villagers about the object the goblins sought. The villagers don't have it, but maybe they can point the heroes toward where it went (temple UVW). They weren't so forthcoming with the villain when he asked them before, so he assumed they had it.

The question is, should the heroes go after the item, or try to figure out who the villain is and why the villain wants the item? Generally figuring out villain motivations first is probably better, but players usually head straight to whatever destination is suggested to them.

Anyway, those are some of my ideas. Basically they require more interactions with NPCs and sub-plots, and less point A to point B questing.

Out of personal curiosity, what part of English-related culture in the books are presenting difficulty?

Sovereign Court

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yuki_sc wrote:


1) A village (Let's say XYZ) was attacked by some goblins.
2) Its house and land were totally eradicated.
3) Its village head asked party to get rid of these evil goblins. He also says that some mysterious hole was found at the XXX mountain.
4) Party goes there and finds mysterious hole. They enter and find some dungeon.
5) This dungeon consists of only 3(THREE) rooms, plus 1(ONE) boss area.
6) Party finally defeats goblin's boss and return to the XYZ village.
7) FIN

1) The players are hired to escort a caravan of goods that are going to XYZ town. They are hired by a church to deliver the goods and to help push back any beasts that may be inhabiting the area around the town, no real trouble is expected.

2) Upon arrival the party finds the town empty. Only a few dead bodies lay on the ground. The bodies are marked with sword slashes.

3) The party has to find the village residents, and eliminate the bad things.

4) There are 2 sets of tracks leaving the village. 1 set of humans (DC 12 survival) that lead to a cave near some water. Another set of non humanoid tracks (DC 15 Survival to recognize them as goblinoid).

5) The humans are safe in the alcove. The Goblins are a few miles away, they have taken many of the towns foodstuffs, and the towns children to use as slaves and food.

5a) The goblins hide in a bamboo patch near a cave, there are 4 goblins outside, 2 at the cave entrance, 2 on patrol. If the good guys are smart they can fight them 2 at a time. If the good guys rush in, they have to fight all 4 at once.

5b) Inside the cave there are 3 areas. The first one is the beds of the goblins. There are 10 beds made of leaves and garbage, and a fire pit.

5C) The next room has a 4 goblins in it, 2 archers behind crates, and 2 with pole arms(Spears). The room has a blockade of crates and sticks that the good guys have to dismantle before they can enter melee with the 4 goblins. The goblins can shoot and poke through the blockade. It takes 4 successful strength checks to pull down the blockade. The good guys can shoot through the blockade, but the goblins have cover, providing a 50% miss chance. There are 3 scared human children behind the blockade as well, so the good guys cant burn it down without hurting the kids.

5D) Last cave room:2 goblins and 1 bugbear. 3 caged children. The Bugbear has the keys. The bugbear is new to the caves, he killed the goblin leader and took over, and made the goblins attack the village.

6) Escort the kids to the cave where the parents are hiding. Escort the villagers back to the town. Help the villagers set up defenses in case of future problems.

The world is safe again.

Sovereign Court

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Potion of Bulls Strenth =300 Gold
http://paizo.com/pathfinderRPG/prd/magicItems/potions.html#potions

Wand of Magic Missile with 5 charges=75 gold
http://paizo.com/pathfinderRPG/prd/magicItems/wands.html#wands

Ways to make the adventure better: Sight, Sound, Smell, Touch, maybe Taste.

Example 1:
There are pomegranates on a tree nearby.

Example 2:
You SEE an odd fruit hanging from the tree, it SMELLS sweet, the texture FEELS like that of a wooden orange. As you peel the rind away you HEAR the skin break away to reveal hundreds of bulbous soft seeds. You break away a section of seeds; a citrusy aroma fills the air as the spray of crushed seeds wet your fingers. You pop a small globe into your mouth and it explodes, washing your palate (TASTE) with a quick burst of tartness and sweetness.

1 is the average GM, 2 may be overboard, but it draws the players into the game. Try to spice it up.

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