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![Vimanda](http://cdn.paizo.com/image/avatar/A14-Viminda.jpg)
Ronin3058 wrote:This is very interesting, makes daggers worthwhile. You don't get the crit range of the kukri, but the d8 sneak dice is just cool.Take a look at the Knife Master rogue archetyp.
Sneak attack improves from d6 to d8 if you wield daggers
Well then, it's a good thing it works for kukris as well!
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.
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DeathQuaker RPG Superstar 2015 Top 8 |
![Old Marm](http://cdn.paizo.com/image/avatar/LuckyMarm.jpg)
Depends on what you want to do, and the rest of your concept---what class skills do you want, what role does your character play in the party, are you going to be the primary meleer? Etc. etc. etc. Race may even be useful.
I would suggest rogue (relies on damage via sneak attack) or fighter (relies on damage via class bonuses). Or fighter/rogue or ranger/rogue multiclass. There's also possibilities for going duelist (this gives you extra damage when you cannot full attack -- remember the restrictions on duelist abilities require not attacking with the offhand, not having an empty hand).
For fighter, weapon training can add added bonuses to damage that helps make up for the dagger's low damage dice. Plus you can wear as heavy armor as you like (bearing in mind Dex penalty) making you a viable tank even if lightly armed. You get tons of bonus feats which makes it MUCH easier to climb up the TWF ladder -- you will be able to come into your concept the fastest with fighter. Archetypes wise I would stay vanilla or maybe mobile fighter (two weapon fighter archetype IMO is actually weaker and less useful than a vanilla fighter with the right feats, for a few showy, too-circumstantial abilities that you get much too late).
Rogue is about building a TWF/sneak attack build. You want good Acrobatics skill and Stand Still or Step Up to keep people from moving away so you aren't flanking them. The challenge with rogue is it takes longer to build the feats you need and you have a lower BAB. Although doing a fighter or ranger and a few levels into rogue gives you some extra class skills and some extra sneak attack dice which can be handy. If you want to otherwise be a skillmonkey/general party support, this is a good way to go though.
Ranger is good for best of both worlds in terms of combat feats and skill monkey ability--but still will not be able to build up damage and style as fast as a fighter (but has some cool abilities of their own to make up for it). One thing is of course with ranger you do not necessarily need to max out your Dex to qualify for TWF feats, which can be nice.
Personally my choice would be fighter or fighter/rogue.
An aside: if you do take a martial class, you might consider dual kukri instead of dagger for the improved critical range, but I understand if you'd prefer to stick to dagger for the stylistic-ness.
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loaba |
![Skull](http://cdn.paizo.com/image/avatar/B3_Troglodyte_warp_final.jpg)
Well then, it's a good thing it works for kukris as well!
Knife Master wrote:A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.
Oh well, kukris win again. lol
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ImperatorK |
Is it your intention to dual-wield in melee, or are you intending to use daggers as thrown weapons?
Or both?
Primarily the first.
Depends on what you want to do, and the rest of your concept---what class skills do you want, what role does your character play in the party, are you going to be the primary meleer? Etc. etc. etc. Race may even be useful.
Catfolk. I wanted a skillful combatant, but I'm starting to lean towards a simple warrior. On one hand it will be simpler, but OTOH it can get boring after a while. So I don't actually know which I want in the end. :/ I think I'll go with Fighter and later Fighter/Rogue.
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Adamantine Dragon |
![Marrowgarth](http://cdn.paizo.com/image/avatar/PZO9048_Marrowgarth.jpg)
Imp, if you don't want boring, throw those daggers!
In my experience if you are going for a melee build, you are almost always better off with short swords instead of daggers. Is the dagger choice a flavor thing?
For a melee two-handed dagger build, the TWF feat tree is pretty straightforward. I'd just stick to it.
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![Gardner](http://cdn.paizo.com/image/avatar/PZO9035-Gardner.jpg)
you are almost always better off with short swords instead of daggers.
With river rat and knife master rouge archetype daggers really come out on top.
In fact the average damage of the dagger with the river rat trait is equal to the short sword damage.
Also for ImperatorK
As i understand there are two viable ways of TWF. Sneak attacks and crit fishing.
For sneak attacks the previously mentioned knife master rouge archetype + dagger + river rat trait is really good.
For crit fishing (crit feats or elemental burst weapons) kukris will serve you much better
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Ranger, and pump the crud out of strength. Use bonus feats for the two weapon fighting feats. I suggest the guide archetype.
I keep forgetting this. Definitely go Ranger if you want to dump Dex and stock up on Str for the flat bonus to damage AND to hit. Plus the Ranger has full BAB, putting him ahead of the Rogue at all times.
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![Halruun](http://cdn.paizo.com/image/avatar/PF19-07.jpg)
Catfolk. I wanted a skillful combatant, but I'm starting to lean towards a simple warrior. On one hand it will be simpler, but OTOH it can get boring after a while. So I don't actually know which I want in the end. :/ I think I'll go with Fighter and later Fighter/Rogue.
Go Ninja! Catfolk make excellent Ninjas, and, frankly, the class is just better than the poor Rogue. Skilled, effective, and pretty good at getting those Sneak Attacks in.
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![Asar](http://cdn.paizo.com/image/avatar/PZO9520-Asar.jpg)
I think you're on the right track with Fighter/Rogue, though I wouldn't rule out Ranger. A Rogue 3/Fighter 3 would have 2 bonus combat feats from Fighter and possibly one from Rogue (if you took the talent), 30 skill points, sneak attack and armor training. A Ranger 6 would have 2 bonus combat feats and the Endurence feat, 36 skill points, favored terrain, favored enemy, hunters bond and spells. It seems fairly even to me. You can also consider a Ranger/Rogue for the really combat-oriented skill monkey or the Ranger/Fighter for the really martial stalker. Or go hog wild with all three -- a Fighter 2/Rogue 2/Ranger 3 could have 5 bonus feats!