The Whip and Maneuver Master (feat checkup please)


Advice


So I'm experimenting with Gestalt characters and am very impressed with the interactions between Magus(blackblade/kensai) and Monk(maneuver Master). I have chosen the whip as the kensai and blackblade weapon and plan to use it to maneuver the crap out of some people. I would love some of you guys to check out my feats and see if you dig them.

Spoiler:

Feats
1:Kensai:Weapon Focus(whip)
1:Monk:Improved Dirty Trick(blind,deaf,entangled,shaken,sickened)
1:Combat Reflexes
2:Monk:Improved Trip
3:Whip Mastery(no AoO for whip)
BB:Alertness
5:Combat Expertise
5:Magus:Improved Disarm
6:Monk:Greater Dirty Trick(lasts 1d4 rnd standard act to remove)
7:Improved Whip Mastery(threaten 10 ft, can grab objects, us as grapp hook)
9:Dodge
10:Monk:Improved Grapple
11:Mobility
11:Magus:Spring Attack
13:Greater Trip(provoke when tripped)

His basic strategy is to annoy people with dual maneuver spring attacks (thanks to Sweeping Maneuver) until cornered then the flurry/spell combat shenannigans make them pray he was still just spring attacking.

I also had three questions if you don't mind.

1:Can I flurry and Spell-Combat (seems yes as flurry is "as part of a full-attack action")

2:when making 2 extra maneuvers do all maneuvers take -5(-2 and -3 from adding the second) or does only the second maneuver take the additional -3? This could get stupid at level 15 if i can't realistically use flurry because of the -12(-2 first, -3 second, -7 last) to ALL maneuvers.

3:can I do dirty trick maneuvers with the whip? semi-adult spoiler

Spoiler:
like ball taps for sickened ect

Thanks!


Shizzle69 wrote:


3:can I do dirty trick maneuvers with the whip?

No, but you can disarm, trip, steal and sunder with it. Via feats you can also grapple and drag iirc.

-James

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