What's so good about barbarians?


Advice

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Sovereign Court

Nicos- Then just re-fluff the 1/rage powers with something like this-

If the character using the Rage Power has the Tireless Rage class feature, the 1/rage limit on this rage power is removed.

Pretty much the same effect without the 'on/off' rage cycling*.

*Yeah ok I know there are some implications of doing this I have not considered but suspect they are fairly minor.


StreamOfTheSky wrote:

Rage isn't uncontrollable. Whether you turn it on and off every round, every 5 rounds, or whatever, RAW you always are in control of when it starts and ends (unless it gets ended by outside forces, like calm emotions). Nor does it cause you to attack allies or lose hte ability to choose your targets.

It behaves nothing like "uncontrollable." There's a Wild Rager archetype if you want that.

I am not questioning the RAW. RAw is like you say. I dislike the concept of multiple mini rages.

Shadow Lodge

You could always go back to 3.5 Rage. :)


Alexander Kilcoyne wrote:

Nicos- Then just re-fluff the 1/rage powers with something like this-

If the character using the Rage Power has the Tireless Rage class feature, the 1/rage limit on this rage power is removed.

Pretty much the same effect without the 'on/off' rage cycling*.

*Yeah ok I know there are some implications of doing this I have not considered but suspect they are fairly minor.

Well, that would be ok. I would like more taht you can use that 1/rage power every two round, and not every round.

and the implication, what you proppose is stronger that rage clycling, for example after a tiring critical the rage clycing is over.


TOZ wrote:
You could always go back to 3.5 Rage. :)

when i play 3.5 the reason i do not choose barbarian and bards is the awful mechanics :( . But well, there are few 17th level campaings, rage clycling woulld not have impact in most games.

Shadow Lodge

1 person marked this as a favorite.

You play PF because of the mechanics?

o.O

I'm not sure how to process that.


Nicos wrote:
TOZ wrote:
You could always go back to 3.5 Rage. :)
when i play 3.5 the reason i do not choose barbarian and bards is the awful mechanics :( . But well, there are few 17th level campaings, rage clycling woulld not have impact in most games.

But 3.5 Bards were awesome after level 1 (finally get spells (level 1 spells) at lv 2) and they can inspire courage till they fall asleep at any level (no duration, you just can cast spells while maintaining it, no action to maintain, so you can inspire and fight).

Plus, you can rage cycle by dipping Oracle,Horizon Walker, etc so don't need lv 17.


Starbuck_II wrote:
But 3.5 Bards were awesome after level 1 (finally get spells (level 1 spells) at lv 2) and they can inspire courage till they fall asleep at any level (no duration, you just can cast spells while maintaining it, no action to maintain, so you can inspire and fight).
Tangent:
d20srd.com wrote:
Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word.

{My bold}


Starbuck_II wrote:


Plus, you can rage cycle by dipping Oracle,Horizon Walker, etc so don't need lv 17.

is not just a dip, if i remember correctly it take 5 level of oracle.


TheSideKick wrote:


he may have been a diehard+ human alternate class bonus, gives you aditional negatives before you die. i think its class level x2 over your con in negatives.. or something like that. i was going to play that in one of my games, not the crazy exploding thing, i think at level 10 he had somthing like 175hp counting the negatives.
If your cleric has nothing better to do than to cast a single-target cure spell, which requires a touch so he's also in melee, then you're pretty well effed already.

From what I read, there isn't anything about Diehard that makes it so you can have more negative damage until you die. And the human bonus only gives 1/2 per level con bonus to determine when you die.

I'm not sure where my friend did it, I can't find it, but from what I heard, he used Rage rounds to tank it all.

Liberty's Edge

Nicos wrote:
is not just a dip, if i remember correctly it take 5 level of oracle.

Nope. Curses advance half-speed even with non-Oracle classes, so you need Oracle (Lame) 1/Barbarian 8 to do Rage Cycling.


Joana wrote:
Starbuck_II wrote:
But 3.5 Bards were awesome after level 1 (finally get spells (level 1 spells) at lv 2) and they can inspire courage till they fall asleep at any level (no duration, you just can cast spells while maintaining it, no action to maintain, so you can inspire and fight).
Tangent:
d20srd.com wrote:
Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word.
{My bold}

i meant you can't cast spells while maintaining, I forgot the apostophy and t. :P

Silver Crusade

Justin Ricobaldi wrote:

I'm running a game where 2 of the players are Urban barbarians as found in ultimate combat. One of them also multi-classed into monk. When fighting they both what we call "Max-Dex-Rage".

Its silly.

Barbarians: fast, good skills, hit hard, d12 hit die.

d12 hit die? Now that's baller!

You know a Monk has to be Lawful and a Barbarian has to be Chaotic. They won't be multiclassing unless Pathfinder changed something.

Sovereign Court

It did.

Grand Lodge

Martial Artist.

Silver Crusade

Role: Monks excel at overcoming even the most
daunting perils, striking where it’s least expected, and
taking advantage of enemy vulnerabilities. Fleet of foot
and skilled in combat, monks can navigate any battlefield
with ease, aiding allies wherever they are needed most.
Alignment: Any lawful.
Hit Die: d8.

Role: Barbarians excel in combat, possessing the
martial prowess and fortitude to take on foes seemingly
far superior to themselves. With rage granting them
boldness and daring beyond that of most other warriors,
barbarians charge furiously into battle and ruin all who
would stand in their way.
Alignment: Any nonlawful.
Hit Die: d12.

Looks clear to me.

Silver Crusade

TriOmegaZero wrote:
Martial Artist.

Ahhhh an archtype.

RPG Superstar 2008 Top 32

I removed a post. Flag it and move on, please.

Sczarni

shallowsoul wrote:
Justin Ricobaldi wrote:

I'm running a game where 2 of the players are Urban barbarians as found in ultimate combat. One of them also multi-classed into monk. When fighting they both what we call "Max-Dex-Rage".

Its silly.

Barbarians: fast, good skills, hit hard, d12 hit die.

d12 hit die? Now that's baller!

You know a Monk has to be Lawful and a Barbarian has to be Chaotic. They won't be multiclassing unless Pathfinder changed something.

Or you could just alignment shift! Interestingly, it works better going from Monk to Barbarian than from Barbarian to Monk:

Quote:
A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.
Quote:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.


StreamOfTheSky wrote:
If you follow RAW, where ending rage is a free action, and thus can't be done out of turn, it is literally IMPOSSIBLE to ever rage for only 1 round, unless you have no more rounds remaining. Any combat at all, if you don't choose to end it at the end of your turn, well before "1 round" has actually transpired, you're doomed to wasting another round of it even if the combat ends on your next ally's action right after. And that's seriously f***ing stupid.

Obviously, this is the RAW wierdness, although I've never seen anybody play it this way, and I'm sure nobody plays it this way in PFS. That said, it reveals a serious flaw in mechanics when this was designed... Obviously, for RAW to impement RAI, I think they need to invent a 'pre-turn' used for Free Actions to 'maintain' Conditions like Rage.

Other Barbarian Awesomeness: Unexpected Strike... Straight Outta Core Rules, Baybee...
AoO vs. ENTRY to Threaten Zone, INCLUDING 5' Steps or Acrobatics.
4 levels before Come and Get Me, and one Strength Surge'd Knockback means whatever they were planning on doing THEY AREN'T ANYMORE. No uber-crazy DPR numbers like CaGM, but for actual utility, it's pretty much awesome sauce. Even if they aren't going to attack YOU, but are trying to 5' step to Full Attack your Caster buddy, you end up saving the day. All hail the Barbarian!


Or they could just make it a non-action to end rage (non-actions do exist! 5 ft steps, knowledge checks, AoOs, and many more!). Or they could make it a free action you can use out of turn explicitly, like speaking. Or they could make ending rage be the natural result of your initiative tick coming up, and choosing to keep it going being the free action, taken immediately at the start of the turn.

Plenty of ways to fix it.


I dont understand how people are applying strength surge to their CMB? Does it not specifically say only strength checks and CMD?

Grand Lodge

Strength Surge (Ex) wrote:
The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.

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